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Side by Side Diff: include/private/GrInstancedPipelineInfo.h

Issue 2225303002: Add flag for window rectangles to GrRenderTarget (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add GrRenderTarget flag for window rectangles Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGrInstancedPipelineInfo_DEFINED 8 #ifndef GrGrInstancedPipelineInfo_DEFINED
9 #define GrGrInstancedPipelineInfo_DEFINED 9 #define GrGrInstancedPipelineInfo_DEFINED
10 10
11 #include "GrRenderTarget.h" 11 #include "GrRenderTarget.h"
12 12
13 /** 13 /**
14 * Provides info about the pipeline that GrInstancedRendering needs in order to select appropriate 14 * Provides info about the pipeline that GrInstancedRendering needs in order to select appropriate
15 * drawing algorithms. 15 * drawing algorithms.
16 */ 16 */
17 struct GrInstancedPipelineInfo { 17 struct GrInstancedPipelineInfo {
18 GrInstancedPipelineInfo(const GrRenderTarget* rt) 18 GrInstancedPipelineInfo(const GrRenderTarget* rt)
19 : fIsMultisampled(rt->isStencilBufferMultisampled()), 19 : fIsMultisampled(rt->isStencilBufferMultisampled()),
20 fIsMixedSampled(rt->hasMixedSamples()), 20 fIsMixedSampled(rt->isMixedSampled()),
21 fIsRenderingToFloat(GrPixelConfigIsFloatingPoint(rt->desc().fConfig)), 21 fIsRenderingToFloat(GrPixelConfigIsFloatingPoint(rt->desc().fConfig)),
22 fColorDisabled(false), 22 fColorDisabled(false),
23 fDrawingShapeToStencil(false), 23 fDrawingShapeToStencil(false),
24 fCanDiscard(false) { 24 fCanDiscard(false) {
25 } 25 }
26 26
27 bool canUseCoverageAA() const { 27 bool canUseCoverageAA() const {
28 return !fIsMultisampled || (fIsMixedSampled && !fDrawingShapeToStencil); 28 return !fIsMultisampled || (fIsMixedSampled && !fDrawingShapeToStencil);
29 } 29 }
30 30
31 bool fIsMultisampled : 1; 31 bool fIsMultisampled : 1;
32 bool fIsMixedSampled : 1; 32 bool fIsMixedSampled : 1;
33 bool fIsRenderingToFloat : 1; 33 bool fIsRenderingToFloat : 1;
34 bool fColorDisabled : 1; 34 bool fColorDisabled : 1;
35 /** 35 /**
36 * Indicates that the instanced renderer should take extra precautions to en sure the shape gets 36 * Indicates that the instanced renderer should take extra precautions to en sure the shape gets
37 * drawn correctly to the stencil buffer (e.g. no coverage AA). NOTE: this d oes not mean a 37 * drawn correctly to the stencil buffer (e.g. no coverage AA). NOTE: this d oes not mean a
38 * stencil test is or is not active. 38 * stencil test is or is not active.
39 */ 39 */
40 bool fDrawingShapeToStencil : 1; 40 bool fDrawingShapeToStencil : 1;
41 /** 41 /**
42 * Indicates that the instanced renderer can use processors with discard ins tructions. This 42 * Indicates that the instanced renderer can use processors with discard ins tructions. This
43 * should not be set if the shader will use derivatives, automatic mipmap LO D, or other features 43 * should not be set if the shader will use derivatives, automatic mipmap LO D, or other features
44 * that depend on neighboring pixels. Some draws will fail to create if this is not set. 44 * that depend on neighboring pixels. Some draws will fail to create if this is not set.
45 */ 45 */
46 bool fCanDiscard : 1; 46 bool fCanDiscard : 1;
47 }; 47 };
48 48
49 #endif 49 #endif
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