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Side by Side Diff: src/gpu/gl/GrGLRenderTarget.h

Issue 2225303002: Add flag for window rectangles to GrRenderTarget (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLRenderTarget_DEFINED 9 #ifndef GrGLRenderTarget_DEFINED
10 #define GrGLRenderTarget_DEFINED 10 #define GrGLRenderTarget_DEFINED
11 11
12 #include "GrGLIRect.h" 12 #include "GrGLIRect.h"
13 #include "GrRenderTarget.h" 13 #include "GrRenderTarget.h"
14 #include "SkScalar.h" 14 #include "SkScalar.h"
15 15
16 class GrGLGpu; 16 class GrGLGpu;
17 class GrGLStencilAttachment; 17 class GrGLStencilAttachment;
18 18
19 class GrGLRenderTarget : public GrRenderTarget { 19 class GrGLRenderTarget : public GrRenderTarget {
20 public: 20 public:
21 // set fTexFBOID to this value to indicate that it is multisampled but 21 // set fTexFBOID to this value to indicate that it is multisampled but
22 // Gr doesn't know how to resolve it. 22 // Gr doesn't know how to resolve it.
23 enum { kUnresolvableFBOID = 0 }; 23 enum { kUnresolvableFBOID = 0 };
24 24
25 struct IDDesc { 25 struct IDDesc {
26 GrGLuint fRTFBOID; 26 GrGLuint fRTFBOID;
27 GrBackendObjectOwnership fRTFBOOwnership; 27 GrBackendObjectOwnership fRTFBOOwnership;
28 GrGLuint fTexFBOID; 28 GrGLuint fTexFBOID;
29 GrGLuint fMSColorRenderbufferID; 29 GrGLuint fMSColorRenderbufferID;
30 GrRenderTarget::SampleConfig fSampleConfig; 30 bool fIsMixedSampled;
31 }; 31 };
32 32
33 static GrGLRenderTarget* CreateWrapped(GrGLGpu*, 33 static GrGLRenderTarget* CreateWrapped(GrGLGpu*,
34 const GrSurfaceDesc&, 34 const GrSurfaceDesc&,
35 const IDDesc&, 35 const IDDesc&,
36 int stencilBits); 36 int stencilBits);
37 37
38 void setViewport(const GrGLIRect& rect) { fViewport = rect; } 38 void setViewport(const GrGLIRect& rect) { fViewport = rect; }
39 const GrGLIRect& getViewport() const { return fViewport; } 39 const GrGLIRect& getViewport() const { return fViewport; }
40 40
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 void onAbandon() override; 76 void onAbandon() override;
77 void onRelease() override; 77 void onRelease() override;
78 78
79 // In protected because subclass GrGLTextureRenderTarget calls this version. 79 // In protected because subclass GrGLTextureRenderTarget calls this version.
80 size_t onGpuMemorySize() const override; 80 size_t onGpuMemorySize() const override;
81 81
82 private: 82 private:
83 // Constructor for instances wrapping backend objects. 83 // Constructor for instances wrapping backend objects.
84 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilA ttachment*); 84 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilA ttachment*);
85 85
86 static Flags ComputeFlags(const IDDesc&);
87
86 GrGLGpu* getGLGpu() const; 88 GrGLGpu* getGLGpu() const;
87 bool completeStencilAttachment() override; 89 bool completeStencilAttachment() override;
88 90
89 // The total size of the resource (including all pixels) for a single sample . 91 // The total size of the resource (including all pixels) for a single sample .
90 size_t totalBytesPerSample() const; 92 size_t totalBytesPerSample() const;
91 int msaaSamples() const; 93 int msaaSamples() const;
92 // The number total number of samples, including both MSAA and resolve textu re samples. 94 // The number total number of samples, including both MSAA and resolve textu re samples.
93 int totalSamples() const; 95 int totalSamples() const;
94 96
95 GrGLuint fRTFBOID; 97 GrGLuint fRTFBOID;
96 GrGLuint fTexFBOID; 98 GrGLuint fTexFBOID;
97 GrGLuint fMSColorRenderbufferID; 99 GrGLuint fMSColorRenderbufferID;
98 100
99 GrBackendObjectOwnership fRTFBOOwnership; 101 GrBackendObjectOwnership fRTFBOOwnership;
100 102
101 // when we switch to this render target we want to set the viewport to 103 // when we switch to this render target we want to set the viewport to
102 // only render to content area (as opposed to the whole allocation) and 104 // only render to content area (as opposed to the whole allocation) and
103 // we want the rendering to be at top left (GL has origin in bottom left) 105 // we want the rendering to be at top left (GL has origin in bottom left)
104 GrGLIRect fViewport; 106 GrGLIRect fViewport;
105 107
106 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However , abandon and 108 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However , abandon and
107 // release zero out the IDs and the cache needs to know the size even after those actions. 109 // release zero out the IDs and the cache needs to know the size even after those actions.
108 size_t fGpuMemorySize; 110 size_t fGpuMemorySize;
109 111
110 typedef GrRenderTarget INHERITED; 112 typedef GrRenderTarget INHERITED;
111 }; 113 };
112 114
113 #endif 115 #endif
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