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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLRenderTarget_DEFINED | 9 #ifndef GrGLRenderTarget_DEFINED |
10 #define GrGLRenderTarget_DEFINED | 10 #define GrGLRenderTarget_DEFINED |
11 | 11 |
12 #include "GrGLIRect.h" | 12 #include "GrGLIRect.h" |
13 #include "GrRenderTarget.h" | 13 #include "GrRenderTarget.h" |
14 #include "SkScalar.h" | 14 #include "SkScalar.h" |
15 | 15 |
16 class GrGLGpu; | 16 class GrGLGpu; |
17 class GrGLStencilAttachment; | 17 class GrGLStencilAttachment; |
18 | 18 |
19 class GrGLRenderTarget : public GrRenderTarget { | 19 class GrGLRenderTarget : public GrRenderTarget { |
20 public: | 20 public: |
21 // set fTexFBOID to this value to indicate that it is multisampled but | 21 // set fTexFBOID to this value to indicate that it is multisampled but |
22 // Gr doesn't know how to resolve it. | 22 // Gr doesn't know how to resolve it. |
23 enum { kUnresolvableFBOID = 0 }; | 23 enum { kUnresolvableFBOID = 0 }; |
24 | 24 |
25 struct IDDesc { | 25 struct IDDesc { |
26 GrGLuint fRTFBOID; | 26 GrGLuint fRTFBOID; |
27 GrBackendObjectOwnership fRTFBOOwnership; | 27 GrBackendObjectOwnership fRTFBOOwnership; |
28 GrGLuint fTexFBOID; | 28 GrGLuint fTexFBOID; |
29 GrGLuint fMSColorRenderbufferID; | 29 GrGLuint fMSColorRenderbufferID; |
30 GrRenderTarget::SampleConfig fSampleConfig; | 30 bool fIsMixedSampled; |
31 }; | 31 }; |
32 | 32 |
33 static GrGLRenderTarget* CreateWrapped(GrGLGpu*, | 33 static GrGLRenderTarget* CreateWrapped(GrGLGpu*, |
34 const GrSurfaceDesc&, | 34 const GrSurfaceDesc&, |
35 const IDDesc&, | 35 const IDDesc&, |
36 int stencilBits); | 36 int stencilBits); |
37 | 37 |
38 void setViewport(const GrGLIRect& rect) { fViewport = rect; } | 38 void setViewport(const GrGLIRect& rect) { fViewport = rect; } |
39 const GrGLIRect& getViewport() const { return fViewport; } | 39 const GrGLIRect& getViewport() const { return fViewport; } |
40 | 40 |
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76 void onAbandon() override; | 76 void onAbandon() override; |
77 void onRelease() override; | 77 void onRelease() override; |
78 | 78 |
79 // In protected because subclass GrGLTextureRenderTarget calls this version. | 79 // In protected because subclass GrGLTextureRenderTarget calls this version. |
80 size_t onGpuMemorySize() const override; | 80 size_t onGpuMemorySize() const override; |
81 | 81 |
82 private: | 82 private: |
83 // Constructor for instances wrapping backend objects. | 83 // Constructor for instances wrapping backend objects. |
84 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilA
ttachment*); | 84 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilA
ttachment*); |
85 | 85 |
| 86 static Flags ComputeFlags(const IDDesc&); |
| 87 |
86 GrGLGpu* getGLGpu() const; | 88 GrGLGpu* getGLGpu() const; |
87 bool completeStencilAttachment() override; | 89 bool completeStencilAttachment() override; |
88 | 90 |
89 // The total size of the resource (including all pixels) for a single sample
. | 91 // The total size of the resource (including all pixels) for a single sample
. |
90 size_t totalBytesPerSample() const; | 92 size_t totalBytesPerSample() const; |
91 int msaaSamples() const; | 93 int msaaSamples() const; |
92 // The number total number of samples, including both MSAA and resolve textu
re samples. | 94 // The number total number of samples, including both MSAA and resolve textu
re samples. |
93 int totalSamples() const; | 95 int totalSamples() const; |
94 | 96 |
95 GrGLuint fRTFBOID; | 97 GrGLuint fRTFBOID; |
96 GrGLuint fTexFBOID; | 98 GrGLuint fTexFBOID; |
97 GrGLuint fMSColorRenderbufferID; | 99 GrGLuint fMSColorRenderbufferID; |
98 | 100 |
99 GrBackendObjectOwnership fRTFBOOwnership; | 101 GrBackendObjectOwnership fRTFBOOwnership; |
100 | 102 |
101 // when we switch to this render target we want to set the viewport to | 103 // when we switch to this render target we want to set the viewport to |
102 // only render to content area (as opposed to the whole allocation) and | 104 // only render to content area (as opposed to the whole allocation) and |
103 // we want the rendering to be at top left (GL has origin in bottom left) | 105 // we want the rendering to be at top left (GL has origin in bottom left) |
104 GrGLIRect fViewport; | 106 GrGLIRect fViewport; |
105 | 107 |
106 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However
, abandon and | 108 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However
, abandon and |
107 // release zero out the IDs and the cache needs to know the size even after
those actions. | 109 // release zero out the IDs and the cache needs to know the size even after
those actions. |
108 size_t fGpuMemorySize; | 110 size_t fGpuMemorySize; |
109 | 111 |
110 typedef GrRenderTarget INHERITED; | 112 typedef GrRenderTarget INHERITED; |
111 }; | 113 }; |
112 | 114 |
113 #endif | 115 #endif |
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