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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkColor.h" | 10 #include "SkColor.h" |
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| 51 , fLights(std::move(lights)) {} | 51 , fLights(std::move(lights)) {} |
| 52 | 52 |
| 53 bool isOpaque() const override; | 53 bool isOpaque() const override; |
| 54 | 54 |
| 55 #if SK_SUPPORT_GPU | 55 #if SK_SUPPORT_GPU |
| 56 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri
de; | 56 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri
de; |
| 57 #endif | 57 #endif |
| 58 | 58 |
| 59 class LightingShaderContext : public SkShader::Context { | 59 class LightingShaderContext : public SkShader::Context { |
| 60 public: | 60 public: |
| 61 // The context takes ownership of the states. It will call their destruc
tors | 61 // The context takes ownership of the context and provider. It will call
their destructors |
| 62 // but will NOT free the memory. | 62 // and then indirectly free their memory by calling free() on heapAlloca
ted |
| 63 LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&, | 63 LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&, |
| 64 SkShader::Context* diffuseContext, SkNormalSource:
:Provider*, | 64 SkShader::Context* diffuseContext, SkNormalSource:
:Provider*, |
| 65 void* heapAllocated); | 65 void* heapAllocated); |
| 66 | 66 |
| 67 ~LightingShaderContext() override; | 67 ~LightingShaderContext() override; |
| 68 | 68 |
| 69 void shadeSpan(int x, int y, SkPMColor[], int count) override; | 69 void shadeSpan(int x, int y, SkPMColor[], int count) override; |
| 70 | 70 |
| 71 uint32_t getFlags() const override { return fFlags; } | 71 uint32_t getFlags() const override { return fFlags; } |
| 72 | 72 |
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| 524 std::move(lights)); | 524 std::move(lights)); |
| 525 } | 525 } |
| 526 | 526 |
| 527 /////////////////////////////////////////////////////////////////////////////// | 527 /////////////////////////////////////////////////////////////////////////////// |
| 528 | 528 |
| 529 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 529 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
| 530 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 530 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
| 531 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 531 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 532 | 532 |
| 533 /////////////////////////////////////////////////////////////////////////////// | 533 /////////////////////////////////////////////////////////////////////////////// |
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