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Unified Diff: src/utils/SkShadowPaintFilterCanvas.h

Issue 2224163005: Made shadows blurry (thru implementing variance mapping) (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: removed extra comments Created 4 years, 4 months ago
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Index: src/utils/SkShadowPaintFilterCanvas.h
diff --git a/src/utils/SkShadowPaintFilterCanvas.h b/src/utils/SkShadowPaintFilterCanvas.h
index ae449d64f9ef873c41b7bbeb89a72d2a1577106f..7d3d10032ff9ac71eb4dc1c69a577cc05e4bde56 100644
--- a/src/utils/SkShadowPaintFilterCanvas.h
+++ b/src/utils/SkShadowPaintFilterCanvas.h
@@ -35,6 +35,7 @@ public:
static SkISize ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,
int width, int height);
jvanverth1 2016/08/15 16:37:17 const &
vjiaoblack 2016/08/15 17:43:31 Done.
+ void setShadowType(SkShadowType sType);
protected:
void onDrawPicture(const SkPicture *picture, const SkMatrix *matrix,
const SkPaint *paint) override;
@@ -105,6 +106,7 @@ protected:
void onDrawTextBlob(const SkTextBlob *blob, SkScalar x,
SkScalar y, const SkPaint &paint) override;
private:
+ SkShadowType fShadowType;
typedef SkPaintFilterCanvas INHERITED;
};

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