| Index: gm/shadowmaps.cpp
|
| diff --git a/gm/shadowmaps.cpp b/gm/shadowmaps.cpp
|
| index b343d9b142221b60379c52901808e317462838d2..b024bac9cde4ce05985dbaf971183c2d04c21647 100644
|
| --- a/gm/shadowmaps.cpp
|
| +++ b/gm/shadowmaps.cpp
|
| @@ -76,6 +76,11 @@ public:
|
| SkVector3::Make(0.1f, 0.2f, 1.0f)));
|
| builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
|
| fLights = builder.finish();
|
| +
|
| + fShadowType.fShadowRadius = 4.0f;
|
| + fShadowType.fBiasingConstant = 0.3f;
|
| + fShadowType.fMinVariance = 1024;
|
| + fShadowType.fBlurAlgorithm = SkShadowType::kVariance_BlurAlgorithm;
|
| }
|
|
|
| protected:
|
| @@ -95,11 +100,12 @@ protected:
|
| // It's used to generate the depth maps.
|
| sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight));
|
| canvas->setLights(fLights);
|
| - canvas->drawShadowedPicture(pic, nullptr, nullptr);
|
| + canvas->drawShadowedPicture(pic, nullptr, nullptr, fShadowType);
|
| }
|
|
|
| private:
|
| sk_sp<SkLights> fLights;
|
| + SkShadowType fShadowType;
|
| typedef GM INHERITED;
|
| };
|
|
|
|
|