| Index: src/core/SkShadowShader.h
|
| diff --git a/src/core/SkShadowShader.h b/src/core/SkShadowShader.h
|
| index 163d58acd7638f444d6937e4b2402634b91d50bd..3263950a93910691b6fd985256a7d0b81d8107f0 100644
|
| --- a/src/core/SkShadowShader.h
|
| +++ b/src/core/SkShadowShader.h
|
| @@ -23,7 +23,8 @@ public:
|
| static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader,
|
| sk_sp<SkShader> diffuseShader,
|
| sk_sp<SkLights> lights,
|
| - int diffuseWidth, int diffuseHeight);
|
| + int diffuseWidth, int diffuseHeight,
|
| + const SkShadowParams& params);
|
|
|
| // The shadow shader supports any number of ambient lights, but only
|
| // 4 non-ambient lights (currently just refers to directional lights).
|
|
|