| Index: src/core/SkCanvas.cpp
|
| diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
|
| index 8f77afe78e1ca955b668a647b046d773daa83f26..0b14368b6eb98e0d5f97dc3e1dbd1fbe51035606 100644
|
| --- a/src/core/SkCanvas.cpp
|
| +++ b/src/core/SkCanvas.cpp
|
| @@ -38,13 +38,13 @@
|
| #include "SkTextFormatParams.h"
|
| #include "SkTLazy.h"
|
| #include "SkTraceEvent.h"
|
| -
|
| #include <new>
|
|
|
| #if SK_SUPPORT_GPU
|
| #include "GrContext.h"
|
| #include "GrRenderTarget.h"
|
| #include "SkGrPriv.h"
|
| +
|
| #endif
|
|
|
| #define RETURN_ON_NULL(ptr) do { if (nullptr == (ptr)) return; } while (0)
|
| @@ -3163,17 +3163,19 @@ void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
|
| #ifdef SK_EXPERIMENTAL_SHADOWING
|
| void SkCanvas::drawShadowedPicture(const SkPicture* picture,
|
| const SkMatrix* matrix,
|
| - const SkPaint* paint) {
|
| + const SkPaint* paint,
|
| + const SkShadowParams& params) {
|
| RETURN_ON_NULL(picture);
|
|
|
| TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawShadowedPicture()");
|
|
|
| - this->onDrawShadowedPicture(picture, matrix, paint);
|
| + this->onDrawShadowedPicture(picture, matrix, paint, params);
|
| }
|
|
|
| void SkCanvas::onDrawShadowedPicture(const SkPicture* picture,
|
| const SkMatrix* matrix,
|
| - const SkPaint* paint) {
|
| + const SkPaint* paint,
|
| + const SkShadowParams& params) {
|
| if (!paint || paint->canComputeFastBounds()) {
|
| SkRect bounds = picture->cullRect();
|
| if (paint) {
|
| @@ -3189,6 +3191,11 @@ void SkCanvas::onDrawShadowedPicture(const SkPicture* picture,
|
|
|
| SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
|
|
|
| + sk_sp<SkImage> povDepthMap;
|
| + sk_sp<SkImage> diffuseMap;
|
| +
|
| + // TODO: pass the depth to the shader in vertices, or uniforms
|
| + // so we don't have to render depth and color separately
|
| for (int i = 0; i < fLights->numLights(); ++i) {
|
| // skip over ambient lights; they don't cast shadows
|
| // lights that have shadow maps do not need updating (because lights are immutable)
|
| @@ -3217,23 +3224,36 @@ void SkCanvas::onDrawShadowedPicture(const SkPicture* picture,
|
| // Wrap another SPFCanvas around the surface
|
| sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas =
|
| sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas());
|
| + depthMapCanvas->setShadowParams(params);
|
|
|
| // set the depth map canvas to have the light we're drawing.
|
| SkLights::Builder builder;
|
| builder.add(fLights->light(i));
|
| sk_sp<SkLights> curLight = builder.finish();
|
| -
|
| depthMapCanvas->setLights(std::move(curLight));
|
| +
|
| depthMapCanvas->drawPicture(picture);
|
| + sk_sp<SkImage> depthMap = surf->makeImageSnapshot();
|
|
|
| - fLights->light(i).setShadowMap(surf->makeImageSnapshot());
|
| - }
|
| + if (params.fType == SkShadowParams::kNoBlur_ShadowType) {
|
| + fLights->light(i).setShadowMap(std::move(depthMap));
|
| + } else if (params.fType == SkShadowParams::kVariance_ShadowType) {
|
| + // we blur the variance map
|
| + SkPaint blurPaint;
|
| + blurPaint.setImageFilter(SkImageFilter::MakeBlur(params.fShadowRadius,
|
| + params.fShadowRadius, nullptr));
|
|
|
| - sk_sp<SkImage> povDepthMap;
|
| - sk_sp<SkImage> diffuseMap;
|
| + SkImageInfo blurInfo = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight,
|
| + kBGRA_8888_SkColorType,
|
| + kOpaque_SkAlphaType);
|
|
|
| - // TODO: pass the depth to the shader in vertices, or uniforms
|
| - // so we don't have to render depth and color separately
|
| + sk_sp<SkSurface> blurSurf(this->makeSurface(blurInfo));
|
| +
|
| + blurSurf->getCanvas()->drawImage(std::move(depthMap), 0, 0, &blurPaint);
|
| +
|
| + fLights->light(i).setShadowMap(blurSurf->makeImageSnapshot());
|
| + }
|
| + }
|
|
|
| // povDepthMap
|
| {
|
| @@ -3259,7 +3279,6 @@ void SkCanvas::onDrawShadowedPicture(const SkPicture* picture,
|
| depthMapCanvas->setLights(std::move(povLight));
|
|
|
| depthMapCanvas->drawPicture(picture);
|
| -
|
| povDepthMap = surf->makeImageSnapshot();
|
| }
|
|
|
| @@ -3275,20 +3294,18 @@ void SkCanvas::onDrawShadowedPicture(const SkPicture* picture,
|
|
|
| diffuseMap = surf->makeImageSnapshot();
|
| }
|
| -
|
| SkPaint shadowPaint;
|
|
|
| sk_sp<SkShader> povDepthShader = povDepthMap->makeShader(SkShader::kClamp_TileMode,
|
| SkShader::kClamp_TileMode);
|
| -
|
| sk_sp<SkShader> diffuseShader = diffuseMap->makeShader(SkShader::kClamp_TileMode,
|
| SkShader::kClamp_TileMode);
|
| -
|
| sk_sp<SkShader> shadowShader = SkShadowShader::Make(std::move(povDepthShader),
|
| std::move(diffuseShader),
|
| std::move(fLights),
|
| diffuseMap->width(),
|
| - diffuseMap->height());
|
| + diffuseMap->height(),
|
| + params);
|
|
|
| shadowPaint.setShader(shadowShader);
|
|
|
|
|