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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef SkShadowShader_DEFINED | 9 #ifndef SkShadowShader_DEFINED |
10 #define SkShadowShader_DEFINED | 10 #define SkShadowShader_DEFINED |
11 | 11 |
12 #ifdef SK_EXPERIMENTAL_SHADOWING | 12 #ifdef SK_EXPERIMENTAL_SHADOWING |
13 | 13 |
14 class SkLights; | 14 class SkLights; |
15 class SkShader; | 15 class SkShader; |
16 | 16 |
17 struct SkShadowType { | |
18 SkScalar fShadowRadius; | |
19 SkScalar fBiasingConstant; | |
20 SkScalar fMinVariance; | |
21 | |
22 enum BlurAlgorithm { | |
23 kNoBlur_BlurAlgorithm, | |
24 kVariance_BlurAlgorithm | |
25 }; | |
26 BlurAlgorithm fBlurAlgorithm; | |
27 }; | |
28 | |
17 class SK_API SkShadowShader { | 29 class SK_API SkShadowShader { |
18 public: | 30 public: |
19 /** This shader combines the diffuse color in 'diffuseShader' with the shado ws | 31 /** This shader combines the diffuse color in 'diffuseShader' with the shado ws |
20 * determined by the 'povDepthShader' and the shadow maps stored in each of the | 32 * determined by the 'povDepthShader' and the shadow maps stored in each of the |
21 * lights in 'lights' | 33 * lights in 'lights' |
22 */ | 34 */ |
23 static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader, | 35 static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader, |
24 sk_sp<SkShader> diffuseShader, | 36 sk_sp<SkShader> diffuseShader, |
25 sk_sp<SkLights> lights, | 37 sk_sp<SkLights> lights, |
26 int diffuseWidth, int diffuseHeight); | 38 int diffuseWidth, int diffuseHeight, |
39 SkShadowType sType); | |
jvanverth1
2016/08/15 16:37:17
const SkShadowType& sType
vjiaoblack
2016/08/15 17:43:31
Done.
| |
27 | 40 |
28 // The shadow shader supports any number of ambient lights, but only | 41 // The shadow shader supports any number of ambient lights, but only |
29 // 4 non-ambient lights (currently just refers to directional lights). | 42 // 4 non-ambient lights (currently just refers to directional lights). |
30 static constexpr int kMaxNonAmbientLights = 4; | 43 static constexpr int kMaxNonAmbientLights = 4; |
31 | 44 |
32 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 45 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
33 }; | 46 }; |
34 | 47 |
35 #endif | 48 #endif |
36 #endif | 49 #endif |
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