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Side by Side Diff: src/utils/SkShadowPaintFilterCanvas.cpp

Issue 2224163005: Made shadows blurry (thru implementing variance mapping) (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Trying different include path Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPathEffect.h" 8 #include "SkPathEffect.h"
9 #include "SkShadowPaintFilterCanvas.h" 9 #include "SkShadowPaintFilterCanvas.h"
10 10
11 #ifdef SK_EXPERIMENTAL_SHADOWING 11 #ifdef SK_EXPERIMENTAL_SHADOWING
12 12
13 SkShadowPaintFilterCanvas::SkShadowPaintFilterCanvas(SkCanvas *canvas) 13 SkShadowPaintFilterCanvas::SkShadowPaintFilterCanvas(SkCanvas *canvas)
14 : SkPaintFilterCanvas(canvas) { } 14 : SkPaintFilterCanvas(canvas) {
15 fShadowParams.fShadowRadius = 0.0f;
16 fShadowParams.fType = SkShadowParams::kNoBlur_ShadowType;
17 fShadowParams.fBiasingConstant = 0.0f;
18 fShadowParams.fMinVariance = 0.0f;
19 }
15 20
16 // TODO use a shader instead 21 // TODO use a shader instead
17 bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty pe type) const { 22 bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty pe type) const {
18 if (*paint) { 23 if (*paint) {
19 int z = this->getZ(); 24 int z = this->getZ();
20 SkASSERT(z <= 0xFF && z >= 0x00); 25 SkASSERT(z <= 0xFF && z >= 0x00);
21 26
22 SkPaint newPaint; 27 SkPaint newPaint;
23 newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffect() )); 28 newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffect() ));
24 29
25 SkColor color = 0xFF000000; // init color to opaque black 30 SkColor color = 0xFF000000; // init color to opaque black
26 color |= z; // Put the index into the blue component 31 color |= z; // Put the index into the blue component
32
33 if (fShadowParams.fType == SkShadowParams::kVariance_ShadowType) {
34 int z2 = z * z;
35 if (z2 > 255 * 256) {
36 color |= 0xff00;
37 } else {
38 // Let's only store the more significant bits of z2 to save spac e.
39 // In practice, this should barely impact shadow blur quality.
40 color |= z2 & 0x0000ff00;
41 }
42 }
27 newPaint.setColor(color); 43 newPaint.setColor(color);
28 44
29 *paint->writable() = newPaint; 45 *paint->writable() = newPaint;
30 } 46 }
31 47
32 return true; 48 return true;
33 } 49 }
34 50
35 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li ght, int maxDepth, 51 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li ght, int maxDepth,
36 int width, int height) { 52 int width, int height) {
37 SkASSERT(light.type() != SkLights::Light::kAmbient_LightType); 53 SkASSERT(light.type() != SkLights::Light::kAmbient_LightType);
38 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, 54 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width,
39 width * 2); 55 width * 2);
40 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, 56 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height,
41 height * 2); 57 height * 2);
42 return SkISize::Make(dMapWidth, dMapHeight); 58 return SkISize::Make(dMapWidth, dMapHeight);
43 } 59 }
44 60
61 void SkShadowPaintFilterCanvas::setShadowParams(const SkShadowParams &params) {
62 fShadowParams = params;
63 }
45 64
46 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk Matrix *matrix, 65 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk Matrix *matrix,
47 const SkPaint *paint) { 66 const SkPaint *paint) {
48 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); 67 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint);
49 if (this->onFilter(&filteredPaint, kPicture_Type)) { 68 if (this->onFilter(&filteredPaint, kPicture_Type)) {
50 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); 69 SkCanvas::onDrawPicture(picture, matrix, filteredPaint);
51 } 70 }
52 } 71 }
53 72
54 void SkShadowPaintFilterCanvas::updateMatrix() { 73 void SkShadowPaintFilterCanvas::updateMatrix() {
(...skipping 165 matching lines...) Expand 10 before | Expand all | Expand 10 after
220 } 239 }
221 240
222 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y, 241 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
223 const SkPaint &paint) { 242 const SkPaint &paint) {
224 this->updateMatrix(); 243 this->updateMatrix();
225 this->INHERITED::onDrawTextBlob(blob, x, y, paint); 244 this->INHERITED::onDrawTextBlob(blob, x, y, paint);
226 this->restore(); 245 this->restore();
227 } 246 }
228 247
229 #endif 248 #endif
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