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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 #ifndef SkShadowParams_DEFINED |
| 8 #define SkShadowParams_DEFINED |
| 9 |
| 10 /** \struct SkShadowParams |
| 11 |
| 12 This struct holds information needed for drawing shadows. |
| 13 |
| 14 fShadowRadius - radius of the shadow blur |
| 15 |
| 16 fBiasingConstant - A constant used in variance shadow mapping to directly |
| 17 0.0 - 1.0 reduce light bleeding. Essentially sets all shadows |
| 18 ~.25 below a certain brightness equal to no light, and does |
| 19 a linear step on the rest. Essentially makes shadows |
| 20 darker and more rounded at higher values. |
| 21 |
| 22 fMinVariance - Too low of a variance (near the outer edges of blurry |
| 23 ~512, 1024 shadows) will lead to ugly sharp shadow brightness |
| 24 distortions. This enforces a minimum amount of variance |
| 25 in the calculation to smooth out the outside edges of |
| 26 blurry shadows. However, too high of a value for this will |
| 27 cause all shadows to be lighter by visibly different |
| 28 amounts varying on depth. |
| 29 |
| 30 fType - Decides which algorithm to use to draw shadows. |
| 31 */ |
| 32 struct SkShadowParams { |
| 33 SkScalar fShadowRadius; |
| 34 SkScalar fBiasingConstant; |
| 35 SkScalar fMinVariance; |
| 36 |
| 37 enum ShadowType { |
| 38 kNoBlur_ShadowType, |
| 39 kVariance_ShadowType, |
| 40 |
| 41 kLast_ShadowType = kVariance_ShadowType |
| 42 }; |
| 43 static const int kShadowTypeCount = kLast_ShadowType + 1; |
| 44 |
| 45 ShadowType fType; |
| 46 }; |
| 47 |
| 48 #endif |
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