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Side by Side Diff: gm/shadowmaps.cpp

Issue 2224163005: Made shadows blurry (thru implementing variance mapping) (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Trying different include path Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "gm.h" 9 #include "gm.h"
10 #include "SkPathEffect.h" 10 #include "SkPathEffect.h"
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 // - reddish directional light pointing more down than right 69 // - reddish directional light pointing more down than right
70 // - soft white ambient light 70 // - soft white ambient light
71 71
72 SkLights::Builder builder; 72 SkLights::Builder builder;
73 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f, 0.4f), 73 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f, 0.4f),
74 SkVector3::Make(0.2f, 0.1f, 1.0f))); 74 SkVector3::Make(0.2f, 0.1f, 1.0f)));
75 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f), 75 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f),
76 SkVector3::Make(0.1f, 0.2f, 1.0f))); 76 SkVector3::Make(0.1f, 0.2f, 1.0f)));
77 builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4 f))); 77 builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4 f)));
78 fLights = builder.finish(); 78 fLights = builder.finish();
79
80 fShadowParams.fShadowRadius = 4.0f;
81 fShadowParams.fBiasingConstant = 0.3f;
82 fShadowParams.fMinVariance = 1024;
83 fShadowParams.fType = SkShadowParams::kVariance_ShadowType;
79 } 84 }
80 85
81 protected: 86 protected:
82 static const int kWidth = 400; 87 static const int kWidth = 400;
83 static const int kHeight = 400; 88 static const int kHeight = 400;
84 89
85 SkString onShortName() override { 90 SkString onShortName() override {
86 return SkString("shadowmaps"); 91 return SkString("shadowmaps");
87 } 92 }
88 93
89 SkISize onISize() override { 94 SkISize onISize() override {
90 return SkISize::Make(kWidth, kHeight); 95 return SkISize::Make(kWidth, kHeight);
91 } 96 }
92 97
93 void onDraw(SkCanvas* canvas) override { 98 void onDraw(SkCanvas* canvas) override {
94 // This picture stores the picture of the scene. 99 // This picture stores the picture of the scene.
95 // It's used to generate the depth maps. 100 // It's used to generate the depth maps.
96 sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); 101 sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight));
97 canvas->setLights(fLights); 102 canvas->setLights(fLights);
98 canvas->drawShadowedPicture(pic, nullptr, nullptr); 103 canvas->drawShadowedPicture(pic, nullptr, nullptr, fShadowParams);
99 } 104 }
100 105
101 private: 106 private:
102 sk_sp<SkLights> fLights; 107 sk_sp<SkLights> fLights;
108 SkShadowParams fShadowParams;
103 typedef GM INHERITED; 109 typedef GM INHERITED;
104 }; 110 };
105 111
106 ////////////////////////////////////////////////////////////////////////////// 112 //////////////////////////////////////////////////////////////////////////////
107 113
108 DEF_GM(return new ShadowMapsGM;) 114 DEF_GM(return new ShadowMapsGM;)
109 } 115 }
110 116
111 #endif 117 #endif
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