OLD | NEW |
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1 /* | 1 /* |
robertphillips
2016/08/23 17:19:40
rm this file
vjiaoblack
2016/08/23 18:01:21
Done.
| |
2 * Copyright 2008 The Android Open Source Project | 2 * Copyright 2008 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapDevice.h" | 8 #include "SkBitmapDevice.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkCanvasPriv.h" | 10 #include "SkCanvasPriv.h" |
11 #include "SkClipStack.h" | 11 #include "SkClipStack.h" |
12 #include "SkColorFilter.h" | 12 #include "SkColorFilter.h" |
13 #include "SkDraw.h" | 13 #include "SkDraw.h" |
14 #include "SkDrawable.h" | 14 #include "SkDrawable.h" |
15 #include "SkDrawFilter.h" | 15 #include "SkDrawFilter.h" |
16 #include "SkDrawLooper.h" | 16 #include "SkDrawLooper.h" |
17 #include "SkErrorInternals.h" | 17 #include "SkErrorInternals.h" |
18 #include "SkImage.h" | 18 #include "SkImage.h" |
19 #include "SkImage_Base.h" | 19 #include "SkImage_Base.h" |
20 #include "SkImageFilter.h" | 20 #include "SkImageFilter.h" |
21 #include "SkImageFilterCache.h" | 21 #include "SkImageFilterCache.h" |
22 #include "SkLatticeIter.h" | 22 #include "SkLatticeIter.h" |
23 #include "SkMatrixUtils.h" | 23 #include "SkMatrixUtils.h" |
24 #include "SkMetaData.h" | 24 #include "SkMetaData.h" |
25 <<<<<<< 21114d931c32f34c1d25c68b25f3c2bf4c1d0f07 | |
26 #include "SkNormalSource.h" | |
27 #include "SkPaintFilterCanvas.h" | |
25 #include "SkNx.h" | 28 #include "SkNx.h" |
29 ======= | |
30 >>>>>>> Made req changes; added some sliders | |
26 #include "SkPaintPriv.h" | 31 #include "SkPaintPriv.h" |
27 #include "SkPatchUtils.h" | 32 #include "SkPatchUtils.h" |
28 #include "SkPicture.h" | 33 #include "SkPicture.h" |
29 #include "SkRasterClip.h" | 34 #include "SkRasterClip.h" |
30 #include "SkReadPixelsRec.h" | 35 #include "SkReadPixelsRec.h" |
31 #include "SkRRect.h" | 36 #include "SkRRect.h" |
32 #include "SkShadowPaintFilterCanvas.h" | 37 #include "SkShadowPaintFilterCanvas.h" |
33 #include "SkShadowShader.h" | 38 #include "SkShadowShader.h" |
34 #include "SkSmallAllocator.h" | 39 #include "SkSmallAllocator.h" |
35 #include "SkSpecialImage.h" | 40 #include "SkSpecialImage.h" |
36 #include "SkSurface_Base.h" | 41 #include "SkSurface_Base.h" |
37 #include "SkTextBlob.h" | 42 #include "SkTextBlob.h" |
38 #include "SkTextFormatParams.h" | 43 #include "SkTextFormatParams.h" |
39 #include "SkTLazy.h" | 44 #include "SkTLazy.h" |
40 #include "SkTraceEvent.h" | 45 #include "SkTraceEvent.h" |
41 | 46 #include "../../include/effects/SkBlurImageFilter.h" |
42 #include <new> | 47 #include <new> |
43 | 48 |
44 #if SK_SUPPORT_GPU | 49 #if SK_SUPPORT_GPU |
45 #include "GrContext.h" | 50 #include "GrContext.h" |
46 #include "GrRenderTarget.h" | 51 #include "GrRenderTarget.h" |
47 #include "SkGrPriv.h" | 52 #include "SkGrPriv.h" |
53 | |
48 #endif | 54 #endif |
49 | 55 |
50 #define RETURN_ON_NULL(ptr) do { if (nullptr == (ptr)) return; } while (0) | 56 #define RETURN_ON_NULL(ptr) do { if (nullptr == (ptr)) return; } while (0) |
51 | 57 |
52 //#define SK_SUPPORT_PRECHECK_CLIPRECT | 58 //#define SK_SUPPORT_PRECHECK_CLIPRECT |
53 | 59 |
54 /* | 60 /* |
55 * Return true if the drawing this rect would hit every pixels in the canvas. | 61 * Return true if the drawing this rect would hit every pixels in the canvas. |
56 * | 62 * |
57 * Returns false if | 63 * Returns false if |
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1604 fClipStack->clipDevRect(devR, op, isAA); | 1610 fClipStack->clipDevRect(devR, op, isAA); |
1605 fMCRec->fRasterClip.op(devR, this->getTopLayerBounds(), op, isAA); | 1611 fMCRec->fRasterClip.op(devR, this->getTopLayerBounds(), op, isAA); |
1606 } else { | 1612 } else { |
1607 // since we're rotated or some such thing, we convert the rect to a path | 1613 // since we're rotated or some such thing, we convert the rect to a path |
1608 // and clip against that, since it can handle any matrix. However, to | 1614 // and clip against that, since it can handle any matrix. However, to |
1609 // avoid recursion in the case where we are subclassed (e.g. Pictures) | 1615 // avoid recursion in the case where we are subclassed (e.g. Pictures) |
1610 // we explicitly call "our" version of clipPath. | 1616 // we explicitly call "our" version of clipPath. |
1611 SkPath path; | 1617 SkPath path; |
1612 | 1618 |
1613 path.addRect(rect); | 1619 path.addRect(rect); |
1614 path.setIsVolatile(true); | |
1615 this->SkCanvas::onClipPath(path, op, edgeStyle); | 1620 this->SkCanvas::onClipPath(path, op, edgeStyle); |
1616 } | 1621 } |
1617 | 1622 |
1618 fDeviceClipBounds = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); | 1623 fDeviceClipBounds = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); |
1619 } | 1624 } |
1620 | 1625 |
1621 void SkCanvas::clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) { | 1626 void SkCanvas::clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) { |
1622 this->checkForDeferredSave(); | 1627 this->checkForDeferredSave(); |
1623 ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle; | 1628 ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle; |
1624 if (rrect.isRect()) { | 1629 if (rrect.isRect()) { |
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1641 fClipStack->clipDevRRect(transformedRRect, op, kSoft_ClipEdgeStyle == ed geStyle); | 1646 fClipStack->clipDevRRect(transformedRRect, op, kSoft_ClipEdgeStyle == ed geStyle); |
1642 | 1647 |
1643 fMCRec->fRasterClip.op(transformedRRect, this->getTopLayerBounds(), op, | 1648 fMCRec->fRasterClip.op(transformedRRect, this->getTopLayerBounds(), op, |
1644 kSoft_ClipEdgeStyle == edgeStyle); | 1649 kSoft_ClipEdgeStyle == edgeStyle); |
1645 fDeviceClipBounds = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); | 1650 fDeviceClipBounds = qr_clip_bounds(fMCRec->fRasterClip.getBounds()); |
1646 return; | 1651 return; |
1647 } | 1652 } |
1648 | 1653 |
1649 SkPath path; | 1654 SkPath path; |
1650 path.addRRect(rrect); | 1655 path.addRRect(rrect); |
1651 path.setIsVolatile(true); | |
1652 // call the non-virtual version | 1656 // call the non-virtual version |
1653 this->SkCanvas::onClipPath(path, op, edgeStyle); | 1657 this->SkCanvas::onClipPath(path, op, edgeStyle); |
1654 } | 1658 } |
1655 | 1659 |
1656 void SkCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { | 1660 void SkCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { |
1657 this->checkForDeferredSave(); | 1661 this->checkForDeferredSave(); |
1658 ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle; | 1662 ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle; |
1659 | 1663 |
1660 if (!path.isInverseFillType() && fMCRec->fMatrix.rectStaysRect()) { | 1664 if (!path.isInverseFillType() && fMCRec->fMatrix.rectStaysRect()) { |
1661 SkRect r; | 1665 SkRect r; |
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1698 #endif | 1702 #endif |
1699 | 1703 |
1700 AutoValidateClip avc(this); | 1704 AutoValidateClip avc(this); |
1701 | 1705 |
1702 fDeviceCMDirty = true; | 1706 fDeviceCMDirty = true; |
1703 if (!fAllowSoftClip) { | 1707 if (!fAllowSoftClip) { |
1704 edgeStyle = kHard_ClipEdgeStyle; | 1708 edgeStyle = kHard_ClipEdgeStyle; |
1705 } | 1709 } |
1706 | 1710 |
1707 SkPath devPath; | 1711 SkPath devPath; |
1708 if (fMCRec->fMatrix.isIdentity()) { | 1712 path.transform(fMCRec->fMatrix, &devPath); |
1709 devPath = path; | |
1710 } else { | |
1711 path.transform(fMCRec->fMatrix, &devPath); | |
1712 devPath.setIsVolatile(true); | |
1713 } | |
1714 | 1713 |
1715 // Check if the transfomation, or the original path itself | 1714 // Check if the transfomation, or the original path itself |
1716 // made us empty. Note this can also happen if we contained NaN | 1715 // made us empty. Note this can also happen if we contained NaN |
1717 // values. computing the bounds detects this, and will set our | 1716 // values. computing the bounds detects this, and will set our |
1718 // bounds to empty if that is the case. (see SkRect::set(pts, count)) | 1717 // bounds to empty if that is the case. (see SkRect::set(pts, count)) |
1719 if (devPath.getBounds().isEmpty()) { | 1718 if (devPath.getBounds().isEmpty()) { |
1720 // resetting the path will remove any NaN or other wanky values | 1719 // resetting the path will remove any NaN or other wanky values |
1721 // that might upset our scan converter. | 1720 // that might upset our scan converter. |
1722 devPath.reset(); | 1721 devPath.reset(); |
1723 } | 1722 } |
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3156 } | 3155 } |
3157 } | 3156 } |
3158 | 3157 |
3159 SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); | 3158 SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); |
3160 picture->playback(this); | 3159 picture->playback(this); |
3161 } | 3160 } |
3162 | 3161 |
3163 #ifdef SK_EXPERIMENTAL_SHADOWING | 3162 #ifdef SK_EXPERIMENTAL_SHADOWING |
3164 void SkCanvas::drawShadowedPicture(const SkPicture* picture, | 3163 void SkCanvas::drawShadowedPicture(const SkPicture* picture, |
3165 const SkMatrix* matrix, | 3164 const SkMatrix* matrix, |
3166 const SkPaint* paint) { | 3165 const SkPaint* paint, |
3166 const SkShadowParams& sParams) { | |
3167 RETURN_ON_NULL(picture); | 3167 RETURN_ON_NULL(picture); |
3168 | 3168 |
3169 TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawShadowedPicture()"); | 3169 TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawShadowedPicture()"); |
3170 | 3170 |
3171 this->onDrawShadowedPicture(picture, matrix, paint); | 3171 this->onDrawShadowedPicture(picture, matrix, paint, sParams); |
3172 } | 3172 } |
3173 | 3173 |
3174 void SkCanvas::onDrawShadowedPicture(const SkPicture* picture, | 3174 void SkCanvas::onDrawShadowedPicture(const SkPicture* picture, |
3175 const SkMatrix* matrix, | 3175 const SkMatrix* matrix, |
3176 const SkPaint* paint) { | 3176 const SkPaint* paint, |
3177 const SkShadowParams& sParams) { | |
3177 if (!paint || paint->canComputeFastBounds()) { | 3178 if (!paint || paint->canComputeFastBounds()) { |
3178 SkRect bounds = picture->cullRect(); | 3179 SkRect bounds = picture->cullRect(); |
3179 if (paint) { | 3180 if (paint) { |
3180 paint->computeFastBounds(bounds, &bounds); | 3181 paint->computeFastBounds(bounds, &bounds); |
3181 } | 3182 } |
3182 if (matrix) { | 3183 if (matrix) { |
3183 matrix->mapRect(&bounds); | 3184 matrix->mapRect(&bounds); |
3184 } | 3185 } |
3185 if (this->quickReject(bounds)) { | 3186 if (this->quickReject(bounds)) { |
3186 return; | 3187 return; |
3187 } | 3188 } |
3188 } | 3189 } |
3189 | 3190 |
3190 SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); | 3191 SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); |
3191 | 3192 |
3193 sk_sp<SkImage> povDepthMap; | |
3194 sk_sp<SkImage> diffuseMap; | |
3195 | |
3196 // TODO: pass the depth to the shader in vertices, or uniforms | |
3197 // so we don't have to render depth and color separately | |
3192 for (int i = 0; i < fLights->numLights(); ++i) { | 3198 for (int i = 0; i < fLights->numLights(); ++i) { |
3193 // skip over ambient lights; they don't cast shadows | 3199 // skip over ambient lights; they don't cast shadows |
3194 // lights that have shadow maps do not need updating (because lights are immutable) | 3200 // lights that have shadow maps do not need updating (because lights are immutable) |
3195 | 3201 |
3196 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type() || | 3202 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type() || |
3197 fLights->light(i).getShadowMap() != nullptr) { | 3203 fLights->light(i).getShadowMap() != nullptr) { |
3198 continue; | 3204 continue; |
3199 } | 3205 } |
3200 | 3206 |
3201 // TODO: compute the correct size of the depth map from the light proper ties | 3207 // TODO: compute the correct size of the depth map from the light proper ties |
3202 // TODO: maybe add a kDepth_8_SkColorType | 3208 // TODO: maybe add a kDepth_8_SkColorType |
3203 // TODO: find actual max depth of picture | 3209 // TODO: find actual max depth of picture |
3204 SkISize shMapSize = SkShadowPaintFilterCanvas::ComputeDepthMapSize( | 3210 SkISize shMapSize = SkShadowPaintFilterCanvas::ComputeDepthMapSize( |
3205 fLights->light(i), 255, | 3211 fLights->light(i), 255, |
3206 picture->cullRect().width(), | 3212 picture->cullRect().width(), |
3207 picture->cullRect().height()); | 3213 picture->cullRect().height()); |
3208 | 3214 |
3209 SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight , | 3215 SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight , |
3210 kBGRA_8888_SkColorType, | 3216 kBGRA_8888_SkColorType, |
3211 kOpaque_SkAlphaType); | 3217 kOpaque_SkAlphaType); |
3212 | 3218 |
3213 // Create a new surface (that matches the backend of canvas) | 3219 // Create a new surface (that matches the backend of canvas) |
3214 // for each shadow map | 3220 // for each shadow map |
3215 sk_sp<SkSurface> surf(this->makeSurface(info)); | 3221 sk_sp<SkSurface> surf(this->makeSurface(info)); |
3216 | 3222 |
3217 // Wrap another SPFCanvas around the surface | 3223 // Wrap another SPFCanvas around the surface |
3218 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | 3224 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
3219 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | 3225 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
3226 depthMapCanvas->setShadowType(sParams); | |
3220 | 3227 |
3221 // set the depth map canvas to have the light we're drawing. | 3228 // set the depth map canvas to have the light we're drawing. |
3222 SkLights::Builder builder; | 3229 SkLights::Builder builder; |
3223 builder.add(fLights->light(i)); | 3230 builder.add(fLights->light(i)); |
3224 sk_sp<SkLights> curLight = builder.finish(); | 3231 sk_sp<SkLights> curLight = builder.finish(); |
3232 depthMapCanvas->setLights(std::move(curLight)); | |
3225 | 3233 |
3226 depthMapCanvas->setLights(std::move(curLight)); | |
3227 depthMapCanvas->drawPicture(picture); | 3234 depthMapCanvas->drawPicture(picture); |
3235 sk_sp<SkImage> depthMap = surf->makeImageSnapshot(); | |
3228 | 3236 |
3229 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); | 3237 <<<<<<< 21114d931c32f34c1d25c68b25f3c2bf4c1d0f07 |
3230 } | 3238 // curLight->light(0).setShadowMap(depthMap); |
3231 | 3239 |
3232 sk_sp<SkImage> povDepthMap; | 3240 // use another shader to perform the "shifting" |
3233 sk_sp<SkImage> diffuseMap; | 3241 // |
3242 // sk_sp<SkShader> povDepthShader = povDepthMap->makeShader(SkShader::kCl amp_TileMode, | |
3243 // SkShader::kCl amp_TileMode); | |
3244 // | |
3245 // | |
3246 // sk_sp<SkShader> shadowMapShader = SkShadowMapShader::Make(povDepthShad er, | |
3247 // std::move(curLi ght), | |
3248 // diffuseMap->wid th(), | |
3249 // diffuseMap->hei ght()); | |
3250 // | |
3251 // SkPaint paintSmall = *paint; | |
3252 // paintSmall.setShader(shadowMapShader); | |
3234 | 3253 |
3235 // TODO: pass the depth to the shader in vertices, or uniforms | 3254 // draw this into small canvas |
3236 // so we don't have to render depth and color separately | 3255 // blur radius 10 |
3256 // SkImageInfo infoSmall = SkImageInfo::Make(shMapSize.fWidth, shMapSize. fHeight, | |
3257 // kBGRA_8888_SkColorType, | |
3258 // kOpaque_SkAlphaType); | |
3259 // sk_sp<SkSurface> surfSmall(this->makeSurface(infoSmall)); | |
3260 // sk_sp<SkCanvas> depthMapCanvasSmall = sk_ref_sp(surfSmall->getCanvas() ); | |
3261 // depthMapCanvasSmall->scale(shMapSize.fWidth / picture->cullRect().widt h(), | |
3262 // shMapSize.fHeight / picture->cullRect().hei ght()); | |
3237 | 3263 |
3238 // povDepthMap | 3264 // povDepthMap |
3239 { | 3265 { |
3240 SkLights::Builder builder; | 3266 SkLights::Builder builder; |
3241 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f), | 3267 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
3242 SkVector3::Make(0.0f, 0.0f, 1.0f))); | 3268 SkVector3::Make(0.0f, 0.0f, 1.0f))); |
3269 | |
3270 // depthMapCanvasSmall->drawRect(SkRect::MakeIWH(infoSmall.width(), | |
3271 // infoSmall.height()), pai ntSmall); | |
3272 // | |
3273 // sk_sp<SkImage> finalDepthMap = surfSmall->makeImageSnapshot(); | |
3274 // | |
3275 // | |
3276 | |
3277 // blur depth map | |
3278 // SkImageInfo info2 = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHei ght, | |
3279 // kBGRA_8888_SkColorType, | |
3280 // kOpaque_SkAlphaType); | |
3281 // sk_sp<SkSurface> surf2(this->makeSurface(info2)); | |
3282 // sk_sp<SkCanvas> depthMapCanvas2 = sk_ref_sp(surf2->getCanvas()); | |
3283 | |
3284 // SkPaint paint2; | |
3285 | |
3286 // paint2.setFilterQuality(kHigh_SkFilterQuality); | |
3287 // depthMapCanvas2->scale(10.0f, 10.0f); | |
3288 | |
3289 | |
3290 | |
3291 // paint2.setImageFilter(SkBlurImageFilter::Make(4.0f, 4.0f, nullptr)); | |
3292 // SkRect asdf = SkRect::MakeIWH(400,400); | |
3293 // SkCanvas::SaveLayerRec rec(&asdf, &paint); | |
3294 // canvas->saveLayer(rec); | |
3295 // paint.setImageFilter(nullptr); | |
3296 | |
3297 | |
3298 | |
3299 // depthMapCanvas2->drawImage(finalDepthMap, 0, 0, &paint2); | |
3300 | |
3301 | |
3302 sk_sp<SkImage> depthMap2 = surf->makeImageSnapshot(); | |
3303 | |
3304 SkPaint blurPaint; | |
3305 if (sType.fBlurAlgorithm != SkShadowType::kNoBlur_BlurAlgorithm) { | |
3306 blurPaint.setImageFilter(SkBlurImageFilter::Make(sType.fShadowRadius , | |
3307 sType.fShadowRadius , nullptr)); | |
3308 } | |
3309 ======= | |
3310 if (sParams.fShadowType == SkShadowParams::kNoBlur_BlurAlgorithm) { | |
3311 fLights->light(i).setShadowMap(std::move(depthMap)); | |
3312 } else if (sParams.fShadowType == SkShadowParams::kVariance_BlurAlgorith m) { | |
3313 // we blur the variance map | |
3314 SkPaint blurPaint; | |
3315 blurPaint.setImageFilter(SkBlurImageFilter::Make(sParams.fShadowRadi us, | |
3316 sParams.fShadowRadi us, nullptr)); | |
3317 >>>>>>> Made req changes; added some sliders | |
3318 | |
3319 SkImageInfo blurInfo = SkImageInfo::Make(shMapSize.fWidth, shMapSize .fHeight, | |
3320 kBGRA_8888_SkColorType, | |
3321 kOpaque_SkAlphaType); | |
3322 | |
3323 sk_sp<SkSurface> blurSurf(this->makeSurface(blurInfo)); | |
3324 sk_sp<SkCanvas> blurDepthMapCanvas = sk_ref_sp(blurSurf->getCanvas() ); | |
3325 | |
3326 blurDepthMapCanvas->drawImage(std::move(depthMap), 0, 0, &blurPaint) ; | |
3327 | |
3328 fLights->light(i).setShadowMap(blurSurf->makeImageSnapshot()); | |
3329 } | |
3330 } | |
3331 | |
3332 // povDepthMap | |
3333 { | |
3334 SkLights::Builder builder; | |
3335 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
3336 SkVector3::Make(0.0f, 0.0f, 1.0f))); | |
3243 sk_sp<SkLights> povLight = builder.finish(); | 3337 sk_sp<SkLights> povLight = builder.finish(); |
3244 | 3338 |
3245 SkImageInfo info = SkImageInfo::Make(picture->cullRect().width(), | 3339 SkImageInfo info = SkImageInfo::Make(picture->cullRect().width(), |
3246 picture->cullRect().height(), | 3340 picture->cullRect().height(), |
3247 kBGRA_8888_SkColorType, | 3341 kBGRA_8888_SkColorType, |
3248 kOpaque_SkAlphaType); | 3342 kOpaque_SkAlphaType); |
3249 | 3343 |
3250 // Create a new surface (that matches the backend of canvas) | 3344 // Create a new surface (that matches the backend of canvas) |
3251 // to create the povDepthMap | 3345 // to create the povDepthMap |
3252 sk_sp<SkSurface> surf(this->makeSurface(info)); | 3346 sk_sp<SkSurface> surf(this->makeSurface(info)); |
3253 | 3347 |
3254 // Wrap another SPFCanvas around the surface | 3348 // Wrap another SPFCanvas around the surface |
3255 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | 3349 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
3256 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | 3350 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
3257 | 3351 |
3258 // set the depth map canvas to have the light as the user's POV | 3352 // set the depth map canvas to have the light as the user's POV |
3259 depthMapCanvas->setLights(std::move(povLight)); | 3353 depthMapCanvas->setLights(std::move(povLight)); |
3260 | 3354 |
3261 depthMapCanvas->drawPicture(picture); | 3355 depthMapCanvas->drawPicture(picture); |
3262 | |
3263 povDepthMap = surf->makeImageSnapshot(); | 3356 povDepthMap = surf->makeImageSnapshot(); |
3264 } | 3357 } |
3265 | 3358 |
3266 // diffuseMap | 3359 // diffuseMap |
3267 { | 3360 { |
3268 SkImageInfo info = SkImageInfo::Make(picture->cullRect().width(), | 3361 SkImageInfo info = SkImageInfo::Make(picture->cullRect().width(), |
3269 picture->cullRect().height(), | 3362 picture->cullRect().height(), |
3270 kBGRA_8888_SkColorType, | 3363 kBGRA_8888_SkColorType, |
3271 kOpaque_SkAlphaType); | 3364 kOpaque_SkAlphaType); |
3272 | 3365 |
3273 sk_sp<SkSurface> surf(this->makeSurface(info)); | 3366 sk_sp<SkSurface> surf(this->makeSurface(info)); |
3274 surf->getCanvas()->drawPicture(picture); | 3367 surf->getCanvas()->drawPicture(picture); |
3275 | 3368 |
3276 diffuseMap = surf->makeImageSnapshot(); | 3369 diffuseMap = surf->makeImageSnapshot(); |
3277 } | 3370 } |
3278 | |
3279 SkPaint shadowPaint; | 3371 SkPaint shadowPaint; |
3280 | 3372 |
3281 sk_sp<SkShader> povDepthShader = povDepthMap->makeShader(SkShader::kClamp_Ti leMode, | 3373 sk_sp<SkShader> povDepthShader = povDepthMap->makeShader(SkShader::kClamp_Ti leMode, |
3282 SkShader::kClamp_Ti leMode); | 3374 SkShader::kClamp_Ti leMode); |
3283 | |
3284 sk_sp<SkShader> diffuseShader = diffuseMap->makeShader(SkShader::kClamp_Tile Mode, | 3375 sk_sp<SkShader> diffuseShader = diffuseMap->makeShader(SkShader::kClamp_Tile Mode, |
3285 SkShader::kClamp_Tile Mode); | 3376 SkShader::kClamp_Tile Mode); |
3286 | |
3287 sk_sp<SkShader> shadowShader = SkShadowShader::Make(std::move(povDepthShader ), | 3377 sk_sp<SkShader> shadowShader = SkShadowShader::Make(std::move(povDepthShader ), |
3288 std::move(diffuseShader) , | 3378 std::move(diffuseShader) , |
3289 std::move(fLights), | 3379 std::move(fLights), |
3290 diffuseMap->width(), | 3380 diffuseMap->width(), |
3291 diffuseMap->height()); | 3381 diffuseMap->height(), |
3382 sParams); | |
3292 | 3383 |
3293 shadowPaint.setShader(shadowShader); | 3384 shadowPaint.setShader(shadowShader); |
3294 | 3385 |
3295 this->drawRect(SkRect::MakeIWH(diffuseMap->width(), diffuseMap->height()), s hadowPaint); | 3386 this->drawRect(SkRect::MakeIWH(diffuseMap->width(), diffuseMap->height()), s hadowPaint); |
3296 } | 3387 } |
3297 #endif | 3388 #endif |
3298 | 3389 |
3299 /////////////////////////////////////////////////////////////////////////////// | 3390 /////////////////////////////////////////////////////////////////////////////// |
3300 /////////////////////////////////////////////////////////////////////////////// | 3391 /////////////////////////////////////////////////////////////////////////////// |
3301 | 3392 |
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3399 | 3490 |
3400 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { | 3491 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { |
3401 fCanvas->restoreToCount(fSaveCount); | 3492 fCanvas->restoreToCount(fSaveCount); |
3402 } | 3493 } |
3403 | 3494 |
3404 #ifdef SK_SUPPORT_LEGACY_NEW_SURFACE_API | 3495 #ifdef SK_SUPPORT_LEGACY_NEW_SURFACE_API |
3405 SkSurface* SkCanvas::newSurface(const SkImageInfo& info, const SkSurfaceProps* p rops) { | 3496 SkSurface* SkCanvas::newSurface(const SkImageInfo& info, const SkSurfaceProps* p rops) { |
3406 return this->makeSurface(info, props).release(); | 3497 return this->makeSurface(info, props).release(); |
3407 } | 3498 } |
3408 #endif | 3499 #endif |
OLD | NEW |