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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkCanvas_DEFINED | 8 #ifndef SkCanvas_DEFINED |
9 #define SkCanvas_DEFINED | 9 #define SkCanvas_DEFINED |
10 | 10 |
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33 class SkPath; | 33 class SkPath; |
34 class SkPicture; | 34 class SkPicture; |
35 class SkPixmap; | 35 class SkPixmap; |
36 class SkRasterClip; | 36 class SkRasterClip; |
37 class SkRRect; | 37 class SkRRect; |
38 struct SkRSXform; | 38 struct SkRSXform; |
39 class SkSurface; | 39 class SkSurface; |
40 class SkSurface_Base; | 40 class SkSurface_Base; |
41 class SkTextBlob; | 41 class SkTextBlob; |
42 | 42 |
43 /** \struct SkShadowParams | |
44 | |
45 This struct holds information needed for drawing shadows. | |
46 | |
47 fShadowRadius - radius of the shadow blur | |
48 | |
49 fBiasingConstant - A constant used in variance shadow mapping to directly | |
50 0.0 - 1.0 reduce light bleeding. Essentially sets all shadows | |
51 ~.25 below a certain brightness equal to no light, and does | |
52 a linear step on the rest. Essentially makes shadows | |
53 darker and more rounded at higher values. | |
54 | |
55 fMinVariance - Too low of a variance (near the outer edges of blurry | |
56 ~512, 1024 shadows) will lead to ugly sharp shadow brightness | |
57 distortions. This enforces a minimum amount of variance | |
58 in the calculation to smooth out the outside edges of | |
59 blurry shadows. However, too high of a value for this will | |
60 cause all shadows to be lighter by visibly different | |
61 amounts varying on depth. | |
62 | |
robertphillips
2016/08/16 15:58:16
Specifies which ... ?
vjiaoblack
2016/08/16 16:48:21
Done.
| |
63 fShadowAlgorithm - Decides what algorithm to use to draw shadows. | |
64 */ | |
65 struct SkShadowParams { | |
66 SkScalar fShadowRadius; | |
67 SkScalar fBiasingConstant; | |
68 SkScalar fMinVariance; | |
69 | |
70 enum ShadowType { | |
71 kNoBlur_BlurAlgorithm, | |
72 kVariance_BlurAlgorithm | |
73 }; | |
74 ShadowType fShadowType; | |
75 }; | |
76 | |
43 /** \class SkCanvas | 77 /** \class SkCanvas |
44 | 78 |
45 A Canvas encapsulates all of the state about drawing into a device (bitmap). | 79 A Canvas encapsulates all of the state about drawing into a device (bitmap). |
46 This includes a reference to the device itself, and a stack of matrix/clip | 80 This includes a reference to the device itself, and a stack of matrix/clip |
47 values. For any given draw call (e.g. drawRect), the geometry of the object | 81 values. For any given draw call (e.g. drawRect), the geometry of the object |
48 being drawn is transformed by the concatenation of all the matrices in the | 82 being drawn is transformed by the concatenation of all the matrices in the |
49 stack. The transformed geometry is clipped by the intersection of all of | 83 stack. The transformed geometry is clipped by the intersection of all of |
50 the clips in the stack. | 84 the clips in the stack. |
51 | 85 |
52 While the Canvas holds the state of the drawing device, the state (style) | 86 While the Canvas holds the state of the drawing device, the state (style) |
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1097 * This is logically equivalent to | 1131 * This is logically equivalent to |
1098 * saveLayer(paint)/drawPicture/restore | 1132 * saveLayer(paint)/drawPicture/restore |
1099 */ | 1133 */ |
1100 void drawPicture(const SkPicture*, const SkMatrix* matrix, const SkPaint* pa int); | 1134 void drawPicture(const SkPicture*, const SkMatrix* matrix, const SkPaint* pa int); |
1101 void drawPicture(const sk_sp<SkPicture>& picture, const SkMatrix* matrix, co nst SkPaint* paint) { | 1135 void drawPicture(const sk_sp<SkPicture>& picture, const SkMatrix* matrix, co nst SkPaint* paint) { |
1102 this->drawPicture(picture.get(), matrix, paint); | 1136 this->drawPicture(picture.get(), matrix, paint); |
1103 } | 1137 } |
1104 | 1138 |
1105 #ifdef SK_EXPERIMENTAL_SHADOWING | 1139 #ifdef SK_EXPERIMENTAL_SHADOWING |
1106 /** | 1140 /** |
1107 * Draw the picture into this canvas. | 1141 * Draw the picture into this canvas, with shadows! |
1108 * | 1142 * |
1109 * We will use the canvas's lights along with the picture information (draw depths of | 1143 * We will use the canvas's lights along with the picture information (draw depths of |
1110 * objects, etc) to first create a set of shadowmaps for the light-picture pairs, and | 1144 * objects, etc) to first create a set of shadowmaps for the light-picture pairs, and |
1111 * then use that set of shadowmaps to render the scene with shadows. | 1145 * then use that set of shadowmaps to render the scene with shadows. |
1112 * | 1146 * |
1113 * If matrix is non-null, apply that matrix to the CTM when drawing this pi cture. This is | 1147 * If matrix is non-null, apply that matrix to the CTM when drawing this pi cture. This is |
1114 * logically equivalent to | 1148 * logically equivalent to |
1115 * save/concat/drawPicture/restore | 1149 * save/concat/drawPicture/restore |
1116 * | 1150 * |
1117 * If paint is non-null, draw the picture into a temporary buffer, and then apply the paint's | 1151 * If paint is non-null, draw the picture into a temporary buffer, and then apply the paint's |
1118 * alpha/colorfilter/imagefilter/xfermode to that buffer as it is drawn to the canvas. | 1152 * alpha/colorfilter/imagefilter/xfermode to that buffer as it is drawn to the canvas. |
1119 * This is logically equivalent to | 1153 * This is logically equivalent to |
1120 * saveLayer(paint)/drawPicture/restore | 1154 * saveLayer(paint)/drawPicture/restore |
1121 * | 1155 * |
1156 * We also support using variance shadow maps for blurred shadows; the user can specify | |
1157 * what shadow mapping algorithm to use with sType. | |
1158 * - Variance Shadow Mapping works by storing both the depth and depth^2 in the shadow map. | |
1159 * - Then, the shadow map can be blurred, and when reading from it, the f ragment shader | |
1160 * can calculate the variance of the depth at a position by doing E(x^2 ) - E(x)^2. | |
1161 * - We can then use the depth variance and depth at a fragment to arrive at an upper bound | |
1162 * of the probability that the current surface is shadowed by using Che byshev's | |
1163 * inequality, and then use that to shade the fragment. | |
1164 * | |
1165 * - There are a few problems with VSM. | |
1166 * * Light Bleeding | Areas with high variance, such as near the edges of high up rects, | |
1167 * will cause their shadow penumbras to overwrite ot herwise solid | |
1168 * shadows. | |
1169 * * Shape Distortion | We can combat Light Bleeding by biasing the sha dow (setting | |
1170 * mostly shaded fragments to completely shaded) a nd increasing | |
1171 * the minimum allowed variance. However, this war ps and rounds | |
1172 * out the shape of the shadow. | |
1122 */ | 1173 */ |
1123 void drawShadowedPicture(const SkPicture*, | 1174 void drawShadowedPicture(const SkPicture*, |
1124 const SkMatrix* matrix, | 1175 const SkMatrix* matrix, |
1125 const SkPaint* paint); | 1176 const SkPaint* paint, |
robertphillips
2016/08/16 15:58:16
sParams -> params ?
vjiaoblack
2016/08/16 16:48:21
Done.
| |
1177 const SkShadowParams& sParams); | |
1126 void drawShadowedPicture(const sk_sp<SkPicture>& picture, | 1178 void drawShadowedPicture(const sk_sp<SkPicture>& picture, |
1127 const SkMatrix* matrix, | 1179 const SkMatrix* matrix, |
1128 const SkPaint* paint) { | 1180 const SkPaint* paint, |
1129 this->drawShadowedPicture(picture.get(), matrix, paint); | 1181 const SkShadowParams& sParams) { |
1182 this->drawShadowedPicture(picture.get(), matrix, paint, sParams); | |
1130 } | 1183 } |
1131 #endif | 1184 #endif |
1132 | 1185 |
1133 enum VertexMode { | 1186 enum VertexMode { |
1134 kTriangles_VertexMode, | 1187 kTriangles_VertexMode, |
1135 kTriangleStrip_VertexMode, | 1188 kTriangleStrip_VertexMode, |
1136 kTriangleFan_VertexMode | 1189 kTriangleFan_VertexMode |
1137 }; | 1190 }; |
1138 | 1191 |
1139 /** Draw the array of vertices, interpreted as triangles (based on mode). | 1192 /** Draw the array of vertices, interpreted as triangles (based on mode). |
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1489 virtual void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle e dgeStyle); | 1542 virtual void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle e dgeStyle); |
1490 virtual void onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op); | 1543 virtual void onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op); |
1491 | 1544 |
1492 virtual void onDiscard(); | 1545 virtual void onDiscard(); |
1493 | 1546 |
1494 virtual void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint* ); | 1547 virtual void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint* ); |
1495 | 1548 |
1496 #ifdef SK_EXPERIMENTAL_SHADOWING | 1549 #ifdef SK_EXPERIMENTAL_SHADOWING |
1497 virtual void onDrawShadowedPicture(const SkPicture*, | 1550 virtual void onDrawShadowedPicture(const SkPicture*, |
1498 const SkMatrix*, | 1551 const SkMatrix*, |
1499 const SkPaint*); | 1552 const SkPaint*, |
1553 const SkShadowParams& sParams); | |
1500 #endif | 1554 #endif |
1501 | 1555 |
1502 // Returns the canvas to be used by DrawIter. Default implementation | 1556 // Returns the canvas to be used by DrawIter. Default implementation |
1503 // returns this. Subclasses that encapsulate an indirect canvas may | 1557 // returns this. Subclasses that encapsulate an indirect canvas may |
1504 // need to overload this method. The impl must keep track of this, as it | 1558 // need to overload this method. The impl must keep track of this, as it |
1505 // is not released or deleted by the caller. | 1559 // is not released or deleted by the caller. |
1506 virtual SkCanvas* canvasForDrawIter(); | 1560 virtual SkCanvas* canvasForDrawIter(); |
1507 | 1561 |
1508 // Clip rectangle bounds. Called internally by saveLayer. | 1562 // Clip rectangle bounds. Called internally by saveLayer. |
1509 // returns false if the entire rectangle is entirely clipped out | 1563 // returns false if the entire rectangle is entirely clipped out |
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1718 | 1772 |
1719 class SkCanvasClipVisitor { | 1773 class SkCanvasClipVisitor { |
1720 public: | 1774 public: |
1721 virtual ~SkCanvasClipVisitor(); | 1775 virtual ~SkCanvasClipVisitor(); |
1722 virtual void clipRect(const SkRect&, SkRegion::Op, bool antialias) = 0; | 1776 virtual void clipRect(const SkRect&, SkRegion::Op, bool antialias) = 0; |
1723 virtual void clipRRect(const SkRRect&, SkRegion::Op, bool antialias) = 0; | 1777 virtual void clipRRect(const SkRRect&, SkRegion::Op, bool antialias) = 0; |
1724 virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) = 0; | 1778 virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) = 0; |
1725 }; | 1779 }; |
1726 | 1780 |
1727 #endif | 1781 #endif |
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