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Side by Side Diff: src/core/SkShadowMapShader.h

Issue 2224163005: Made shadows blurry (thru implementing variance mapping) (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef SkShadowShader_DEFINED 9 #ifndef SkShadowMapShader_DEFINED
10 #define SkShadowShader_DEFINED 10 #define SkShadowMapShader_DEFINED
11 11
12 #ifdef SK_EXPERIMENTAL_SHADOWING 12 #ifdef SK_EXPERIMENTAL_SHADOWING
13 13
14 class SkLights; 14 class SkLights;
15 class SkShader; 15 class SkShader;
16 16
17 class SK_API SkShadowShader { 17 class SK_API SkShadowMapShader {
18 public: 18 public:
19 /** This shader combines the diffuse color in 'diffuseShader' with the shado ws 19 /** This shader combines the diffuse color in 'diffuseShader' with the shado ws
20 * determined by the 'povDepthShader' and the shadow maps stored in each of the 20 * determined by the 'povDepthShader' and the shadow maps stored in each of the
21 * lights in 'lights' 21 * lights in 'lights'
22 */ 22 */
23 static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader, 23 static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader,
24 sk_sp<SkShader> diffuseShader,
25 sk_sp<SkLights> lights, 24 sk_sp<SkLights> lights,
26 int diffuseWidth, int diffuseHeight); 25 int diffuseWidth, int diffuseHeight);
27 26
28 // The shadow shader supports any number of ambient lights, but only
29 // 4 non-ambient lights (currently just refers to directional lights).
30 static constexpr int kMaxNonAmbientLights = 4;
31
32 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() 27 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
33 }; 28 };
34 29
35 #endif 30 #endif
36 #endif 31 #endif
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