| Index: include/core/SkImageFilter.h
|
| diff --git a/include/core/SkImageFilter.h b/include/core/SkImageFilter.h
|
| index 78eb9aed2ad4ea4b40da001e1ac47a92d1244776..01b3e0bca85279231952913e927e057128be8b3a 100644
|
| --- a/include/core/SkImageFilter.h
|
| +++ b/include/core/SkImageFilter.h
|
| @@ -21,25 +21,11 @@ class GrEffectRef;
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| class GrTexture;
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|
|
| /**
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| - * Experimental.
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| - *
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| * Base class for image filters. If one is installed in the paint, then
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| * all drawing occurs as usual, but it is as if the drawing happened into an
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| * offscreen (before the xfermode is applied). This offscreen bitmap will
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| * then be handed to the imagefilter, who in turn creates a new bitmap which
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| * is what will finally be drawn to the device (using the original xfermode).
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| - *
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| - * THIS SIGNATURE IS TEMPORARY
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| - *
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| - * There are several weaknesses in this function signature:
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| - * 1. Does not expose the destination/target device, so filters that can draw
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| - * directly to it are unable to take advantage of that optimization.
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| - * 2. Does not expose a way to create a "compabitible" image (i.e. gpu -> gpu)
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| - * 3. As with #1, the filter is unable to "read" the dest (which would be slow)
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| - *
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| - * Therefore, we should not create any real dependencies on this API yet -- it
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| - * is being checked in as a check-point so we can explore these and other
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| - * considerations.
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| */
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| class SK_API SkImageFilter : public SkFlattenable {
|
| public:
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|
|