Index: include/core/SkImageFilter.h |
diff --git a/include/core/SkImageFilter.h b/include/core/SkImageFilter.h |
index 78eb9aed2ad4ea4b40da001e1ac47a92d1244776..01b3e0bca85279231952913e927e057128be8b3a 100644 |
--- a/include/core/SkImageFilter.h |
+++ b/include/core/SkImageFilter.h |
@@ -21,25 +21,11 @@ class GrEffectRef; |
class GrTexture; |
/** |
- * Experimental. |
- * |
* Base class for image filters. If one is installed in the paint, then |
* all drawing occurs as usual, but it is as if the drawing happened into an |
* offscreen (before the xfermode is applied). This offscreen bitmap will |
* then be handed to the imagefilter, who in turn creates a new bitmap which |
* is what will finally be drawn to the device (using the original xfermode). |
- * |
- * THIS SIGNATURE IS TEMPORARY |
- * |
- * There are several weaknesses in this function signature: |
- * 1. Does not expose the destination/target device, so filters that can draw |
- * directly to it are unable to take advantage of that optimization. |
- * 2. Does not expose a way to create a "compabitible" image (i.e. gpu -> gpu) |
- * 3. As with #1, the filter is unable to "read" the dest (which would be slow) |
- * |
- * Therefore, we should not create any real dependencies on this API yet -- it |
- * is being checked in as a check-point so we can explore these and other |
- * considerations. |
*/ |
class SK_API SkImageFilter : public SkFlattenable { |
public: |