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Side by Side Diff: gpu/GLES2/extensions/CHROMIUM/CHROMIUM_schedule_overlay_plane.txt

Issue 222333002: Plumb ScheduleOverlayPlane into the GPU process. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: nits Created 6 years, 8 months ago
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1 Name
2
3 CHROMIUM_schedule_overlay_plane
4
5 Name Strings
6
7 GL_CHROMIUM_schedule_overlay_plane
8
9 Version
10
11 Last Modified Date: April 2, 2014
12
13 Dependencies
14
15 OpenGL ES 2.0 is required.
16
17 Overview
18
19 This extension allows a client to request a texture be presented as a
20 hardware overlay plane along with the framebuffer. The expectation is that
21 all the planes scheduled since the last call to glSwapBuffers or
22 glPostSubBufferCHROMIUM are displayed atomically with the framebuffer during
23 the next call to swap buffers. Scheduled planes are not stateful and need
24 to be rescheduled after the buffers were swapped.
25
26 This extension could be used in conjunction with OES_EGL_image_external
27 to render into buffers suitable for scanout and present them directly
28 via display hardware without further compositing in GLES.
29
30 An example use case would be displaying a video buffer which was decoded by
31 dedicated hardware as part of a GLES application.
32
33 Issues
34
35 None
36
37 New Tokens
38
39 None
40
41 New Procedures and Functions
42
43 The command
44
45 glScheduleOverlayPlaneCHROMIUM (GLint plane_z_order,
46 GLenum plane_transform,
47 GLuint overlay_texture_id,
48 GLint bounds_x,
49 GLint bounds_y,
50 GLint bounds_width,
51 GLint bounds_height,
52 GLfloat uv_x,
53 GLfloat uv_y,
54 GLfloat uv_width,
55 GLfloat uv_height);
56
57 Sets the overlay plane to be presented synchronously along with the primary
58 framebuffer during the call to swap buffers.
59 <plane_z_order> specifies the stacking order of the plane relative to the
60 main framebuffer located at index 0.
61 <plane_transform> specifies how the buffer is to be transformed during
62 composition.
63 <overlay_texture_id> is the buffer to be presented by the overlay.
64 <bounds_x>, <bounds_y>, <bounds_width>, <bounds_height> specify where it is
65 supposed to be on the screen.
66 <uv_x>, <uv_y>, <uv_width>, <uv_height> specify the region within the
67 buffer to be placed inside the bounds.
68
69 Errors
70
71 None.
72
73 New State
74
75 None.
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