Chromium Code Reviews| OLD | NEW |
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| 1 Name | |
| 2 | |
| 3 CHROMIUM_schedule_overlay_plane | |
| 4 | |
| 5 Name Strings | |
| 6 | |
| 7 GL_CHROMIUM_schedule_overlay_plane | |
| 8 | |
| 9 Version | |
| 10 | |
| 11 Last Modifed Date: April 2, 2014 | |
| 12 | |
| 13 Dependencies | |
| 14 | |
| 15 OpenGL ES 2.0 is required. | |
| 16 | |
| 17 Overview | |
| 18 | |
| 19 This extension allows a client to request a texture be presented as a | |
| 20 hardware overlay plane along with the framebuffer. The expectation is that | |
| 21 all the planes scheduled since the last call to glSwapBuffers or | |
| 22 glPostSubBufferCHROMIUM are displayed atomically with the framebuffer during | |
| 23 the next call to swap buffers. Scheduled planes are not stateful and need | |
| 24 to be rescheduled after the buffers were swapped. | |
| 25 | |
| 26 This extension could be used in cunjuntion with OES_EGL_image_external | |
|
piman
2014/04/08 21:30:54
nit: cunjunction->conjunction
alexst (slow to review)
2014/04/09 14:19:22
Done.
| |
| 27 to render into buffers suitable for scanout and present them directly | |
| 28 via display hardware without futher compositing in GLES. | |
| 29 | |
| 30 An example use case would be displaying a video buffer which was decoded by | |
| 31 dedicated hardware as part of a GLES application. | |
| 32 | |
| 33 Issues | |
| 34 | |
| 35 None | |
| 36 | |
| 37 New Tokens | |
| 38 | |
| 39 None | |
| 40 | |
| 41 New Procedures and Functions | |
| 42 | |
| 43 The command | |
| 44 | |
| 45 glScheduleOverlayPlaneCHROMIUM (GLint plane_z_order, | |
| 46 GLenum plane_transform, | |
| 47 GLuint overlay_texture_id, | |
| 48 GLint bounds_x, | |
| 49 GLint bounds_y, | |
| 50 GLint bounds_width, | |
| 51 GLint bounds_height, | |
| 52 GLfloat uv_x, | |
| 53 GLfloat uv_y, | |
| 54 GLfloat uv_width, | |
| 55 GLfloat uv_height); | |
| 56 | |
| 57 Sets the overlay plane to be presented synchronously along with the primary | |
| 58 framebuffer during the call to swap buffers. | |
| 59 <plane_z_order> specifies the stacking order of the plane relative to the | |
| 60 main framebuffer located at index 0. | |
| 61 <plane_transform> specifies how the buffer is to be transformed during | |
| 62 composition. | |
| 63 <overlay_texture_id> is the buffer to be presented by the overlay. | |
| 64 <bounds_x>, <bounds_y>, <bounds_width>, <bounds_height> specify where it is | |
| 65 supposed to be on the screen. | |
| 66 <uv_x>, <uv_y>, <uv_width>, <uv_height> specify the region within the | |
| 67 buffer to be placed inside the bounds. | |
| 68 | |
| 69 Errors | |
| 70 | |
| 71 None. | |
| 72 | |
| 73 New State | |
| 74 | |
| 75 None. | |
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