Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(79)

Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 2223203003: Exact Ganesh Gradients for Special Cases (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Trim columns, remove unused functions, re-align enum fields Created 4 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Sk4fLinearGradient.h" 8 #include "Sk4fLinearGradient.h"
9 #include "SkGradientShaderPriv.h" 9 #include "SkGradientShaderPriv.h"
10 #include "SkLinearGradient.h" 10 #include "SkLinearGradient.h"
(...skipping 210 matching lines...) Expand 10 before | Expand all | Expand 10 after
221 desc.fPos = fOrigPos; 221 desc.fPos = fOrigPos;
222 desc.fCount = fColorCount; 222 desc.fCount = fColorCount;
223 desc.fTileMode = fTileMode; 223 desc.fTileMode = fTileMode;
224 desc.fGradFlags = fGradFlags; 224 desc.fGradFlags = fGradFlags;
225 225
226 const SkMatrix& m = this->getLocalMatrix(); 226 const SkMatrix& m = this->getLocalMatrix();
227 desc.fLocalMatrix = m.isIdentity() ? nullptr : &m; 227 desc.fLocalMatrix = m.isIdentity() ? nullptr : &m;
228 desc.flatten(buffer); 228 desc.flatten(buffer);
229 } 229 }
230 230
231 SkGradientShaderBase::GpuColorType SkGradientShaderBase::getGpuColorType(SkColor colors[3]) const { 231 static inline bool close_to_one_half(const SkFixed& val) {
232 if (fColorCount <= 3) { 232 return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf);
233 memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor)); 233 }
234
235 GrGradientEffect::ColorType GrGradientEffect::determineColorTypeAndNumHardStops(
236 const SkGradientShaderBase& shader) {
237 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
238 if (shader.fOrigPos) {
239 if (4 == shader.fColorCount) {
240 if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
241 SkScalarNearlyEqual(shader.fOrigPos[1], 0.5f) &&
242 SkScalarNearlyEqual(shader.fOrigPos[2], 0.5f) &&
243 SkScalarNearlyEqual(shader.fOrigPos[3], 1.0f)) {
244
245 return kHardStopCentered_ColorType;
246 }
247 } else if (3 == shader.fColorCount) {
248 if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
249 SkScalarNearlyEqual(shader.fOrigPos[1], 0.0f) &&
250 SkScalarNearlyEqual(shader.fOrigPos[2], 1.0f)) {
251
252 return kHardStopLeftEdged_ColorType;
253 } else if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
254 SkScalarNearlyEqual(shader.fOrigPos[1], 1.0f) &&
255 SkScalarNearlyEqual(shader.fOrigPos[2], 1.0f)) {
256
257 return kHardStopRightEdged_ColorType;
258 }
259 }
260 }
261 #endif
262
263 if (SkShader::kClamp_TileMode == shader.getTileMode()) {
264 if (2 == shader.fColorCount) {
265 return kTwo_ColorType;
266 } else if (3 == shader.fColorCount &&
267 close_to_one_half(shader.getRecs()[1].fPos)) {
268 return kThree_ColorType;
269 }
234 } 270 }
235 271
236 if (SkShader::kClamp_TileMode == fTileMode) { 272 return kTexture_ColorType;
237 if (2 == fColorCount) {
238 return kTwo_GpuColorType;
239 } else if (3 == fColorCount &&
240 (SkScalarAbs(
241 SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1 / 1000)) {
242 return kThree_GpuColorType;
243 }
244 }
245 return kTexture_GpuColorType;
246 } 273 }
247 274
248 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst, 275 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst,
249 SkColor* colorSrc, Rec* recSrc, 276 SkColor* colorSrc, Rec* recSrc,
250 int count) { 277 int count) {
251 SkAutoSTArray<8, SkColor> colorsTemp(count); 278 SkAutoSTArray<8, SkColor> colorsTemp(count);
252 for (int i = 0; i < count; ++i) { 279 for (int i = 0; i < count; ++i) {
253 int offset = count - i - 1; 280 int offset = count - i - 1;
254 colorsTemp[i] = colorSrc[offset]; 281 colorsTemp[i] = colorSrc[offset];
255 } 282 }
(...skipping 648 matching lines...) Expand 10 before | Expand all | Expand 10 after
904 931
905 #include "effects/GrTextureStripAtlas.h" 932 #include "effects/GrTextureStripAtlas.h"
906 #include "GrContext.h" 933 #include "GrContext.h"
907 #include "GrInvariantOutput.h" 934 #include "GrInvariantOutput.h"
908 #include "gl/GrGLContext.h" 935 #include "gl/GrGLContext.h"
909 #include "glsl/GrGLSLFragmentShaderBuilder.h" 936 #include "glsl/GrGLSLFragmentShaderBuilder.h"
910 #include "glsl/GrGLSLProgramDataManager.h" 937 #include "glsl/GrGLSLProgramDataManager.h"
911 #include "glsl/GrGLSLUniformHandler.h" 938 #include "glsl/GrGLSLUniformHandler.h"
912 #include "SkGr.h" 939 #include "SkGr.h"
913 940
914 GrGradientEffect::GLSLProcessor::GLSLProcessor() 941 static inline int color_type_to_color_count(GrGradientEffect::ColorType colorTyp e) {
915 : fCachedYCoord(SK_ScalarMax) { 942 switch (colorType) {
943 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
944 case GrGradientEffect::kHardStopCentered_ColorType:
945 return 4;
946 case GrGradientEffect::kHardStopLeftEdged_ColorType:
947 case GrGradientEffect::kHardStopRightEdged_ColorType:
948 return 3;
949 #endif
950 case GrGradientEffect::kTwo_ColorType:
951 return 2;
952 case GrGradientEffect::kThree_ColorType:
953 return 3;
954 case GrGradientEffect::kTexture_ColorType:
955 return 0;
956 }
957
958 SkDEBUGFAIL("Unhandled ColorType in color_type_to_color_count()");
959 return -1;
916 } 960 }
917 961
918 void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniform Handler, 962 void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniform Handler,
919 const GrGradientEffect& ge) { 963 const GrGradientEffect& ge) {
964 int colorCount = color_type_to_color_count(ge.getColorType());
920 965
921 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col or case 966 switch (ge.getColorType()) {
bsalomon 2016/08/10 15:17:03 Could this whole thing become: if (int colorCount
922 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 967 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
923 kVec4f_GrSLType, kDefault_Gr SLPrecision, 968 case GrGradientEffect::kHardStopCentered_ColorType:
924 "GradientStartColor"); 969 case GrGradientEffect::kHardStopLeftEdged_ColorType:
925 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 970 case GrGradientEffect::kHardStopRightEdged_ColorType:
926 kVec4f_GrSLType, kDefault_GrSL Precision, 971 #endif
927 "GradientEndColor"); 972 case GrGradientEffect::kTwo_ColorType:
973 case GrGradientEffect::kThree_ColorType:
974 fColorsUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
975 kVec4f_GrSLType,
976 kDefault_GrSLPrecision,
977 "Colors",
978 colorCount);
979 break;
928 980
929 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { // 3 Color Case 981 case GrGradientEffect::kTexture_ColorType:
930 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 982 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
931 kVec4f_GrSLType, kDefault_G rSLPrecision, 983 kFloat_GrSLType, kDefault_GrSLP recision,
932 "GradientStartColor"); 984 "GradientYCoordFS");
933 fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
934 kVec4f_GrSLType, kDefault_GrSL Precision,
935 "GradientMidColor");
936 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
937 kVec4f_GrSLType, kDefault_GrSL Precision,
938 "GradientEndColor");
939 985
940 } else { // if not a fast case 986 break;
941 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
942 kFloat_GrSLType, kDefault_GrSLPreci sion,
943 "GradientYCoordFS");
944 } 987 }
945 } 988 }
946 989
947 static inline void set_color_uni(const GrGLSLProgramDataManager& pdman, 990 static inline void set_after_interp_color_uni_array(const GrGLSLProgramDataManag er& pdman,
948 const GrGLSLProgramDataManager::UniformHandle u ni, 991 const GrGLSLProgramDataManager::UniformHa ndle uni,
949 const SkColor* color) { 992 const SkTDArray<SkColor>& colors) {
950 pdman.set4f(uni, 993 int count = colors.count();
951 SkColorGetR(*color) / 255.f, 994 constexpr int kSmallCount = 10;
952 SkColorGetG(*color) / 255.f, 995
953 SkColorGetB(*color) / 255.f, 996 SkAutoSTArray<4*kSmallCount, float> vals(4*count);
954 SkColorGetA(*color) / 255.f); 997
998 for (int i = 0; i < colors.count(); i++) {
999 // RGBA
1000 vals[4*i + 0] = SkColorGetR(colors[i]) / 255.f;
1001 vals[4*i + 1] = SkColorGetG(colors[i]) / 255.f;
1002 vals[4*i + 2] = SkColorGetB(colors[i]) / 255.f;
1003 vals[4*i + 3] = SkColorGetA(colors[i]) / 255.f;
1004 }
1005
1006 pdman.set4fv(uni, colors.count(), vals.get());
955 } 1007 }
956 1008
957 static inline void set_mul_color_uni(const GrGLSLProgramDataManager& pdman, 1009 static inline void set_before_interp_color_uni_array(const GrGLSLProgramDataMana ger& pdman,
958 const GrGLSLProgramDataManager::UniformHand le uni, 1010 const GrGLSLProgramDataManager::Un iformHandle uni,
959 const SkColor* color){ 1011 const SkTDArray<SkColor>& colors) {
960 float a = SkColorGetA(*color) / 255.f; 1012 int count = colors.count();
961 float aDiv255 = a / 255.f; 1013 constexpr int kSmallCount = 10;
962 pdman.set4f(uni, 1014
963 SkColorGetR(*color) * aDiv255, 1015 SkAutoSTArray<4*kSmallCount, float> vals(4*count);
964 SkColorGetG(*color) * aDiv255, 1016
965 SkColorGetB(*color) * aDiv255, 1017 for (int i = 0; i < count; i++) {
966 a); 1018 float a = SkColorGetA(colors[i]) / 255.f;
1019 float aDiv255 = a / 255.f;
1020
1021 // RGBA
1022 vals[4*i + 0] = SkColorGetR(colors[i]) * aDiv255;
1023 vals[4*i + 1] = SkColorGetG(colors[i]) * aDiv255;
1024 vals[4*i + 2] = SkColorGetB(colors[i]) * aDiv255;
1025 vals[4*i + 3] = a;
1026 }
1027
1028 pdman.set4fv(uni, count, vals.get());
967 } 1029 }
968 1030
969 void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman, 1031 void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
970 const GrProcessor& processor) { 1032 const GrProcessor& processor) {
971
972 const GrGradientEffect& e = processor.cast<GrGradientEffect>(); 1033 const GrGradientEffect& e = processor.cast<GrGradientEffect>();
973 1034
1035 switch (e.getColorType()) {
1036 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1037 case GrGradientEffect::kHardStopCentered_ColorType:
1038 case GrGradientEffect::kHardStopLeftEdged_ColorType:
1039 case GrGradientEffect::kHardStopRightEdged_ColorType:
1040 #endif
1041 case GrGradientEffect::kTwo_ColorType:
1042 case GrGradientEffect::kThree_ColorType: {
1043 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
1044 set_before_interp_color_uni_array(pdman, fColorsUni, e.fColors);
1045 } else {
1046 set_after_interp_color_uni_array(pdman, fColorsUni, e.fColors);
1047 }
974 1048
975 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()){ 1049 break;
976
977 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
978 set_mul_color_uni(pdman, fColorStartUni, e.getColors(0));
979 set_mul_color_uni(pdman, fColorEndUni, e.getColors(1));
980 } else {
981 set_color_uni(pdman, fColorStartUni, e.getColors(0));
982 set_color_uni(pdman, fColorEndUni, e.getColors(1));
983 } 1050 }
984 1051
985 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){ 1052 case GrGradientEffect::kTexture_ColorType: {
986 1053 SkScalar yCoord = e.getYCoord();
987 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 1054 if (yCoord != fCachedYCoord) {
988 set_mul_color_uni(pdman, fColorStartUni, e.getColors(0)); 1055 pdman.set1f(fFSYUni, yCoord);
989 set_mul_color_uni(pdman, fColorMidUni, e.getColors(1)); 1056 fCachedYCoord = yCoord;
990 set_mul_color_uni(pdman, fColorEndUni, e.getColors(2)); 1057 }
991 } else { 1058 break;
992 set_color_uni(pdman, fColorStartUni, e.getColors(0));
993 set_color_uni(pdman, fColorMidUni, e.getColors(1));
994 set_color_uni(pdman, fColorEndUni, e.getColors(2));
995 }
996 } else {
997
998 SkScalar yCoord = e.getYCoord();
999 if (yCoord != fCachedYCoord) {
1000 pdman.set1f(fFSYUni, yCoord);
1001 fCachedYCoord = yCoord;
1002 } 1059 }
1003 } 1060 }
1004 } 1061 }
1005 1062
1006
1007 uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor& processor) { 1063 uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor& processor) {
1008 const GrGradientEffect& e = processor.cast<GrGradientEffect>(); 1064 const GrGradientEffect& e = processor.cast<GrGradientEffect>();
1009 1065
1010 uint32_t key = 0; 1066 uint32_t key = 0;
1011 1067
1012 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) {
1013 key |= kTwoColorKey;
1014 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()) {
1015 key |= kThreeColorKey;
1016 }
1017
1018 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 1068 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
1019 key |= kPremulBeforeInterpKey; 1069 key |= kPremulBeforeInterpKey;
1020 } 1070 }
1021 1071
1072 if (GrGradientEffect::kTwo_ColorType == e.getColorType()) {
1073 key |= kTwoColorKey;
1074 } else if (GrGradientEffect::kThree_ColorType == e.getColorType()) {
1075 key |= kThreeColorKey;
1076 }
1077 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1078 else if (GrGradientEffect::kHardStopCentered_ColorType == e.getColorType()) {
1079 key |= kHardStopCenteredKey;
1080 } else if (GrGradientEffect::kHardStopLeftEdged_ColorType == e.getColorType( )) {
1081 key |= kHardStopZeroZeroOneKey;
1082 } else if (GrGradientEffect::kHardStopRightEdged_ColorType == e.getColorType ()) {
1083 key |= kHardStopZeroOneOneKey;
1084 }
1085
1086 if (SkShader::TileMode::kClamp_TileMode == e.fTileMode) {
1087 key |= kClampTileMode;
1088 } else if (SkShader::TileMode::kRepeat_TileMode == e.fTileMode) {
1089 key |= kRepeatTileMode;
1090 } else {
1091 key |= kMirrorTileMode;
1092 }
1093 #endif
1094
1022 return key; 1095 return key;
1023 } 1096 }
1024 1097
1025 void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui lder, 1098 void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui lder,
1026 GrGLSLUniformHandler* uniformHan dler, 1099 GrGLSLUniformHandler* uniformHan dler,
1027 const GrGLSLCaps* glslCaps, 1100 const GrGLSLCaps* glslCaps,
1028 const GrGradientEffect& ge, 1101 const GrGradientEffect& ge,
1029 const char* gradientTValue, 1102 const char* gradientTValue,
1030 const char* outputColor, 1103 const char* outputColor,
1031 const char* inputColor, 1104 const char* inputColor,
1032 const SamplerHandle* texSamplers ) { 1105 const SamplerHandle* texSamplers ) {
1033 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ 1106 switch (ge.getColorType()) {
1034 fragBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n", 1107 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1035 uniformHandler->getUniformVariable(fColorStartU ni).c_str(), 1108 case kHardStopCentered_ColorType: {
1036 uniformHandler->getUniformVariable(fColorEndUni ).c_str(), 1109 const char* t = gradientTValue;
1037 gradientTValue); 1110 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1038 // Note that we could skip this step if both colors are known to be opaq ue. Two 1111
1039 // considerations: 1112 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
1040 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt 1113
1041 // case. Make sure the key reflects this optimization (and note that it can use the same 1114 // Account for tile mode
1042 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case 1115 if (SkShader::kRepeat_TileMode == ge.fTileMode) {
1043 // below. 1116 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
1044 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { 1117 } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
1045 fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1118 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
1119 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {" , t);
1120 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
1121 fragBuilder->codeAppendf(" } else {");
1122 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t );
1123 fragBuilder->codeAppendf(" }");
1124 fragBuilder->codeAppendf("}");
1125 }
1126
1127 // Calculate color
1128 fragBuilder->codeAppendf("float relative_t = fract(2.0 * clamp_t);") ;
1129 if (SkShader::kClamp_TileMode == ge.fTileMode) {
1130 fragBuilder->codeAppendf("relative_t += step(1.0, %s);", t);
1131 }
1132 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], relativ e_t);", colors,
1133 colors);
1134 fragBuilder->codeAppendf("if (clamp_t >= 0.5) {");
1135 fragBuilder->codeAppendf(" colorTemp = mix(%s[2], %s[3], relative _t);", colors,
1136 colors);
1137 fragBuilder->codeAppendf("}");
1138
1139 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1140 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1141 }
1142 fragBuilder->codeAppendf("%s = %s;", outputColor,
1143 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col orTemp")).c_str());
1144
1145 break;
1046 } 1146 }
1047 1147
1048 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, 1148 case kHardStopLeftEdged_ColorType: {
1049 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTe mp")).c_str()); 1149 const char* t = gradientTValue;
1050 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { 1150 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1051 fragBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", 1151
1052 gradientTValue); 1152 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
1053 fragBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", 1153
1054 uniformHandler->getUniformVariable(fColorStartU ni).c_str()); 1154 // Account for tile mode
1055 if (!glslCaps->canUseMinAndAbsTogether()) { 1155 if (SkShader::kRepeat_TileMode == ge.fTileMode) {
1056 // The Tegra3 compiler will sometimes never return if we have 1156 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
1057 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession. 1157 } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
1058 fragBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); 1158 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
1059 fragBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n") ; 1159 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {" , t);
1060 fragBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", 1160 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
1061 uniformHandler->getUniformVariable(fColorMi dUni).c_str()); 1161 fragBuilder->codeAppendf(" } else {");
1062 } else { 1162 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t );
1063 fragBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s;\n", 1163 fragBuilder->codeAppendf(" }");
1064 uniformHandler->getUniformVariable(fColorMi dUni).c_str()); 1164 fragBuilder->codeAppendf("}");
1065 } 1165 }
1066 fragBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s;\n", 1166
1067 uniformHandler->getUniformVariable(fColorEndUni ).c_str()); 1167 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[1], %s[2], clamp_t );", colors,
1068 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { 1168 colors);
1069 fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1169 if (SkShader::kClamp_TileMode == ge.fTileMode) {
1170 fragBuilder->codeAppendf("if (%s < 0.0) {", t);
1171 fragBuilder->codeAppendf(" colorTemp = %s[0];", colors);
1172 fragBuilder->codeAppendf("}");
1173 }
1174
1175 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1176 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1177 }
1178 fragBuilder->codeAppendf("%s = %s;", outputColor,
1179 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col orTemp")).c_str());
1180
1181 break;
1070 } 1182 }
1071 1183
1072 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, 1184 case kHardStopRightEdged_ColorType: {
1073 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTe mp")).c_str()); 1185 const char* t = gradientTValue;
1074 } else { 1186 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1075 fragBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n", 1187
1076 gradientTValue, 1188 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
1077 uniformHandler->getUniformVariable(fFSYUni).c_s tr()); 1189
1078 fragBuilder->codeAppendf("\t%s = ", outputColor); 1190 // Account for tile mode
1079 fragBuilder->appendTextureLookupAndModulate(inputColor, 1191 if (SkShader::kRepeat_TileMode == ge.fTileMode) {
1080 texSamplers[0], 1192 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
1081 "coord"); 1193 } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
1082 fragBuilder->codeAppend(";\n"); 1194 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
1195 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {" , t);
1196 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
1197 fragBuilder->codeAppendf(" } else {");
1198 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t );
1199 fragBuilder->codeAppendf(" }");
1200 fragBuilder->codeAppendf("}");
1201 }
1202
1203 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], clamp_t );", colors,
1204 colors);
1205 if (SkShader::kClamp_TileMode == ge.fTileMode) {
1206 fragBuilder->codeAppendf("if (%s > 1.0) {", t);
1207 fragBuilder->codeAppendf(" colorTemp = %s[2];", colors);
1208 fragBuilder->codeAppendf("}");
1209 }
1210
1211 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1212 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1213 }
1214 fragBuilder->codeAppendf("%s = %s;", outputColor,
1215 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col orTemp")).c_str());
1216
1217 break;
1218 }
1219 #endif
1220
1221 case kTwo_ColorType: {
1222 const char* t = gradientTValue;
1223 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1224
1225 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], clamp(% s, 0.0, 1.0));",
1226 colors, colors, t);
1227
1228 // We could skip this step if both colors are known to be opaque. Tw o
1229 // considerations:
1230 // The gradient SkShader reporting opaque is more restrictive than n ecessary in the two
1231 // pt case. Make sure the key reflects this optimization (and note t hat it can use the
1232 // same shader as thekBeforeIterp case). This same optimization appl ies to the 3 color
1233 // case below.
1234 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1235 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1236 }
1237
1238 fragBuilder->codeAppendf("%s = %s;", outputColor,
1239 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col orTemp")).c_str());
1240
1241 break;
1242 }
1243
1244 case kThree_ColorType: {
1245 const char* t = gradientTValue;
1246 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1247
1248 fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * %s);", t);
1249 fragBuilder->codeAppendf("vec4 colorTemp = clamp(oneMinus2t, 0.0, 1. 0) * %s[0];",
1250 colors);
1251 if (!glslCaps->canUseMinAndAbsTogether()) {
1252 // The Tegra3 compiler will sometimes never return if we have
1253 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression.
1254 fragBuilder->codeAppendf("float minAbs = abs(oneMinus2t);");
1255 fragBuilder->codeAppendf("minAbs = minAbs > 1.0 ? 1.0 : minAbs;" );
1256 fragBuilder->codeAppendf("colorTemp += (1.0 - minAbs) * %s[1];", colors);
1257 } else {
1258 fragBuilder->codeAppendf("colorTemp += (1.0 - min(abs(oneMinus2t ), 1.0)) * %s[1];",
1259 colors);
1260 }
1261 fragBuilder->codeAppendf("colorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s[2];", colors);
1262
1263 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1264 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1265 }
1266
1267 fragBuilder->codeAppendf("%s = %s;", outputColor,
1268 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col orTemp")).c_str());
1269
1270 break;
1271 }
1272
1273 case kTexture_ColorType: {
1274 const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni);
1275
1276 fragBuilder->codeAppendf("vec2 coord = vec2(%s, %s);", gradientTValu e, fsyuni);
1277 fragBuilder->codeAppendf("%s = ", outputColor);
1278 fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[ 0], "coord");
1279 fragBuilder->codeAppend(";");
1280
1281 break;
1282 }
1083 } 1283 }
1084 } 1284 }
1085 1285
1086 ///////////////////////////////////////////////////////////////////// 1286 /////////////////////////////////////////////////////////////////////
1087 1287
1088 GrGradientEffect::GrGradientEffect(GrContext* ctx, 1288 GrGradientEffect::GrGradientEffect(GrContext* ctx,
1089 const SkGradientShaderBase& shader, 1289 const SkGradientShaderBase& shader,
1090 const SkMatrix& matrix, 1290 const SkMatrix& matrix,
1091 SkShader::TileMode tileMode) { 1291 SkShader::TileMode tileMode) {
1092 1292
1093 fIsOpaque = shader.isOpaque(); 1293 fIsOpaque = shader.isOpaque();
1094 1294
1095 fColorType = shader.getGpuColorType(&fColors[0]); 1295 fColorType = this->determineColorTypeAndNumHardStops(shader);
1096 1296
1097 // The two and three color specializations do not currently support tiling. 1297 if (kTexture_ColorType != fColorType) {
1098 if (SkGradientShaderBase::kTwo_GpuColorType == fColorType || 1298 if (shader.fOrigColors) {
1099 SkGradientShaderBase::kThree_GpuColorType == fColorType) { 1299 fColors = SkTDArray<SkColor>(shader.fOrigColors, shader.fColorCount) ;
1100 fRow = -1; 1300 }
1101 1301
1102 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFl ags()) { 1302 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1303 if (shader.fOrigPos) {
1304 fPositions = SkTDArray<SkScalar>(shader.fOrigPos, shader.fColorCount );
1305 }
1306
1307 fTileMode = tileMode;
1308 #endif
1309 }
1310
1311 switch (fColorType) {
1312 // The two and three color specializations do not currently support tili ng.
1313 case kTwo_ColorType:
1314 case kThree_ColorType:
1315 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1316 case kHardStopLeftEdged_ColorType:
1317 case kHardStopRightEdged_ColorType:
1318 case kHardStopCentered_ColorType:
1319 #endif
1320 fRow = -1;
1321
1322 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGr adFlags()) {
1323 fPremulType = kBeforeInterp_PremulType;
1324 } else {
1325 fPremulType = kAfterInterp_PremulType;
1326 }
1327
1328 fCoordTransform.reset(kCoordSet, matrix);
1329
1330 break;
1331 case kTexture_ColorType:
1332 // doesn't matter how this is set, just be consistent because it is part of the
1333 // effect key.
1103 fPremulType = kBeforeInterp_PremulType; 1334 fPremulType = kBeforeInterp_PremulType;
1104 } else {
1105 fPremulType = kAfterInterp_PremulType;
1106 }
1107 fCoordTransform.reset(kCoordSet, matrix);
1108 } else {
1109 // doesn't matter how this is set, just be consistent because it is part of the effect key.
1110 fPremulType = kBeforeInterp_PremulType;
1111 SkBitmap bitmap;
1112 shader.getGradientTableBitmap(&bitmap);
1113 1335
1114 GrTextureStripAtlas::Desc desc; 1336 SkBitmap bitmap;
1115 desc.fWidth = bitmap.width(); 1337 shader.getGradientTableBitmap(&bitmap);
1116 desc.fHeight = 32;
1117 desc.fRowHeight = bitmap.height();
1118 desc.fContext = ctx;
1119 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *ctx->caps());
1120 fAtlas = GrTextureStripAtlas::GetAtlas(desc);
1121 SkASSERT(fAtlas);
1122 1338
1123 // We always filter the gradient table. Each table is one row of a textu re, always y-clamp. 1339 GrTextureStripAtlas::Desc desc;
1124 GrTextureParams params; 1340 desc.fWidth = bitmap.width();
1125 params.setFilterMode(GrTextureParams::kBilerp_FilterMode); 1341 desc.fHeight = 32;
1126 params.setTileModeX(tileMode); 1342 desc.fRowHeight = bitmap.height();
1343 desc.fContext = ctx;
1344 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *ctx->caps() );
1345 fAtlas = GrTextureStripAtlas::GetAtlas(desc);
1346 SkASSERT(fAtlas);
1127 1347
1128 fRow = fAtlas->lockRow(bitmap); 1348 // We always filter the gradient table. Each table is one row of a t exture, always
1129 if (-1 != fRow) { 1349 // y-clamp.
1130 fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf * fAtlas->getNorm alizedTexelHeight(); 1350 GrTextureParams params;
1131 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture(), param s.filterMode()); 1351 params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
1132 fTextureAccess.reset(fAtlas->getTexture(), params); 1352 params.setTileModeX(tileMode);
1133 } else { 1353
1134 SkAutoTUnref<GrTexture> texture( 1354 fRow = fAtlas->lockRow(bitmap);
1135 GrRefCachedBitmapTexture(ctx, bitmap, params, SkSourceGammaTreat ment::kRespect)); 1355 if (-1 != fRow) {
1136 if (!texture) { 1356 fYCoord = fAtlas->getYOffset(fRow)+SK_ScalarHalf*fAtlas->getNorm alizedTexelHeight();
1137 return; 1357 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture(), p arams.filterMode());
1358 fTextureAccess.reset(fAtlas->getTexture(), params);
1359 } else {
1360 SkAutoTUnref<GrTexture> texture(
1361 GrRefCachedBitmapTexture(ctx, bitmap, params,
1362 SkSourceGammaTreatment::kRespect));
1363 if (!texture) {
1364 return;
1365 }
1366 fCoordTransform.reset(kCoordSet, matrix, texture, params.filterM ode());
1367 fTextureAccess.reset(texture, params);
1368 fYCoord = SK_ScalarHalf;
1138 } 1369 }
1139 fCoordTransform.reset(kCoordSet, matrix, texture, params.filterMode( )); 1370
1140 fTextureAccess.reset(texture, params); 1371 this->addTextureAccess(&fTextureAccess);
1141 fYCoord = SK_ScalarHalf; 1372
1142 } 1373 break;
1143 this->addTextureAccess(&fTextureAccess);
1144 } 1374 }
1375
1145 this->addCoordTransform(&fCoordTransform); 1376 this->addCoordTransform(&fCoordTransform);
1146 } 1377 }
1147 1378
1148 GrGradientEffect::~GrGradientEffect() { 1379 GrGradientEffect::~GrGradientEffect() {
1149 if (this->useAtlas()) { 1380 if (this->useAtlas()) {
1150 fAtlas->unlockRow(fRow); 1381 fAtlas->unlockRow(fRow);
1151 } 1382 }
1152 } 1383 }
1153 1384
1154 bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const { 1385 bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const {
1155 const GrGradientEffect& s = processor.cast<GrGradientEffect>(); 1386 const GrGradientEffect& ge = processor.cast<GrGradientEffect>();
1156 1387
1157 if (this->fColorType == s.getColorType()){ 1388 if (this->fColorType == ge.getColorType()) {
1158 1389 if (kTexture_ColorType == fColorType) {
1159 if (SkGradientShaderBase::kTwo_GpuColorType == fColorType) { 1390 if (fYCoord != ge.getYCoord()) {
1160 if (this->getPremulType() != s.getPremulType() ||
1161 *this->getColors(0) != *s.getColors(0) ||
1162 *this->getColors(1) != *s.getColors(1)) {
1163 return false;
1164 }
1165 } else if (SkGradientShaderBase::kThree_GpuColorType == fColorType) {
1166 if (this->getPremulType() != s.getPremulType() ||
1167 *this->getColors(0) != *s.getColors(0) ||
1168 *this->getColors(1) != *s.getColors(1) ||
1169 *this->getColors(2) != *s.getColors(2)) {
1170 return false; 1391 return false;
1171 } 1392 }
1172 } else { 1393 } else {
1173 if (fYCoord != s.getYCoord()) { 1394 if (this->getPremulType() != ge.getPremulType() ||
1395 this->fColors.count() != ge.fColors.count()) {
1174 return false; 1396 return false;
1175 } 1397 }
1398
1399 for (int i = 0; i < this->fColors.count(); i++) {
1400 if (*this->getColors(i) != *ge.getColors(i)) {
1401 return false;
1402 }
1403 }
1176 } 1404 }
1177 1405
1178 SkASSERT(this->useAtlas() == s.useAtlas()); 1406 SkASSERT(this->useAtlas() == ge.useAtlas());
1179 return true; 1407 return true;
1180 } 1408 }
1181 1409
1182 return false; 1410 return false;
1183 } 1411 }
1184 1412
1185 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { 1413 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
1186 if (fIsOpaque) { 1414 if (fIsOpaque) {
1187 inout->mulByUnknownOpaqueFourComponents(); 1415 inout->mulByUnknownOpaqueFourComponents();
1188 } else { 1416 } else {
(...skipping 19 matching lines...) Expand all
1208 (*stops)[i] = stop; 1436 (*stops)[i] = stop;
1209 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1437 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1210 } 1438 }
1211 } 1439 }
1212 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1440 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1213 1441
1214 return outColors; 1442 return outColors;
1215 } 1443 }
1216 1444
1217 #endif 1445 #endif
OLDNEW
« no previous file with comments | « no previous file | src/effects/gradients/SkGradientShaderPriv.h » ('j') | src/effects/gradients/SkGradientShaderPriv.h » ('J')

Powered by Google App Engine
This is Rietveld 408576698