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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 2223203003: Exact Ganesh Gradients for Special Cases (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Remove unused field fSubGradients, fix valgrind 'uninitialized value' bug Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Sk4fLinearGradient.h" 8 #include "Sk4fLinearGradient.h"
9 #include "SkGradientShaderPriv.h" 9 #include "SkGradientShaderPriv.h"
10 #include "SkLinearGradient.h" 10 #include "SkLinearGradient.h"
(...skipping 210 matching lines...) Expand 10 before | Expand all | Expand 10 after
221 desc.fPos = fOrigPos; 221 desc.fPos = fOrigPos;
222 desc.fCount = fColorCount; 222 desc.fCount = fColorCount;
223 desc.fTileMode = fTileMode; 223 desc.fTileMode = fTileMode;
224 desc.fGradFlags = fGradFlags; 224 desc.fGradFlags = fGradFlags;
225 225
226 const SkMatrix& m = this->getLocalMatrix(); 226 const SkMatrix& m = this->getLocalMatrix();
227 desc.fLocalMatrix = m.isIdentity() ? nullptr : &m; 227 desc.fLocalMatrix = m.isIdentity() ? nullptr : &m;
228 desc.flatten(buffer); 228 desc.flatten(buffer);
229 } 229 }
230 230
231 SkGradientShaderBase::GpuColorType SkGradientShaderBase::getGpuColorType(SkColor colors[3]) const {
232 if (fColorCount <= 3) {
233 memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor));
234 }
235
236 if (SkShader::kClamp_TileMode == fTileMode) {
237 if (2 == fColorCount) {
238 return kTwo_GpuColorType;
239 } else if (3 == fColorCount &&
240 (SkScalarAbs(
241 SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1 / 1000)) {
242 return kThree_GpuColorType;
243 }
244 }
245 return kTexture_GpuColorType;
246 }
247
248 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst, 231 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst,
249 SkColor* colorSrc, Rec* recSrc, 232 SkColor* colorSrc, Rec* recSrc,
250 int count) { 233 int count) {
251 SkAutoSTArray<8, SkColor> colorsTemp(count); 234 SkAutoSTArray<8, SkColor> colorsTemp(count);
252 for (int i = 0; i < count; ++i) { 235 for (int i = 0; i < count; ++i) {
253 int offset = count - i - 1; 236 int offset = count - i - 1;
254 colorsTemp[i] = colorSrc[offset]; 237 colorsTemp[i] = colorSrc[offset];
255 } 238 }
256 if (count > 2) { 239 if (count > 2) {
257 SkAutoSTArray<8, Rec> recsTemp(count); 240 SkAutoSTArray<8, Rec> recsTemp(count);
(...skipping 646 matching lines...) Expand 10 before | Expand all | Expand 10 after
904 887
905 #include "effects/GrTextureStripAtlas.h" 888 #include "effects/GrTextureStripAtlas.h"
906 #include "GrContext.h" 889 #include "GrContext.h"
907 #include "GrInvariantOutput.h" 890 #include "GrInvariantOutput.h"
908 #include "gl/GrGLContext.h" 891 #include "gl/GrGLContext.h"
909 #include "glsl/GrGLSLFragmentShaderBuilder.h" 892 #include "glsl/GrGLSLFragmentShaderBuilder.h"
910 #include "glsl/GrGLSLProgramDataManager.h" 893 #include "glsl/GrGLSLProgramDataManager.h"
911 #include "glsl/GrGLSLUniformHandler.h" 894 #include "glsl/GrGLSLUniformHandler.h"
912 #include "SkGr.h" 895 #include "SkGr.h"
913 896
914 GrGradientEffect::GLSLProcessor::GLSLProcessor() 897 static inline bool close_to_one_half(const SkFixed& val) {
915 : fCachedYCoord(SK_ScalarMax) { 898 return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf);
899 }
900
901 static inline int color_type_to_color_count(GrGradientEffect::ColorType colorTyp e) {
902 switch (colorType) {
903 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
904 case GrGradientEffect::kHardStopCentered_ColorType:
905 return 4;
906 case GrGradientEffect::kHardStopLeftEdged_ColorType:
907 case GrGradientEffect::kHardStopRightEdged_ColorType:
908 return 3;
909 #endif
910 case GrGradientEffect::kTwo_ColorType:
911 return 2;
912 case GrGradientEffect::kThree_ColorType:
913 return 3;
914 case GrGradientEffect::kTexture_ColorType:
915 return 0;
916 }
917
918 SkDEBUGFAIL("Unhandled ColorType in color_type_to_color_count()");
919 return -1;
920 }
921
922 GrGradientEffect::ColorType GrGradientEffect::determineColorType(
923 const SkGradientShaderBase& shader) {
924 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
925 if (shader.fOrigPos) {
926 if (4 == shader.fColorCount) {
927 if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
928 SkScalarNearlyEqual(shader.fOrigPos[1], 0.5f) &&
929 SkScalarNearlyEqual(shader.fOrigPos[2], 0.5f) &&
930 SkScalarNearlyEqual(shader.fOrigPos[3], 1.0f)) {
931
932 return kHardStopCentered_ColorType;
933 }
934 } else if (3 == shader.fColorCount) {
935 if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
936 SkScalarNearlyEqual(shader.fOrigPos[1], 0.0f) &&
937 SkScalarNearlyEqual(shader.fOrigPos[2], 1.0f)) {
938
939 return kHardStopLeftEdged_ColorType;
940 } else if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
941 SkScalarNearlyEqual(shader.fOrigPos[1], 1.0f) &&
942 SkScalarNearlyEqual(shader.fOrigPos[2], 1.0f)) {
943
944 return kHardStopRightEdged_ColorType;
945 }
946 }
947 }
948 #endif
949
950 if (SkShader::kClamp_TileMode == shader.getTileMode()) {
951 if (2 == shader.fColorCount) {
952 return kTwo_ColorType;
953 } else if (3 == shader.fColorCount &&
954 close_to_one_half(shader.getRecs()[1].fPos)) {
955 return kThree_ColorType;
956 }
957 }
958
959 return kTexture_ColorType;
916 } 960 }
917 961
918 void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniform Handler, 962 void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniform Handler,
919 const GrGradientEffect& ge) { 963 const GrGradientEffect& ge) {
920 964 if (int colorCount = color_type_to_color_count(ge.getColorType())) {
921 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col or case 965 fColorsUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
922 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 966 kVec4f_GrSLType,
923 kVec4f_GrSLType, kDefault_Gr SLPrecision, 967 kDefault_GrSLPrecision,
924 "GradientStartColor"); 968 "Colors",
925 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 969 colorCount);
926 kVec4f_GrSLType, kDefault_GrSL Precision, 970 } else {
927 "GradientEndColor");
928
929 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { // 3 Color Case
930 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
931 kVec4f_GrSLType, kDefault_G rSLPrecision,
932 "GradientStartColor");
933 fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
934 kVec4f_GrSLType, kDefault_GrSL Precision,
935 "GradientMidColor");
936 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
937 kVec4f_GrSLType, kDefault_GrSL Precision,
938 "GradientEndColor");
939
940 } else { // if not a fast case
941 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 971 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
942 kFloat_GrSLType, kDefault_GrSLPreci sion, 972 kFloat_GrSLType, kDefault_GrSLPreci sion,
943 "GradientYCoordFS"); 973 "GradientYCoordFS");
944 } 974 }
945 } 975 }
946 976
947 static inline void set_color_uni(const GrGLSLProgramDataManager& pdman, 977 static inline void set_after_interp_color_uni_array(const GrGLSLProgramDataManag er& pdman,
948 const GrGLSLProgramDataManager::UniformHandle u ni, 978 const GrGLSLProgramDataManager::UniformHa ndle uni,
949 const SkColor* color) { 979 const SkTDArray<SkColor>& colors) {
950 pdman.set4f(uni, 980 int count = colors.count();
951 SkColorGetR(*color) / 255.f, 981 constexpr int kSmallCount = 10;
952 SkColorGetG(*color) / 255.f, 982
953 SkColorGetB(*color) / 255.f, 983 SkAutoSTArray<4*kSmallCount, float> vals(4*count);
954 SkColorGetA(*color) / 255.f); 984
985 for (int i = 0; i < colors.count(); i++) {
986 // RGBA
987 vals[4*i + 0] = SkColorGetR(colors[i]) / 255.f;
988 vals[4*i + 1] = SkColorGetG(colors[i]) / 255.f;
989 vals[4*i + 2] = SkColorGetB(colors[i]) / 255.f;
990 vals[4*i + 3] = SkColorGetA(colors[i]) / 255.f;
991 }
992
993 pdman.set4fv(uni, colors.count(), vals.get());
955 } 994 }
956 995
957 static inline void set_mul_color_uni(const GrGLSLProgramDataManager& pdman, 996 static inline void set_before_interp_color_uni_array(const GrGLSLProgramDataMana ger& pdman,
958 const GrGLSLProgramDataManager::UniformHand le uni, 997 const GrGLSLProgramDataManager::Un iformHandle uni,
959 const SkColor* color){ 998 const SkTDArray<SkColor>& colors) {
960 float a = SkColorGetA(*color) / 255.f; 999 int count = colors.count();
961 float aDiv255 = a / 255.f; 1000 constexpr int kSmallCount = 10;
962 pdman.set4f(uni, 1001
963 SkColorGetR(*color) * aDiv255, 1002 SkAutoSTArray<4*kSmallCount, float> vals(4*count);
964 SkColorGetG(*color) * aDiv255, 1003
965 SkColorGetB(*color) * aDiv255, 1004 for (int i = 0; i < count; i++) {
966 a); 1005 float a = SkColorGetA(colors[i]) / 255.f;
1006 float aDiv255 = a / 255.f;
1007
1008 // RGBA
1009 vals[4*i + 0] = SkColorGetR(colors[i]) * aDiv255;
1010 vals[4*i + 1] = SkColorGetG(colors[i]) * aDiv255;
1011 vals[4*i + 2] = SkColorGetB(colors[i]) * aDiv255;
1012 vals[4*i + 3] = a;
1013 }
1014
1015 pdman.set4fv(uni, count, vals.get());
967 } 1016 }
968 1017
969 void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman, 1018 void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
970 const GrProcessor& processor) { 1019 const GrProcessor& processor) {
971
972 const GrGradientEffect& e = processor.cast<GrGradientEffect>(); 1020 const GrGradientEffect& e = processor.cast<GrGradientEffect>();
973 1021
1022 switch (e.getColorType()) {
1023 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1024 case GrGradientEffect::kHardStopCentered_ColorType:
1025 case GrGradientEffect::kHardStopLeftEdged_ColorType:
1026 case GrGradientEffect::kHardStopRightEdged_ColorType:
1027 #endif
1028 case GrGradientEffect::kTwo_ColorType:
1029 case GrGradientEffect::kThree_ColorType: {
1030 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
1031 set_before_interp_color_uni_array(pdman, fColorsUni, e.fColors);
1032 } else {
1033 set_after_interp_color_uni_array(pdman, fColorsUni, e.fColors);
1034 }
974 1035
975 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()){ 1036 break;
976
977 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
978 set_mul_color_uni(pdman, fColorStartUni, e.getColors(0));
979 set_mul_color_uni(pdman, fColorEndUni, e.getColors(1));
980 } else {
981 set_color_uni(pdman, fColorStartUni, e.getColors(0));
982 set_color_uni(pdman, fColorEndUni, e.getColors(1));
983 } 1037 }
984 1038
985 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){ 1039 case GrGradientEffect::kTexture_ColorType: {
986 1040 SkScalar yCoord = e.getYCoord();
987 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 1041 if (yCoord != fCachedYCoord) {
988 set_mul_color_uni(pdman, fColorStartUni, e.getColors(0)); 1042 pdman.set1f(fFSYUni, yCoord);
989 set_mul_color_uni(pdman, fColorMidUni, e.getColors(1)); 1043 fCachedYCoord = yCoord;
990 set_mul_color_uni(pdman, fColorEndUni, e.getColors(2)); 1044 }
991 } else { 1045 break;
992 set_color_uni(pdman, fColorStartUni, e.getColors(0));
993 set_color_uni(pdman, fColorMidUni, e.getColors(1));
994 set_color_uni(pdman, fColorEndUni, e.getColors(2));
995 }
996 } else {
997
998 SkScalar yCoord = e.getYCoord();
999 if (yCoord != fCachedYCoord) {
1000 pdman.set1f(fFSYUni, yCoord);
1001 fCachedYCoord = yCoord;
1002 } 1046 }
1003 } 1047 }
1004 } 1048 }
1005 1049
1006
1007 uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor& processor) { 1050 uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor& processor) {
1008 const GrGradientEffect& e = processor.cast<GrGradientEffect>(); 1051 const GrGradientEffect& e = processor.cast<GrGradientEffect>();
1009 1052
1010 uint32_t key = 0; 1053 uint32_t key = 0;
1011 1054
1012 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) {
1013 key |= kTwoColorKey;
1014 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()) {
1015 key |= kThreeColorKey;
1016 }
1017
1018 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 1055 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
1019 key |= kPremulBeforeInterpKey; 1056 key |= kPremulBeforeInterpKey;
1020 } 1057 }
1021 1058
1059 if (GrGradientEffect::kTwo_ColorType == e.getColorType()) {
1060 key |= kTwoColorKey;
1061 } else if (GrGradientEffect::kThree_ColorType == e.getColorType()) {
1062 key |= kThreeColorKey;
1063 }
1064 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1065 else if (GrGradientEffect::kHardStopCentered_ColorType == e.getColorType()) {
1066 key |= kHardStopCenteredKey;
1067 } else if (GrGradientEffect::kHardStopLeftEdged_ColorType == e.getColorType( )) {
1068 key |= kHardStopZeroZeroOneKey;
1069 } else if (GrGradientEffect::kHardStopRightEdged_ColorType == e.getColorType ()) {
1070 key |= kHardStopZeroOneOneKey;
1071 }
1072
1073 if (SkShader::TileMode::kClamp_TileMode == e.fTileMode) {
1074 key |= kClampTileMode;
1075 } else if (SkShader::TileMode::kRepeat_TileMode == e.fTileMode) {
1076 key |= kRepeatTileMode;
1077 } else {
1078 key |= kMirrorTileMode;
1079 }
1080 #endif
1081
1022 return key; 1082 return key;
1023 } 1083 }
1024 1084
1025 void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui lder, 1085 void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui lder,
1026 GrGLSLUniformHandler* uniformHan dler, 1086 GrGLSLUniformHandler* uniformHan dler,
1027 const GrGLSLCaps* glslCaps, 1087 const GrGLSLCaps* glslCaps,
1028 const GrGradientEffect& ge, 1088 const GrGradientEffect& ge,
1029 const char* gradientTValue, 1089 const char* gradientTValue,
1030 const char* outputColor, 1090 const char* outputColor,
1031 const char* inputColor, 1091 const char* inputColor,
1032 const SamplerHandle* texSamplers ) { 1092 const SamplerHandle* texSamplers ) {
1033 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ 1093 switch (ge.getColorType()) {
1034 fragBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n", 1094 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1035 uniformHandler->getUniformVariable(fColorStartU ni).c_str(), 1095 case kHardStopCentered_ColorType: {
1036 uniformHandler->getUniformVariable(fColorEndUni ).c_str(), 1096 const char* t = gradientTValue;
1037 gradientTValue); 1097 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1038 // Note that we could skip this step if both colors are known to be opaq ue. Two 1098
1039 // considerations: 1099 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
1040 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt 1100
1041 // case. Make sure the key reflects this optimization (and note that it can use the same 1101 // Account for tile mode
1042 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case 1102 if (SkShader::kRepeat_TileMode == ge.fTileMode) {
1043 // below. 1103 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
1044 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { 1104 } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
1045 fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1105 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
1106 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {" , t);
1107 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
1108 fragBuilder->codeAppendf(" } else {");
1109 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t );
1110 fragBuilder->codeAppendf(" }");
1111 fragBuilder->codeAppendf("}");
1112 }
1113
1114 // Calculate color
1115 fragBuilder->codeAppendf("float relative_t = fract(2.0 * clamp_t);") ;
1116 if (SkShader::kClamp_TileMode == ge.fTileMode) {
1117 fragBuilder->codeAppendf("relative_t += step(1.0, %s);", t);
1118 }
1119 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], relativ e_t);", colors,
1120 colors);
1121 fragBuilder->codeAppendf("if (clamp_t >= 0.5) {");
1122 fragBuilder->codeAppendf(" colorTemp = mix(%s[2], %s[3], relative _t);", colors,
1123 colors);
1124 fragBuilder->codeAppendf("}");
1125
1126 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1127 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1128 }
1129 fragBuilder->codeAppendf("%s = %s;", outputColor,
1130 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col orTemp")).c_str());
1131
1132 break;
1046 } 1133 }
1047 1134
1048 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, 1135 case kHardStopLeftEdged_ColorType: {
1049 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTe mp")).c_str()); 1136 const char* t = gradientTValue;
1050 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { 1137 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1051 fragBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", 1138
1052 gradientTValue); 1139 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
1053 fragBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", 1140
1054 uniformHandler->getUniformVariable(fColorStartU ni).c_str()); 1141 // Account for tile mode
1055 if (!glslCaps->canUseMinAndAbsTogether()) { 1142 if (SkShader::kRepeat_TileMode == ge.fTileMode) {
1056 // The Tegra3 compiler will sometimes never return if we have 1143 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
1057 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession. 1144 } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
1058 fragBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); 1145 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
1059 fragBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n") ; 1146 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {" , t);
1060 fragBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", 1147 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
1061 uniformHandler->getUniformVariable(fColorMi dUni).c_str()); 1148 fragBuilder->codeAppendf(" } else {");
1062 } else { 1149 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t );
1063 fragBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s;\n", 1150 fragBuilder->codeAppendf(" }");
1064 uniformHandler->getUniformVariable(fColorMi dUni).c_str()); 1151 fragBuilder->codeAppendf("}");
1065 } 1152 }
1066 fragBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s;\n", 1153
1067 uniformHandler->getUniformVariable(fColorEndUni ).c_str()); 1154 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[1], %s[2], clamp_t );", colors,
1068 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { 1155 colors);
1069 fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1156 if (SkShader::kClamp_TileMode == ge.fTileMode) {
1157 fragBuilder->codeAppendf("if (%s < 0.0) {", t);
1158 fragBuilder->codeAppendf(" colorTemp = %s[0];", colors);
1159 fragBuilder->codeAppendf("}");
1160 }
1161
1162 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1163 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1164 }
1165 fragBuilder->codeAppendf("%s = %s;", outputColor,
1166 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col orTemp")).c_str());
1167
1168 break;
1070 } 1169 }
1071 1170
1072 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, 1171 case kHardStopRightEdged_ColorType: {
1073 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTe mp")).c_str()); 1172 const char* t = gradientTValue;
1074 } else { 1173 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1075 fragBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n", 1174
1076 gradientTValue, 1175 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
1077 uniformHandler->getUniformVariable(fFSYUni).c_s tr()); 1176
1078 fragBuilder->codeAppendf("\t%s = ", outputColor); 1177 // Account for tile mode
1079 fragBuilder->appendTextureLookupAndModulate(inputColor, 1178 if (SkShader::kRepeat_TileMode == ge.fTileMode) {
1080 texSamplers[0], 1179 fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
1081 "coord"); 1180 } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
1082 fragBuilder->codeAppend(";\n"); 1181 fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
1182 fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {" , t);
1183 fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
1184 fragBuilder->codeAppendf(" } else {");
1185 fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t );
1186 fragBuilder->codeAppendf(" }");
1187 fragBuilder->codeAppendf("}");
1188 }
1189
1190 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], clamp_t );", colors,
1191 colors);
1192 if (SkShader::kClamp_TileMode == ge.fTileMode) {
1193 fragBuilder->codeAppendf("if (%s > 1.0) {", t);
1194 fragBuilder->codeAppendf(" colorTemp = %s[2];", colors);
1195 fragBuilder->codeAppendf("}");
1196 }
1197
1198 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1199 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1200 }
1201 fragBuilder->codeAppendf("%s = %s;", outputColor,
1202 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col orTemp")).c_str());
1203
1204 break;
1205 }
1206 #endif
1207
1208 case kTwo_ColorType: {
1209 const char* t = gradientTValue;
1210 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1211
1212 fragBuilder->codeAppendf("vec4 colorTemp = mix(%s[0], %s[1], clamp(% s, 0.0, 1.0));",
1213 colors, colors, t);
1214
1215 // We could skip this step if both colors are known to be opaque. Tw o
1216 // considerations:
1217 // The gradient SkShader reporting opaque is more restrictive than n ecessary in the two
1218 // pt case. Make sure the key reflects this optimization (and note t hat it can use the
1219 // same shader as thekBeforeIterp case). This same optimization appl ies to the 3 color
1220 // case below.
1221 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1222 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1223 }
1224
1225 fragBuilder->codeAppendf("%s = %s;", outputColor,
1226 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col orTemp")).c_str());
1227
1228 break;
1229 }
1230
1231 case kThree_ColorType: {
1232 const char* t = gradientTValue;
1233 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1234
1235 fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * %s);", t);
1236 fragBuilder->codeAppendf("vec4 colorTemp = clamp(oneMinus2t, 0.0, 1. 0) * %s[0];",
1237 colors);
1238 if (!glslCaps->canUseMinAndAbsTogether()) {
1239 // The Tegra3 compiler will sometimes never return if we have
1240 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression.
1241 fragBuilder->codeAppendf("float minAbs = abs(oneMinus2t);");
1242 fragBuilder->codeAppendf("minAbs = minAbs > 1.0 ? 1.0 : minAbs;" );
1243 fragBuilder->codeAppendf("colorTemp += (1.0 - minAbs) * %s[1];", colors);
1244 } else {
1245 fragBuilder->codeAppendf("colorTemp += (1.0 - min(abs(oneMinus2t ), 1.0)) * %s[1];",
1246 colors);
1247 }
1248 fragBuilder->codeAppendf("colorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s[2];", colors);
1249
1250 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) {
1251 fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
1252 }
1253
1254 fragBuilder->codeAppendf("%s = %s;", outputColor,
1255 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("col orTemp")).c_str());
1256
1257 break;
1258 }
1259
1260 case kTexture_ColorType: {
1261 const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni);
1262
1263 fragBuilder->codeAppendf("vec2 coord = vec2(%s, %s);", gradientTValu e, fsyuni);
1264 fragBuilder->codeAppendf("%s = ", outputColor);
1265 fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[ 0], "coord");
1266 fragBuilder->codeAppend(";");
1267
1268 break;
1269 }
1083 } 1270 }
1084 } 1271 }
1085 1272
1086 ///////////////////////////////////////////////////////////////////// 1273 /////////////////////////////////////////////////////////////////////
1087 1274
1088 GrGradientEffect::GrGradientEffect(GrContext* ctx, 1275 GrGradientEffect::GrGradientEffect(GrContext* ctx,
1089 const SkGradientShaderBase& shader, 1276 const SkGradientShaderBase& shader,
1090 const SkMatrix& matrix, 1277 const SkMatrix& matrix,
1091 SkShader::TileMode tileMode) { 1278 SkShader::TileMode tileMode) {
1092 1279
1093 fIsOpaque = shader.isOpaque(); 1280 fIsOpaque = shader.isOpaque();
1094 1281
1095 fColorType = shader.getGpuColorType(&fColors[0]); 1282 fColorType = this->determineColorType(shader);
1096 1283
1097 // The two and three color specializations do not currently support tiling. 1284 if (kTexture_ColorType != fColorType) {
1098 if (SkGradientShaderBase::kTwo_GpuColorType == fColorType || 1285 if (shader.fOrigColors) {
1099 SkGradientShaderBase::kThree_GpuColorType == fColorType) { 1286 fColors = SkTDArray<SkColor>(shader.fOrigColors, shader.fColorCount) ;
1100 fRow = -1; 1287 }
1101 1288
1102 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFl ags()) { 1289 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1290 if (shader.fOrigPos) {
1291 fPositions = SkTDArray<SkScalar>(shader.fOrigPos, shader.fColorCount );
1292 }
1293 #endif
1294 }
1295
1296 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1297 fTileMode = tileMode;
1298 #endif
1299
1300 switch (fColorType) {
1301 // The two and three color specializations do not currently support tili ng.
1302 case kTwo_ColorType:
1303 case kThree_ColorType:
1304 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1305 case kHardStopLeftEdged_ColorType:
1306 case kHardStopRightEdged_ColorType:
1307 case kHardStopCentered_ColorType:
1308 #endif
1309 fRow = -1;
1310
1311 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGr adFlags()) {
1312 fPremulType = kBeforeInterp_PremulType;
1313 } else {
1314 fPremulType = kAfterInterp_PremulType;
1315 }
1316
1317 fCoordTransform.reset(kCoordSet, matrix);
1318
1319 break;
1320 case kTexture_ColorType:
1321 // doesn't matter how this is set, just be consistent because it is part of the
1322 // effect key.
1103 fPremulType = kBeforeInterp_PremulType; 1323 fPremulType = kBeforeInterp_PremulType;
1104 } else {
1105 fPremulType = kAfterInterp_PremulType;
1106 }
1107 fCoordTransform.reset(kCoordSet, matrix);
1108 } else {
1109 // doesn't matter how this is set, just be consistent because it is part of the effect key.
1110 fPremulType = kBeforeInterp_PremulType;
1111 SkBitmap bitmap;
1112 shader.getGradientTableBitmap(&bitmap);
1113 1324
1114 GrTextureStripAtlas::Desc desc; 1325 SkBitmap bitmap;
1115 desc.fWidth = bitmap.width(); 1326 shader.getGradientTableBitmap(&bitmap);
1116 desc.fHeight = 32;
1117 desc.fRowHeight = bitmap.height();
1118 desc.fContext = ctx;
1119 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *ctx->caps());
1120 fAtlas = GrTextureStripAtlas::GetAtlas(desc);
1121 SkASSERT(fAtlas);
1122 1327
1123 // We always filter the gradient table. Each table is one row of a textu re, always y-clamp. 1328 GrTextureStripAtlas::Desc desc;
1124 GrTextureParams params; 1329 desc.fWidth = bitmap.width();
1125 params.setFilterMode(GrTextureParams::kBilerp_FilterMode); 1330 desc.fHeight = 32;
1126 params.setTileModeX(tileMode); 1331 desc.fRowHeight = bitmap.height();
1332 desc.fContext = ctx;
1333 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *ctx->caps() );
1334 fAtlas = GrTextureStripAtlas::GetAtlas(desc);
1335 SkASSERT(fAtlas);
1127 1336
1128 fRow = fAtlas->lockRow(bitmap); 1337 // We always filter the gradient table. Each table is one row of a t exture, always
1129 if (-1 != fRow) { 1338 // y-clamp.
1130 fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf * fAtlas->getNorm alizedTexelHeight(); 1339 GrTextureParams params;
1131 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture(), param s.filterMode()); 1340 params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
1132 fTextureAccess.reset(fAtlas->getTexture(), params); 1341 params.setTileModeX(tileMode);
1133 } else { 1342
1134 SkAutoTUnref<GrTexture> texture( 1343 fRow = fAtlas->lockRow(bitmap);
1135 GrRefCachedBitmapTexture(ctx, bitmap, params, SkSourceGammaTreat ment::kRespect)); 1344 if (-1 != fRow) {
1136 if (!texture) { 1345 fYCoord = fAtlas->getYOffset(fRow)+SK_ScalarHalf*fAtlas->getNorm alizedTexelHeight();
1137 return; 1346 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture(), p arams.filterMode());
1347 fTextureAccess.reset(fAtlas->getTexture(), params);
1348 } else {
1349 SkAutoTUnref<GrTexture> texture(
1350 GrRefCachedBitmapTexture(ctx, bitmap, params,
1351 SkSourceGammaTreatment::kRespect));
1352 if (!texture) {
1353 return;
1354 }
1355 fCoordTransform.reset(kCoordSet, matrix, texture, params.filterM ode());
1356 fTextureAccess.reset(texture, params);
1357 fYCoord = SK_ScalarHalf;
1138 } 1358 }
1139 fCoordTransform.reset(kCoordSet, matrix, texture, params.filterMode( )); 1359
1140 fTextureAccess.reset(texture, params); 1360 this->addTextureAccess(&fTextureAccess);
1141 fYCoord = SK_ScalarHalf; 1361
1142 } 1362 break;
1143 this->addTextureAccess(&fTextureAccess);
1144 } 1363 }
1364
1145 this->addCoordTransform(&fCoordTransform); 1365 this->addCoordTransform(&fCoordTransform);
1146 } 1366 }
1147 1367
1148 GrGradientEffect::~GrGradientEffect() { 1368 GrGradientEffect::~GrGradientEffect() {
1149 if (this->useAtlas()) { 1369 if (this->useAtlas()) {
1150 fAtlas->unlockRow(fRow); 1370 fAtlas->unlockRow(fRow);
1151 } 1371 }
1152 } 1372 }
1153 1373
1154 bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const { 1374 bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const {
1155 const GrGradientEffect& s = processor.cast<GrGradientEffect>(); 1375 const GrGradientEffect& ge = processor.cast<GrGradientEffect>();
1156 1376
1157 if (this->fColorType == s.getColorType()){ 1377 if (this->fColorType == ge.getColorType()) {
1158 1378 if (kTexture_ColorType == fColorType) {
1159 if (SkGradientShaderBase::kTwo_GpuColorType == fColorType) { 1379 if (fYCoord != ge.getYCoord()) {
1160 if (this->getPremulType() != s.getPremulType() ||
1161 *this->getColors(0) != *s.getColors(0) ||
1162 *this->getColors(1) != *s.getColors(1)) {
1163 return false;
1164 }
1165 } else if (SkGradientShaderBase::kThree_GpuColorType == fColorType) {
1166 if (this->getPremulType() != s.getPremulType() ||
1167 *this->getColors(0) != *s.getColors(0) ||
1168 *this->getColors(1) != *s.getColors(1) ||
1169 *this->getColors(2) != *s.getColors(2)) {
1170 return false; 1380 return false;
1171 } 1381 }
1172 } else { 1382 } else {
1173 if (fYCoord != s.getYCoord()) { 1383 if (this->getPremulType() != ge.getPremulType() ||
1384 this->fColors.count() != ge.fColors.count()) {
1174 return false; 1385 return false;
1175 } 1386 }
1387
1388 for (int i = 0; i < this->fColors.count(); i++) {
1389 if (*this->getColors(i) != *ge.getColors(i)) {
1390 return false;
1391 }
1392 }
1176 } 1393 }
1177 1394
1178 SkASSERT(this->useAtlas() == s.useAtlas()); 1395 SkASSERT(this->useAtlas() == ge.useAtlas());
1179 return true; 1396 return true;
1180 } 1397 }
1181 1398
1182 return false; 1399 return false;
1183 } 1400 }
1184 1401
1185 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { 1402 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
1186 if (fIsOpaque) { 1403 if (fIsOpaque) {
1187 inout->mulByUnknownOpaqueFourComponents(); 1404 inout->mulByUnknownOpaqueFourComponents();
1188 } else { 1405 } else {
(...skipping 19 matching lines...) Expand all
1208 (*stops)[i] = stop; 1425 (*stops)[i] = stop;
1209 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1426 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1210 } 1427 }
1211 } 1428 }
1212 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1429 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1213 1430
1214 return outColors; 1431 return outColors;
1215 } 1432 }
1216 1433
1217 #endif 1434 #endif
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