| Index: src/core/SkNormalBevelSource.cpp
|
| diff --git a/src/core/SkNormalBevelSource.cpp b/src/core/SkNormalBevelSource.cpp
|
| index 04faa0006fa15d42d0d0e85ab490492dcc98792d..f4bd031c4c7dbccd1f433f646aa8c7ef3197d73d 100644
|
| --- a/src/core/SkNormalBevelSource.cpp
|
| +++ b/src/core/SkNormalBevelSource.cpp
|
| @@ -86,10 +86,9 @@ public:
|
| }
|
|
|
| // Here we are splitting the distance vector into length and normalized direction
|
| - // TODO: Output these values from the geometry processor frag code instead of the vector
|
| - fragBuilder->codeAppendf("float dv_length = length(%s);",
|
| + fragBuilder->codeAppendf("float dv_length = %s.z;",
|
| fragBuilder->distanceVectorName());
|
| - fragBuilder->codeAppendf("vec2 dv_norm = normalize(%s);",
|
| + fragBuilder->codeAppendf("vec2 dv_norm = %s.xy;",
|
| fragBuilder->distanceVectorName());
|
|
|
| // Asserting presence of necessary uniforms
|
|
|