OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "glsl/GrGLSLProgramBuilder.h" | 8 #include "glsl/GrGLSLProgramBuilder.h" |
9 | 9 |
10 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
83 GrGLSLExpr4* outputColor, | 83 GrGLSLExpr4* outputColor, |
84 GrGLSLExpr4* outputCoverage) { | 84 GrGLSLExpr4* outputCoverage) { |
85 // Program builders have a bit of state we need to clear with each effect | 85 // Program builders have a bit of state we need to clear with each effect |
86 AutoStageAdvance adv(this); | 86 AutoStageAdvance adv(this); |
87 this->nameExpression(outputColor, "outputColor"); | 87 this->nameExpression(outputColor, "outputColor"); |
88 this->nameExpression(outputCoverage, "outputCoverage"); | 88 this->nameExpression(outputCoverage, "outputCoverage"); |
89 | 89 |
90 const char* distanceVectorName = nullptr; | 90 const char* distanceVectorName = nullptr; |
91 if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVect
or()) { | 91 if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVect
or()) { |
92 distanceVectorName = fFS.distanceVectorName(); | 92 distanceVectorName = fFS.distanceVectorName(); |
93 fFS.codeAppend( "// Un-normalized vector to the closed geometric edge (i
n source space)\n"); | 93 fFS.codeAppend( "// Normalized vector to the closest geometric edge (in
source space)\n"); |
94 fFS.codeAppendf("vec2 %s;", distanceVectorName); | 94 fFS.codeAppend( "// Distance to the edge encoded in the z-component\n"); |
| 95 fFS.codeAppendf("vec3 %s;", distanceVectorName); |
95 } | 96 } |
96 | 97 |
97 // Enclose custom code in a block to avoid namespace conflicts | 98 // Enclose custom code in a block to avoid namespace conflicts |
98 SkString openBrace; | 99 SkString openBrace; |
99 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); | 100 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); |
100 fFS.codeAppend(openBrace.c_str()); | 101 fFS.codeAppend(openBrace.c_str()); |
101 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); | 102 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); |
102 | 103 |
103 SkASSERT(!fGeometryProcessor); | 104 SkASSERT(!fGeometryProcessor); |
104 fGeometryProcessor = proc.createGLSLInstance(*this->glslCaps()); | 105 fGeometryProcessor = proc.createGLSLInstance(*this->glslCaps()); |
(...skipping 306 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
411 delete fFragmentProcessors[i]; | 412 delete fFragmentProcessors[i]; |
412 } | 413 } |
413 } | 414 } |
414 | 415 |
415 void GrGLSLProgramBuilder::finalizeShaders() { | 416 void GrGLSLProgramBuilder::finalizeShaders() { |
416 this->varyingHandler()->finalize(); | 417 this->varyingHandler()->finalize(); |
417 fVS.finalize(kVertex_GrShaderFlag); | 418 fVS.finalize(kVertex_GrShaderFlag); |
418 fFS.finalize(kFragment_GrShaderFlag); | 419 fFS.finalize(kFragment_GrShaderFlag); |
419 | 420 |
420 } | 421 } |
OLD | NEW |