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Side by Side Diff: src/compiler/effect-control-linearizer.h

Issue 2222983002: [turbofan] Also consume number type feedback for abstract equality. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 4 years, 4 months ago
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1 // Copyright 2016 the V8 project authors. All rights reserved. 1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ 5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_
6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ 6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_
7 7
8 #include "src/compiler/common-operator.h" 8 #include "src/compiler/common-operator.h"
9 #include "src/compiler/node.h" 9 #include "src/compiler/node.h"
10 #include "src/compiler/simplified-operator.h" 10 #include "src/compiler/simplified-operator.h"
(...skipping 142 matching lines...) Expand 10 before | Expand all | Expand 10 after
153 ValueEffectControl LowerFloat64RoundDown(Node* node, Node* effect, 153 ValueEffectControl LowerFloat64RoundDown(Node* node, Node* effect,
154 Node* control); 154 Node* control);
155 ValueEffectControl LowerFloat64RoundTruncate(Node* node, Node* effect, 155 ValueEffectControl LowerFloat64RoundTruncate(Node* node, Node* effect,
156 Node* control); 156 Node* control);
157 157
158 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, 158 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect,
159 Node* control); 159 Node* control);
160 ValueEffectControl BuildCheckedFloat64ToInt32(CheckForMinusZeroMode mode, 160 ValueEffectControl BuildCheckedFloat64ToInt32(CheckForMinusZeroMode mode,
161 Node* value, Node* frame_state, 161 Node* value, Node* frame_state,
162 Node* effect, Node* control); 162 Node* effect, Node* control);
163 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64(Node* value, 163 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64(
164 Node* frame_state, 164 CheckTaggedInputMode mode, Node* value, Node* frame_state, Node* effect,
165 Node* effect, 165 Node* control);
166 Node* control);
167 166
168 Node* ChangeInt32ToSmi(Node* value); 167 Node* ChangeInt32ToSmi(Node* value);
169 Node* ChangeUint32ToSmi(Node* value); 168 Node* ChangeUint32ToSmi(Node* value);
170 Node* ChangeInt32ToFloat64(Node* value); 169 Node* ChangeInt32ToFloat64(Node* value);
171 Node* ChangeUint32ToFloat64(Node* value); 170 Node* ChangeUint32ToFloat64(Node* value);
172 Node* ChangeSmiToInt32(Node* value); 171 Node* ChangeSmiToInt32(Node* value);
173 Node* ObjectIsSmi(Node* value); 172 Node* ObjectIsSmi(Node* value);
174 173
175 Node* SmiMaxValueConstant(); 174 Node* SmiMaxValueConstant();
176 Node* SmiShiftBitsConstant(); 175 Node* SmiShiftBitsConstant();
(...skipping 16 matching lines...) Expand all
193 RegionObservability region_observability_ = RegionObservability::kObservable; 192 RegionObservability region_observability_ = RegionObservability::kObservable;
194 193
195 SetOncePointer<Operator const> to_number_operator_; 194 SetOncePointer<Operator const> to_number_operator_;
196 }; 195 };
197 196
198 } // namespace compiler 197 } // namespace compiler
199 } // namespace internal 198 } // namespace internal
200 } // namespace v8 199 } // namespace v8
201 200
202 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ 201 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_
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