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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
| 6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
| 7 | 7 |
| 8 #include "src/compiler/common-operator.h" | 8 #include "src/compiler/common-operator.h" |
| 9 #include "src/compiler/node.h" | 9 #include "src/compiler/node.h" |
| 10 #include "src/compiler/simplified-operator.h" | 10 #include "src/compiler/simplified-operator.h" |
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| 153 ValueEffectControl LowerFloat64RoundDown(Node* node, Node* effect, | 153 ValueEffectControl LowerFloat64RoundDown(Node* node, Node* effect, |
| 154 Node* control); | 154 Node* control); |
| 155 ValueEffectControl LowerFloat64RoundTruncate(Node* node, Node* effect, | 155 ValueEffectControl LowerFloat64RoundTruncate(Node* node, Node* effect, |
| 156 Node* control); | 156 Node* control); |
| 157 | 157 |
| 158 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, | 158 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, |
| 159 Node* control); | 159 Node* control); |
| 160 ValueEffectControl BuildCheckedFloat64ToInt32(CheckForMinusZeroMode mode, | 160 ValueEffectControl BuildCheckedFloat64ToInt32(CheckForMinusZeroMode mode, |
| 161 Node* value, Node* frame_state, | 161 Node* value, Node* frame_state, |
| 162 Node* effect, Node* control); | 162 Node* effect, Node* control); |
| 163 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64(Node* value, | 163 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64( |
| 164 Node* frame_state, | 164 CheckTaggedInputMode mode, Node* value, Node* frame_state, Node* effect, |
| 165 Node* effect, | 165 Node* control); |
| 166 Node* control); | |
| 167 | 166 |
| 168 Node* ChangeInt32ToSmi(Node* value); | 167 Node* ChangeInt32ToSmi(Node* value); |
| 169 Node* ChangeUint32ToSmi(Node* value); | 168 Node* ChangeUint32ToSmi(Node* value); |
| 170 Node* ChangeInt32ToFloat64(Node* value); | 169 Node* ChangeInt32ToFloat64(Node* value); |
| 171 Node* ChangeUint32ToFloat64(Node* value); | 170 Node* ChangeUint32ToFloat64(Node* value); |
| 172 Node* ChangeSmiToInt32(Node* value); | 171 Node* ChangeSmiToInt32(Node* value); |
| 173 Node* ObjectIsSmi(Node* value); | 172 Node* ObjectIsSmi(Node* value); |
| 174 | 173 |
| 175 Node* SmiMaxValueConstant(); | 174 Node* SmiMaxValueConstant(); |
| 176 Node* SmiShiftBitsConstant(); | 175 Node* SmiShiftBitsConstant(); |
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| 193 RegionObservability region_observability_ = RegionObservability::kObservable; | 192 RegionObservability region_observability_ = RegionObservability::kObservable; |
| 194 | 193 |
| 195 SetOncePointer<Operator const> to_number_operator_; | 194 SetOncePointer<Operator const> to_number_operator_; |
| 196 }; | 195 }; |
| 197 | 196 |
| 198 } // namespace compiler | 197 } // namespace compiler |
| 199 } // namespace internal | 198 } // namespace internal |
| 200 } // namespace v8 | 199 } // namespace v8 |
| 201 | 200 |
| 202 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 201 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
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