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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
7 | 7 |
8 #include "src/compiler/common-operator.h" | 8 #include "src/compiler/common-operator.h" |
9 #include "src/compiler/node.h" | 9 #include "src/compiler/node.h" |
10 #include "src/compiler/simplified-operator.h" | 10 #include "src/compiler/simplified-operator.h" |
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153 ValueEffectControl LowerFloat64RoundDown(Node* node, Node* effect, | 153 ValueEffectControl LowerFloat64RoundDown(Node* node, Node* effect, |
154 Node* control); | 154 Node* control); |
155 ValueEffectControl LowerFloat64RoundTruncate(Node* node, Node* effect, | 155 ValueEffectControl LowerFloat64RoundTruncate(Node* node, Node* effect, |
156 Node* control); | 156 Node* control); |
157 | 157 |
158 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, | 158 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, |
159 Node* control); | 159 Node* control); |
160 ValueEffectControl BuildCheckedFloat64ToInt32(CheckForMinusZeroMode mode, | 160 ValueEffectControl BuildCheckedFloat64ToInt32(CheckForMinusZeroMode mode, |
161 Node* value, Node* frame_state, | 161 Node* value, Node* frame_state, |
162 Node* effect, Node* control); | 162 Node* effect, Node* control); |
163 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64(Node* value, | 163 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64( |
164 Node* frame_state, | 164 CheckTaggedInputMode mode, Node* value, Node* frame_state, Node* effect, |
165 Node* effect, | 165 Node* control); |
166 Node* control); | |
167 | 166 |
168 Node* ChangeInt32ToSmi(Node* value); | 167 Node* ChangeInt32ToSmi(Node* value); |
169 Node* ChangeUint32ToSmi(Node* value); | 168 Node* ChangeUint32ToSmi(Node* value); |
170 Node* ChangeInt32ToFloat64(Node* value); | 169 Node* ChangeInt32ToFloat64(Node* value); |
171 Node* ChangeUint32ToFloat64(Node* value); | 170 Node* ChangeUint32ToFloat64(Node* value); |
172 Node* ChangeSmiToInt32(Node* value); | 171 Node* ChangeSmiToInt32(Node* value); |
173 Node* ObjectIsSmi(Node* value); | 172 Node* ObjectIsSmi(Node* value); |
174 | 173 |
175 Node* SmiMaxValueConstant(); | 174 Node* SmiMaxValueConstant(); |
176 Node* SmiShiftBitsConstant(); | 175 Node* SmiShiftBitsConstant(); |
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193 RegionObservability region_observability_ = RegionObservability::kObservable; | 192 RegionObservability region_observability_ = RegionObservability::kObservable; |
194 | 193 |
195 SetOncePointer<Operator const> to_number_operator_; | 194 SetOncePointer<Operator const> to_number_operator_; |
196 }; | 195 }; |
197 | 196 |
198 } // namespace compiler | 197 } // namespace compiler |
199 } // namespace internal | 198 } // namespace internal |
200 } // namespace v8 | 199 } // namespace v8 |
201 | 200 |
202 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 201 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
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