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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
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James Cook
2016/08/05 23:40:36
optional thought: I'm not sure it's worth it to cr
sky
2016/08/06 15:32:46
Ya, I don't particularly like the depth either. OT
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| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ASH_COMMON_WM_IMMERSIVE_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | |
| 6 #define ASH_COMMON_WM_IMMERSIVE_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | |
| 7 | |
| 8 #include "ash/ash_export.h" | |
| 9 | |
| 10 namespace views { | |
| 11 class View; | |
| 12 class Widget; | |
| 13 } | |
| 14 | |
| 15 namespace ash { | |
| 16 | |
| 17 class WmImmersiveFullscreenControllerDelegate; | |
| 18 | |
| 19 // Controller for immersive mode. See ImmersiveFullscreenController for details. | |
| 20 class ASH_EXPORT WmImmersiveFullscreenController { | |
| 21 public: | |
| 22 // The enum is used for an enumerated histogram. New items should be only | |
| 23 // added to the end. | |
| 24 enum WindowType { | |
| 25 WINDOW_TYPE_OTHER, | |
| 26 WINDOW_TYPE_BROWSER, | |
| 27 WINDOW_TYPE_HOSTED_APP, | |
| 28 WINDOW_TYPE_PACKAGED_APP, | |
| 29 WINDOW_TYPE_COUNT | |
| 30 }; | |
| 31 | |
| 32 virtual ~WmImmersiveFullscreenController() {} | |
| 33 | |
| 34 // Initializes the controller. Must be called prior to enabling immersive | |
| 35 // fullscreen via SetEnabled(). |top_container| is used to keep the | |
| 36 // top-of-window views revealed when a child of |top_container| has focus. | |
| 37 // |top_container| does not affect which mouse and touch events keep the | |
| 38 // top-of-window views revealed. | |
| 39 virtual void Init(WmImmersiveFullscreenControllerDelegate* delegate, | |
| 40 views::Widget* widget, | |
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James Cook
2016/08/05 23:40:36
nit: Document or rename this to indicate which wid
sky
2016/08/06 15:32:46
Done.
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| 41 views::View* top_container) = 0; | |
| 42 | |
| 43 // Enables or disables immersive fullscreen. | |
| 44 // |window_type| is the type of window which is put in immersive fullscreen. | |
| 45 // It is only used for histogramming. | |
| 46 virtual void SetEnabled(WindowType window_type, bool enable) = 0; | |
| 47 | |
| 48 // Returns true if in immersive fullscreen. | |
| 49 virtual bool IsEnabled() const = 0; | |
| 50 | |
| 51 // Returns true if in immersive fullscreen and the top-of-window views are | |
| 52 // fully or partially visible. | |
| 53 virtual bool IsRevealed() const = 0; | |
| 54 }; | |
| 55 | |
| 56 } // namespace ash | |
| 57 | |
| 58 #endif // ASH_COMMON_WM_IMMERSIVE_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | |
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