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Side by Side Diff: ash/common/wm_window.h

Issue 2222653002: Moves CustomFrameViewAsh to common (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: merge Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_COMMON_WM_WINDOW_H_ 5 #ifndef ASH_COMMON_WM_WINDOW_H_
6 #define ASH_COMMON_WM_WINDOW_H_ 6 #define ASH_COMMON_WM_WINDOW_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
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36 class View; 36 class View;
37 class Widget; 37 class Widget;
38 } 38 }
39 39
40 namespace ash { 40 namespace ash {
41 41
42 struct ShelfItemDetails; 42 struct ShelfItemDetails;
43 class WmLayoutManager; 43 class WmLayoutManager;
44 class WmRootWindowController; 44 class WmRootWindowController;
45 class WmShell; 45 class WmShell;
46 class WmImmersiveFullscreenController;
46 class WmTransientWindowObserver; 47 class WmTransientWindowObserver;
47 class WmWindowObserver; 48 class WmWindowObserver;
48 enum class WmWindowProperty; 49 enum class WmWindowProperty;
49 50
50 namespace wm { 51 namespace wm {
51 class WindowState; 52 class WindowState;
52 } 53 }
53 54
54 // This class exists as a porting layer to allow ash/wm to work with 55 // This class exists as a porting layer to allow ash/wm to work with
55 // aura::Window or ui::Window. See aura::Window for details on the functions. 56 // aura::Window or ui::Window. See aura::Window for details on the functions.
(...skipping 206 matching lines...) Expand 10 before | Expand all | Expand 10 after
262 virtual void StackChildAbove(WmWindow* child, WmWindow* target) = 0; 263 virtual void StackChildAbove(WmWindow* child, WmWindow* target) = 0;
263 virtual void StackChildBelow(WmWindow* child, WmWindow* target) = 0; 264 virtual void StackChildBelow(WmWindow* child, WmWindow* target) = 0;
264 265
265 virtual Windows GetChildren() = 0; 266 virtual Windows GetChildren() = 0;
266 267
267 // Shows/hides the resize shadow. |component| is the component to show the 268 // Shows/hides the resize shadow. |component| is the component to show the
268 // shadow for (one of the constants in ui/base/hit_test.h). 269 // shadow for (one of the constants in ui/base/hit_test.h).
269 virtual void ShowResizeShadow(int component) = 0; 270 virtual void ShowResizeShadow(int component) = 0;
270 virtual void HideResizeShadow() = 0; 271 virtual void HideResizeShadow() = 0;
271 272
273 // Installs a resize handler on the window that makes it easier to resize
274 // the window. See ResizeHandleWindowTargeter for the specifics.
275 virtual void InstallResizeHandleWindowTargeter(
276 WmImmersiveFullscreenController* immersive_fullscreen_controller) = 0;
277
272 // See description in SetBoundsInScreen(). 278 // See description in SetBoundsInScreen().
273 virtual void SetBoundsInScreenBehaviorForChildren(BoundsInScreenBehavior) = 0; 279 virtual void SetBoundsInScreenBehaviorForChildren(BoundsInScreenBehavior) = 0;
274 280
275 // See description of SnapToPixelBoundaryIfNecessary(). 281 // See description of SnapToPixelBoundaryIfNecessary().
276 virtual void SetSnapsChildrenToPhysicalPixelBoundary() = 0; 282 virtual void SetSnapsChildrenToPhysicalPixelBoundary() = 0;
277 283
278 // If an ancestor has been set to snap children to pixel boundaries, then 284 // If an ancestor has been set to snap children to pixel boundaries, then
279 // snaps the layer associated with this window to the layer associated with 285 // snaps the layer associated with this window to the layer associated with
280 // the ancestor. 286 // the ancestor.
281 virtual void SnapToPixelBoundaryIfNecessary() = 0; 287 virtual void SnapToPixelBoundaryIfNecessary() = 0;
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306 virtual void AddLimitedPreTargetHandler(ui::EventHandler* handler) = 0; 312 virtual void AddLimitedPreTargetHandler(ui::EventHandler* handler) = 0;
307 virtual void RemoveLimitedPreTargetHandler(ui::EventHandler* handler) = 0; 313 virtual void RemoveLimitedPreTargetHandler(ui::EventHandler* handler) = 0;
308 314
309 protected: 315 protected:
310 virtual ~WmWindow() {} 316 virtual ~WmWindow() {}
311 }; 317 };
312 318
313 } // namespace ash 319 } // namespace ash
314 320
315 #endif // ASH_COMMON_WM_WINDOW_H_ 321 #endif // ASH_COMMON_WM_WINDOW_H_
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