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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 2221393004: Include EXT_window_rectangles API (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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455 } 455 }
456 // We only have a use for raster multisample if there is coverage modulation from mixed samples. 456 // We only have a use for raster multisample if there is coverage modulation from mixed samples.
457 if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample")) { 457 if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample")) {
458 GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples); 458 GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples);
459 // This is to guard against platforms that may not support as many sampl es for 459 // This is to guard against platforms that may not support as many sampl es for
460 // glRasterSamples as they do for framebuffers. 460 // glRasterSamples as they do for framebuffers.
461 fMaxStencilSampleCount = SkTMin(fMaxStencilSampleCount, fMaxRasterSample s); 461 fMaxStencilSampleCount = SkTMin(fMaxStencilSampleCount, fMaxRasterSample s);
462 } 462 }
463 fMaxColorSampleCount = fMaxStencilSampleCount; 463 fMaxColorSampleCount = fMaxStencilSampleCount;
464 464
465 if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) {
466 GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangle s);
467 // Protect ourselves against tracking huge amounts of window rectangle s tate.
468 fMaxWindowRectangles = SkTMin(31, fMaxWindowRectangles);
469 }
470
465 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() || 471 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() ||
466 kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() || 472 kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() ||
467 kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { 473 kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) {
468 fUseDrawInsteadOfClear = true; 474 fUseDrawInsteadOfClear = true;
469 } 475 }
470 476
471 if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) { 477 if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) {
472 fUseDrawInsteadOfPartialRenderTargetWrite = true; 478 fUseDrawInsteadOfPartialRenderTargetWrite = true;
473 } 479 }
474 480
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1935 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { 1941 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
1936 if (options.fEnableInstancedRendering) { 1942 if (options.fEnableInstancedRendering) {
1937 fInstancedSupport = gr_instanced::GLInstancedRendering::CheckSupport(*th is); 1943 fInstancedSupport = gr_instanced::GLInstancedRendering::CheckSupport(*th is);
1938 #ifndef SK_BUILD_FOR_MAC 1944 #ifndef SK_BUILD_FOR_MAC
1939 // OS X doesn't seem to write correctly to floating point textures when using 1945 // OS X doesn't seem to write correctly to floating point textures when using
1940 // glDraw*Indirect, regardless of the underlying GPU. 1946 // glDraw*Indirect, regardless of the underlying GPU.
1941 fAvoidInstancedDrawsToFPTargets = true; 1947 fAvoidInstancedDrawsToFPTargets = true;
1942 #endif 1948 #endif
1943 } 1949 }
1944 } 1950 }
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