Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index ceabff8aaa3c69d74399d1b7d302a8c201b7bc25..cd5c8c20a5868e3368a106020dda388bdee3f706 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -1101,6 +1101,9 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient { |
void DoScheduleCALayerInUseQueryCHROMIUM(GLsizei count, |
const GLuint* textures); |
+ void DoFlushMappedBufferRange( |
+ GLenum target, GLintptr offset, GLsizeiptr size); |
+ |
// Creates a Program for the given program. |
Program* CreateProgram(GLuint client_id, GLuint service_id) { |
return program_manager()->CreateProgram(client_id, service_id); |
@@ -16465,13 +16468,13 @@ error::Error GLES2DecoderImpl::HandleMapBufferRange( |
GLbitfield mask = GL_MAP_INVALIDATE_BUFFER_BIT; |
if ((access & mask) == mask) { |
- // TODO(zmo): To be on the safe side, always map |
- // GL_MAP_INVALIDATE_BUFFER_BIT to GL_MAP_INVALIDATE_RANGE_BIT. |
+ // To be on the safe side, always map GL_MAP_INVALIDATE_BUFFER_BIT to |
+ // GL_MAP_INVALIDATE_RANGE_BIT. |
access = (access & ~GL_MAP_INVALIDATE_BUFFER_BIT); |
access = (access | GL_MAP_INVALIDATE_RANGE_BIT); |
} |
- // TODO(zmo): Always filter out GL_MAP_UNSYNCHRONIZED_BIT to get rid of |
- // undefined behaviors. |
+ // Always filter out GL_MAP_UNSYNCHRONIZED_BIT to get rid of undefined |
+ // behaviors. |
mask = GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT; |
if ((access & mask) == mask) { |
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "MapBufferRange", |
@@ -16500,6 +16503,7 @@ error::Error GLES2DecoderImpl::HandleMapBufferRange( |
error::Error GLES2DecoderImpl::HandleUnmapBuffer( |
uint32_t immediate_data_size, const void* cmd_data) { |
+ const char* func_name = "glUnmapBuffer"; |
if (!unsafe_es3_apis_enabled()) { |
return error::kUnknownCommand; |
} |
@@ -16508,19 +16512,18 @@ error::Error GLES2DecoderImpl::HandleUnmapBuffer( |
GLenum target = static_cast<GLenum>(c.target); |
if (!validators_->buffer_target.IsValid(target)) { |
- LOCAL_SET_GL_ERROR_INVALID_ENUM("glMapBufferRange", target, "target"); |
+ LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, target, "target"); |
return error::kNoError; |
} |
Buffer* buffer = buffer_manager()->GetBufferInfoForTarget(&state_, target); |
if (!buffer) { |
- LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "UnmapBuffer", "no buffer bound"); |
+ LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "no buffer bound"); |
return error::kNoError; |
} |
const Buffer::MappedRange* mapped_range = buffer->GetMappedRange(); |
if (!mapped_range) { |
- LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "UnmapBuffer", |
- "buffer is unmapped"); |
+ LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "buffer is unmapped"); |
return error::kNoError; |
} |
if ((mapped_range->access & GL_MAP_WRITE_BIT) == 0 || |
@@ -16553,6 +16556,39 @@ error::Error GLES2DecoderImpl::HandleUnmapBuffer( |
return error::kNoError; |
} |
+void GLES2DecoderImpl::DoFlushMappedBufferRange( |
+ GLenum target, GLintptr offset, GLsizeiptr size) { |
+ const char* func_name = "glFlushMappedBufferRange"; |
+ if (offset < 0) { |
+ LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "offset < 0"); |
+ return; |
+ } |
+ Buffer* buffer = buffer_manager()->GetBufferInfoForTarget(&state_, target); |
+ if (!buffer) { |
+ LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "no buffer bound"); |
+ return; |
+ } |
+ const Buffer::MappedRange* mapped_range = buffer->GetMappedRange(); |
+ if (!mapped_range) { |
+ LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "buffer is unmapped"); |
+ return; |
+ } |
+ if ((mapped_range->access & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) { |
+ LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, |
+ "buffer is mapped without MAP_FLUSH_EXPLICIT_BIT flag"); |
+ return; |
+ } |
+ base::CheckedNumeric<GLsizeiptr> range_size = size; |
+ range_size += offset; |
+ if (!range_size.IsValid() || |
+ range_size.ValueOrDefault(0) > mapped_range->size) { |
+ LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, |
+ "offset + size out-of-bounds"); |
+ return; |
+ } |
+ glFlushMappedBufferRange(target, offset, size); |
piman
2016/08/08 22:55:22
This in itself won't do anything - the client side
|
+} |
+ |
// Note that GL_LOST_CONTEXT is specific to GLES. |
// For desktop GL we have to query the reset status proactively. |
void GLES2DecoderImpl::OnContextLostError() { |