Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| index 85b7df82f8ca9908ac73845b9a4515c343df7495..7b3cdf483a04861674d23dc70579ef8d83a002c2 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| @@ -166,6 +166,18 @@ struct TexSubCoord3D { |
| int depth; |
| }; |
| +// Check if all |ref| bits are set in |bits|. |
| +bool AllBitsSet(GLbitfield bits, GLbitfield ref) { |
| + DCHECK_NE(0u, ref); |
| + return ((bits & ref) == ref); |
| +} |
| + |
| +// Check if any of |ref| bits are set in |bits|. |
| +bool AnyBitsSet(GLbitfield bits, GLbitfield ref) { |
| + DCHECK_NE(0u, ref); |
| + return ((bits & ref) != 0); |
| +} |
| + |
| } // namespace |
| class GLES2DecoderImpl; |
| @@ -1034,6 +1046,9 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient { |
| void DoScheduleCALayerInUseQueryCHROMIUM(GLsizei count, |
| const volatile GLuint* textures); |
| + void DoFlushMappedBufferRange( |
| + GLenum target, GLintptr offset, GLsizeiptr size); |
| + |
| // Creates a Program for the given program. |
| Program* CreateProgram(GLuint client_id, GLuint service_id) { |
| return program_manager()->CreateProgram(client_id, service_id); |
| @@ -16831,37 +16846,10 @@ error::Error GLES2DecoderImpl::HandleMapBufferRange( |
| *result = 0; |
| return error::kInvalidArguments; |
| } |
| - int8_t* mem = |
| - GetSharedMemoryAs<int8_t*>(data_shm_id, data_shm_offset, size); |
| - if (!mem) { |
| - return error::kOutOfBounds; |
| - } |
| - |
| if (!validators_->buffer_target.IsValid(target)) { |
| LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, target, "target"); |
| return error::kNoError; |
| } |
| - |
| - GLbitfield mask = GL_MAP_INVALIDATE_BUFFER_BIT; |
| - if ((access & mask) == mask) { |
| - // TODO(zmo): To be on the safe side, always map |
| - // GL_MAP_INVALIDATE_BUFFER_BIT to GL_MAP_INVALIDATE_RANGE_BIT. |
| - access = (access & ~GL_MAP_INVALIDATE_BUFFER_BIT); |
| - access = (access | GL_MAP_INVALIDATE_RANGE_BIT); |
| - } |
| - // TODO(zmo): Always filter out GL_MAP_UNSYNCHRONIZED_BIT to get rid of |
| - // undefined behaviors. |
| - mask = GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT; |
| - if ((access & mask) == mask) { |
| - LOCAL_SET_GL_ERROR( |
| - GL_INVALID_OPERATION, func_name, "incompatible access bits"); |
| - return error::kNoError; |
| - } |
| - access = (access & ~GL_MAP_UNSYNCHRONIZED_BIT); |
| - if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT && |
| - (access & GL_MAP_INVALIDATE_RANGE_BIT) == 0) { |
| - access = (access | GL_MAP_READ_BIT); |
| - } |
| Buffer* buffer = buffer_manager()->GetBufferInfoForTarget(&state_, target); |
| if (!buffer) { |
| LOCAL_SET_GL_ERROR( |
| @@ -16871,11 +16859,53 @@ error::Error GLES2DecoderImpl::HandleMapBufferRange( |
| if (buffer->GetMappedRange()) { |
| LOCAL_SET_GL_ERROR( |
| GL_INVALID_OPERATION, func_name, "buffer is already mapped"); |
| + return error::kNoError; |
| + } |
| + if (size == 0) { |
|
vmiura
2016/10/04 22:18:52
I think size == 0 should not generate a GL error.
Zhenyao Mo
2016/10/04 22:30:27
This is explicitly required by the spec, ES 3.04,
|
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "size is zero"); |
| + return error::kNoError; |
| } |
| if (!buffer->CheckRange(offset, size)) { |
| LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "invalid range"); |
| return error::kNoError; |
| } |
| + int8_t* mem = |
| + GetSharedMemoryAs<int8_t*>(data_shm_id, data_shm_offset, size); |
| + if (!mem) { |
| + return error::kOutOfBounds; |
| + } |
| + if (!AnyBitsSet(access, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, |
| + "neither MAP_READ_BIT nore MAP_WRITE_BIT is set"); |
| + return error::kNoError; |
| + } |
|
vmiura
2016/10/04 22:18:52
Could you add check for "GL_INVALID_VALUE is gener
Zhenyao Mo
2016/10/04 22:30:27
Done.
|
| + if (AllBitsSet(access, GL_MAP_READ_BIT) && |
| + AnyBitsSet(access, (GL_MAP_INVALIDATE_RANGE_BIT | |
| + GL_MAP_INVALIDATE_BUFFER_BIT | |
| + GL_MAP_UNSYNCHRONIZED_BIT))) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, |
| + "Incompatible access bits with MAP_READ_BIT"); |
| + return error::kNoError; |
| + } |
| + if (AllBitsSet(access, GL_MAP_FLUSH_EXPLICIT_BIT) && |
| + !AllBitsSet(access, GL_MAP_WRITE_BIT)) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, |
| + "MAP_FLUSH_EXPLICIT_BIT set without MAP_WRITE_BIT"); |
| + return error::kNoError; |
| + } |
| + if (AllBitsSet(access, GL_MAP_INVALIDATE_BUFFER_BIT)) { |
| + // To be on the safe side, always map GL_MAP_INVALIDATE_BUFFER_BIT to |
| + // GL_MAP_INVALIDATE_RANGE_BIT. |
| + access = (access & ~GL_MAP_INVALIDATE_BUFFER_BIT); |
| + access = (access | GL_MAP_INVALIDATE_RANGE_BIT); |
| + } |
| + // Always filter out GL_MAP_UNSYNCHRONIZED_BIT to get rid of undefined |
| + // behaviors. |
| + access = (access & ~GL_MAP_UNSYNCHRONIZED_BIT); |
| + if (AllBitsSet(access, GL_MAP_WRITE_BIT) && |
| + !AllBitsSet(access, GL_MAP_INVALIDATE_RANGE_BIT)) { |
| + access = (access | GL_MAP_READ_BIT); |
| + } |
| void* ptr = glMapBufferRange(target, offset, size, access); |
| if (ptr == nullptr) { |
| return error::kNoError; |
| @@ -16891,41 +16921,38 @@ error::Error GLES2DecoderImpl::HandleMapBufferRange( |
| } |
| error::Error GLES2DecoderImpl::HandleUnmapBuffer( |
| - uint32_t immediate_data_size, |
| - const volatile void* cmd_data) { |
| + uint32_t immediate_data_size, const volatile void* cmd_data) { |
| if (!unsafe_es3_apis_enabled()) { |
| return error::kUnknownCommand; |
| } |
| + const char* func_name = "glUnmapBuffer"; |
| + |
| const volatile gles2::cmds::UnmapBuffer& c = |
| *static_cast<const volatile gles2::cmds::UnmapBuffer*>(cmd_data); |
| GLenum target = static_cast<GLenum>(c.target); |
| if (!validators_->buffer_target.IsValid(target)) { |
| - LOCAL_SET_GL_ERROR_INVALID_ENUM("glMapBufferRange", target, "target"); |
| + LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, target, "target"); |
| return error::kNoError; |
| } |
| Buffer* buffer = buffer_manager()->GetBufferInfoForTarget(&state_, target); |
| if (!buffer) { |
| - LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "UnmapBuffer", "no buffer bound"); |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "no buffer bound"); |
| return error::kNoError; |
| } |
| const Buffer::MappedRange* mapped_range = buffer->GetMappedRange(); |
| if (!mapped_range) { |
| - LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "UnmapBuffer", |
| - "buffer is unmapped"); |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "buffer is unmapped"); |
| return error::kNoError; |
| } |
| - if ((mapped_range->access & GL_MAP_WRITE_BIT) == 0 || |
| - (mapped_range->access & GL_MAP_FLUSH_EXPLICIT_BIT) == |
| - GL_MAP_FLUSH_EXPLICIT_BIT) { |
| + if (!AllBitsSet(mapped_range->access, GL_MAP_WRITE_BIT) || |
| + AllBitsSet(mapped_range->access, GL_MAP_FLUSH_EXPLICIT_BIT)) { |
| // If we don't need to write back, or explict flush is required, no copying |
| // back is needed. |
| } else { |
| void* mem = mapped_range->GetShmPointer(); |
| - if (!mem) { |
| - return error::kOutOfBounds; |
| - } |
| + DCHECK(mem); |
| DCHECK(mapped_range->pointer); |
| memcpy(mapped_range->pointer, mem, mapped_range->size); |
| if (buffer->shadowed()) { |
| @@ -16942,7 +16969,7 @@ error::Error GLES2DecoderImpl::HandleUnmapBuffer( |
| // TODO(zmo): We could redo the map / copy data / unmap to recover, but |
| // the second unmap could still return GL_FALSE. For now, we simply lose |
| // the contexts in the share group. |
| - LOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE"; |
| + LOG(ERROR) << func_name << " unexpectedly returned GL_FALSE"; |
| // Need to lose current context before broadcasting! |
| MarkContextLost(error::kGuilty); |
| group_->LoseContexts(error::kInnocent); |
| @@ -16951,6 +16978,50 @@ error::Error GLES2DecoderImpl::HandleUnmapBuffer( |
| return error::kNoError; |
| } |
| +void GLES2DecoderImpl::DoFlushMappedBufferRange( |
| + GLenum target, GLintptr offset, GLsizeiptr size) { |
| + const char* func_name = "glFlushMappedBufferRange"; |
| + // |size| is validated in HandleFlushMappedBufferRange(). |
| + if (offset < 0) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "offset < 0"); |
| + return; |
| + } |
| + Buffer* buffer = buffer_manager()->GetBufferInfoForTarget(&state_, target); |
| + if (!buffer) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "no buffer bound"); |
| + return; |
| + } |
| + const Buffer::MappedRange* mapped_range = buffer->GetMappedRange(); |
| + if (!mapped_range) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "buffer is unmapped"); |
| + return; |
| + } |
| + if (!AllBitsSet(mapped_range->access, GL_MAP_FLUSH_EXPLICIT_BIT)) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, |
| + "buffer is mapped without MAP_FLUSH_EXPLICIT_BIT flag"); |
| + return; |
| + } |
| + base::CheckedNumeric<int32_t> range_size = size; |
| + range_size += offset; |
| + if (!range_size.IsValid() || |
| + range_size.ValueOrDefault(0) > mapped_range->size) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, |
| + "offset + size out of bounds"); |
| + return; |
| + } |
| + char* client_data = reinterpret_cast<char*>(mapped_range->GetShmPointer()); |
| + DCHECK(client_data); |
| + char* gpu_data = reinterpret_cast<char*>(mapped_range->pointer); |
| + DCHECK(gpu_data); |
| + memcpy(gpu_data + offset, client_data + offset, size); |
| + if (buffer->shadowed()) { |
| + bool success = buffer->SetRange( |
| + mapped_range->offset + offset, size, client_data + offset); |
| + DCHECK(success); |
| + } |
| + glFlushMappedBufferRange(target, offset, size); |
| +} |
| + |
| // Note that GL_LOST_CONTEXT is specific to GLES. |
| // For desktop GL we have to query the reset status proactively. |
| void GLES2DecoderImpl::OnContextLostError() { |