| Index: src/core/SkScan_AAAPath.cpp
|
| diff --git a/src/core/SkScan_AAAPath.cpp b/src/core/SkScan_AAAPath.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..37de2ca51650b171f55bd4d3889c460aef47cbb4
|
| --- /dev/null
|
| +++ b/src/core/SkScan_AAAPath.cpp
|
| @@ -0,0 +1,879 @@
|
| +/*
|
| + * Copyright 2016 The Android Open Source Project
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkAntiRun.h"
|
| +#include "SkBlitter.h"
|
| +#include "SkEdge.h"
|
| +#include "SkEdgeBuilder.h"
|
| +#include "SkGeometry.h"
|
| +#include "SkPath.h"
|
| +#include "SkQuadClipper.h"
|
| +#include "SkRasterClip.h"
|
| +#include "SkRegion.h"
|
| +#include "SkScan.h"
|
| +#include "SkScanPriv.h"
|
| +#include "SkTemplates.h"
|
| +#include "SkTSort.h"
|
| +#include "SkUtils.h"
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +/*
|
| +
|
| +The following is a high-level overview of our analytic anti-aliasing
|
| +algorithm. We consider a path as a collection of line segments, as
|
| +quadratic/cubic curves are converted to small line segments. Without loss of
|
| +generality, let's assume that the draw region is [0, W] x [0, H].
|
| +
|
| +Our algorithm is based on horizontal scan lines (y = c_i) as the previous
|
| +sampling-based algorithm did. However, our algorithm uses non-equal-spaced
|
| +scan lines, while the previous method always uses equal-spaced scan lines,
|
| +such as (y = 1/2 + 0, 1/2 + 1, 1/2 + 2, ...) in the previous non-AA algorithm,
|
| +and (y = 1/8 + 1/4, 1/8 + 2/4, 1/8 + 3/4, ...) in the previous
|
| +16-supersampling AA algorithm.
|
| +
|
| +Our algorithm contains scan lines y = c_i for c_i that is either:
|
| +
|
| +1. an integer between [0, H]
|
| +
|
| +2. the y value of a line segment endpoint
|
| +
|
| +3. the y value of an intersection of two line segments
|
| +
|
| +For two consecutive scan lines y = c_i, y = c_{i+1}, we analytically computes
|
| +the coverage of this horizontal strip of our path on each pixel. This can be
|
| +done very efficiently because the strip of our path now only consists of
|
| +trapezoids whose top and bottom edges are y = c_i, y = c_{i+1} (this includes
|
| +rectangles and triangles as special cases).
|
| +
|
| +We now describe how the coverage of single pixel is computed against such a
|
| +trapezoid. That coverage is essentially the intersection area of a rectangle
|
| +(e.g., [0, 1] x [c_i, c_{i+1}]) and our trapezoid. However, that intersection
|
| +could be complicated, as shown in the example region A below:
|
| +
|
| ++-----------\----+
|
| +| \ C|
|
| +| \ |
|
| +\ \ |
|
| +|\ A \|
|
| +| \ \
|
| +| \ |
|
| +| B \ |
|
| ++----\-----------+
|
| +
|
| +However, we don't have to compute the area of A directly. Instead, we can
|
| +compute the excluded area, which are B and C, quite easily, because they're
|
| +just triangles. In fact, we can prove that an excluded region (take B as an
|
| +example) is either itself a simple trapezoid (including rectangles, triangles,
|
| +and empty regions), or its opposite (the opposite of B is A + C) is a simple
|
| +trapezoid. In any case, we can compute its area efficiently.
|
| +
|
| +In summary, our algorithm has a higher quality because it generates ground-
|
| +truth coverages analytically. It is also faster because it has much fewer
|
| +unnessasary horizontal scan lines. For example, given a triangle path, the
|
| +number of scan lines in our algorithm is only about 3 + H while the
|
| +16-supersampling algorithm has about 4H scan lines.
|
| +
|
| +*/
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +class AdditiveBlitter : public SkBlitter {
|
| +public:
|
| + AdditiveBlitter(SkBlitter* realBlitter, const SkIRect& ir, const SkRegion& clip,
|
| + bool isInverse);
|
| + ~AdditiveBlitter();
|
| +
|
| + SkBlitter* getRealBlitter();
|
| +
|
| + void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
|
| + void blitAntiH(int x, int y, const SkAlpha alpha);
|
| + void blitAntiH(int x, int y, int width, const SkAlpha alpha);
|
| +
|
| + void blitV(int x, int y, int height, SkAlpha alpha) override {
|
| + SkDEBUGFAIL("Please call real blitter's blitV instead.");
|
| + }
|
| +
|
| + void blitH(int x, int y, int width) override {
|
| + SkDEBUGFAIL("Please call real blitter's blitH instead.");
|
| + }
|
| +
|
| + void blitRect(int x, int y, int width, int height) override {
|
| + SkDEBUGFAIL("Please call real blitter's blitRect instead.");
|
| + }
|
| +
|
| + void blitAntiRect(int x, int y, int width, int height,
|
| + SkAlpha leftAlpha, SkAlpha rightAlpha) override {
|
| + SkDEBUGFAIL("Please call real blitter's blitAntiRect instead.");
|
| + }
|
| +
|
| + int getWidth();
|
| +
|
| +private:
|
| + SkBlitter* fRealBlitter;
|
| +
|
| + /// Current y coordinate
|
| + int fCurrY;
|
| + /// Widest row of region to be blitted
|
| + int fWidth;
|
| + /// Leftmost x coordinate in any row
|
| + int fLeft;
|
| + /// Initial y coordinate (top of bounds).
|
| + int fTop;
|
| +
|
| + // The next three variables are used to track a circular buffer that
|
| + // contains the values used in SkAlphaRuns. These variables should only
|
| + // ever be updated in advanceRuns(), and fRuns should always point to
|
| + // a valid SkAlphaRuns...
|
| + int fRunsToBuffer;
|
| + void* fRunsBuffer;
|
| + int fCurrentRun;
|
| + SkAlphaRuns fRuns;
|
| +
|
| + int fOffsetX;
|
| +
|
| + inline bool check(int x, int width) {
|
| + #ifdef SK_DEBUG
|
| + if (x < 0 || x + width > fWidth) {
|
| + SkDebugf("Ignore x = %d, width = %d\n", x, width);
|
| + }
|
| + #endif
|
| + return (x >= 0 && x + width <= fWidth);
|
| + }
|
| +
|
| + // extra one to store the zero at the end
|
| + inline int getRunsSz() const { return (fWidth + 1 + (fWidth + 2)/2) * sizeof(int16_t); }
|
| +
|
| + // This function updates the fRuns variable to point to the next buffer space
|
| + // with adequate storage for a SkAlphaRuns. It mostly just advances fCurrentRun
|
| + // and resets fRuns to point to an empty scanline.
|
| + inline void advanceRuns() {
|
| + const size_t kRunsSz = this->getRunsSz();
|
| + fCurrentRun = (fCurrentRun + 1) % fRunsToBuffer;
|
| + fRuns.fRuns = reinterpret_cast<int16_t*>(
|
| + reinterpret_cast<uint8_t*>(fRunsBuffer) + fCurrentRun * kRunsSz);
|
| + fRuns.fAlpha = reinterpret_cast<SkAlpha*>(fRuns.fRuns + fWidth + 1);
|
| + fRuns.reset(fWidth);
|
| + }
|
| +
|
| + inline SkAlpha snapAlpha(SkAlpha alpha) {
|
| + return alpha > 247 ? 0xFF : alpha < 8 ? 0 : alpha;
|
| + }
|
| +
|
| + inline void flush() {
|
| + if (fCurrY >= fTop) {
|
| + SkASSERT(fCurrentRun < fRunsToBuffer);
|
| + for (int x = 0; fRuns.fRuns[x]; x += fRuns.fRuns[x]) {
|
| + // It seems that blitting 255 or 0 is much faster than blitting 254 or 1
|
| + fRuns.fAlpha[x] = snapAlpha(fRuns.fAlpha[x]);
|
| + }
|
| + if (!fRuns.empty()) {
|
| + // SkDEBUGCODE(fRuns.dump();)
|
| + fRealBlitter->blitAntiH(fLeft, fCurrY, fRuns.fAlpha, fRuns.fRuns);
|
| + this->advanceRuns();
|
| + fOffsetX = 0;
|
| + }
|
| + fCurrY = fTop - 1;
|
| + }
|
| + }
|
| +
|
| + inline void checkY(int y) {
|
| + if (y != fCurrY) {
|
| + this->flush();
|
| + fCurrY = y;
|
| + }
|
| + }
|
| +};
|
| +
|
| +AdditiveBlitter::AdditiveBlitter(SkBlitter* realBlitter, const SkIRect& ir, const SkRegion& clip,
|
| + bool isInverse) {
|
| + fRealBlitter = realBlitter;
|
| +
|
| + SkIRect sectBounds;
|
| + if (isInverse) {
|
| + // We use the clip bounds instead of the ir, since we may be asked to
|
| + //draw outside of the rect when we're a inverse filltype
|
| + sectBounds = clip.getBounds();
|
| + } else {
|
| + if (!sectBounds.intersect(ir, clip.getBounds())) {
|
| + sectBounds.setEmpty();
|
| + }
|
| + }
|
| +
|
| + const int left = sectBounds.left();
|
| + const int right = sectBounds.right();
|
| +
|
| + fLeft = left;
|
| + fWidth = right - left;
|
| + fTop = sectBounds.top();
|
| + fCurrY = fTop - 1;
|
| +
|
| + fRunsToBuffer = realBlitter->requestRowsPreserved();
|
| + fRunsBuffer = realBlitter->allocBlitMemory(fRunsToBuffer * this->getRunsSz());
|
| + fCurrentRun = -1;
|
| +
|
| + this->advanceRuns();
|
| +
|
| + fOffsetX = 0;
|
| +}
|
| +
|
| +AdditiveBlitter::~AdditiveBlitter() {
|
| + this->flush();
|
| +}
|
| +
|
| +SkBlitter* AdditiveBlitter::getRealBlitter() {
|
| + return fRealBlitter;
|
| +}
|
| +
|
| +void AdditiveBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) {
|
| + checkY(y);
|
| + x -= fLeft;
|
| +
|
| + if (x < fOffsetX) {
|
| + fOffsetX = 0;
|
| + }
|
| +
|
| + for (int i=0; runs[i]; i += runs[i]) {
|
| + if (check(x, runs[i])) {
|
| + fOffsetX = fRuns.add(x, 0, runs[i], 0, antialias[i], fOffsetX);
|
| + }
|
| + x += runs[i];
|
| + }
|
| +}
|
| +
|
| +void AdditiveBlitter::blitAntiH(int x, int y, const SkAlpha alpha) {
|
| + checkY(y);
|
| + x -= fLeft;
|
| +
|
| + if (x < fOffsetX) {
|
| + fOffsetX = 0;
|
| + }
|
| +
|
| + if (check(x, 1)) {
|
| + fOffsetX = fRuns.add(x, 0, 1, 0, alpha, fOffsetX);
|
| + }
|
| +}
|
| +
|
| +void AdditiveBlitter::blitAntiH(int x, int y, int width, const SkAlpha alpha) {
|
| + checkY(y);
|
| + x -= fLeft;
|
| +
|
| + if (x < fOffsetX) {
|
| + fOffsetX = 0;
|
| + }
|
| +
|
| + if (check(x, width)) {
|
| + fOffsetX = fRuns.add(x, 0, width, 0, alpha, fOffsetX);
|
| + }
|
| +}
|
| +
|
| +int AdditiveBlitter::getWidth() { return fWidth; }
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +// Return the alpha of a trapezoid whose height is 1
|
| +inline SkAlpha trapezoidToAlpha(SkFixed l1, SkFixed l2) {
|
| + SkASSERT(l1 >= 0 && l2 >= 0);
|
| + return ((l1 + l2) >> 9);
|
| +}
|
| +
|
| +// Return the alpha of a right-angle triangle whose two right-angle edges are l1, l2
|
| +inline SkAlpha triangleToAlpha(SkFixed l1, SkFixed l2) {
|
| + SkASSERT(l1 >= 0 && l2 >= 0);
|
| + // Since l1, l2 <= SK_Fixed1, we should be able to become more accurate in multiplication
|
| + return SkFixedMul_lowprec(l1, l2) >> 9;
|
| +}
|
| +
|
| +inline SkAlpha getPartialAlpha(SkAlpha alpha, SkFixed partialHeight) {
|
| + return (alpha * partialHeight) >> 16;
|
| +}
|
| +
|
| +// Suppose that line (l1, y)-(r1, y+1) intersects with (l2, y)-(r2, y+1),
|
| +// approximate (very coarsely) the x coordinate of the intersection.
|
| +inline SkFixed approximateIntersection(SkFixed l1, SkFixed r1, SkFixed l2, SkFixed r2) {
|
| + if (l1 > r1) { SkTSwap(l1, r1); }
|
| + if (l2 > r2) { SkTSwap(l2, r2); }
|
| + return (SkTMax(l1, l2) + SkTMin(r1, r2)) >> 1;
|
| +}
|
| +
|
| +inline void computeAlphaAboveLine(SkAlpha* alphas, SkFixed l, SkFixed r, SkFixed dY, SkFixed rowHeight) {
|
| + SkASSERT(l <= r);
|
| + SkASSERT(l >> 16 == 0);
|
| + int R = SkFixedCeilToInt(r);
|
| + if (R == 0) {
|
| + return;
|
| + } else if (R == 1) {
|
| + alphas[0] = getPartialAlpha(((R << 17) - l - r) >> 9, rowHeight);
|
| + } else {
|
| + SkFixed first = SK_Fixed1 - l;
|
| + SkFixed last = r - ((R - 1) << 16);
|
| + SkFixed alpha16 = SkFixedMul_lowprec(first, SkFixedMul_lowprec(first, dY)) >> 1;
|
| + for (int i = 0; i < R - 1; i++) {
|
| + alphas[i] = alpha16 >> 8;
|
| + alpha16 += dY;
|
| + }
|
| + alphas[R - 1] = getPartialAlpha(0xFF, rowHeight) - triangleToAlpha(last, SkFixedMul_lowprec(last, dY));
|
| + }
|
| +}
|
| +
|
| +inline void computeAlphaBelowLine(SkAlpha* alphas, SkFixed l, SkFixed r, SkFixed dY, SkFixed rowHeight) {
|
| + SkASSERT(l <= r);
|
| + SkASSERT(l >> 16 == 0);
|
| + int R = SkFixedCeilToInt(r);
|
| + if (R == 0) {
|
| + return;
|
| + } else if (R == 1) {
|
| + alphas[0] = getPartialAlpha(trapezoidToAlpha(l, r), rowHeight);
|
| + } else {
|
| + SkFixed first = SK_Fixed1 - l;
|
| + SkFixed last = r - ((R - 1) << 16);
|
| + SkFixed alpha16 = SkFixedMul_lowprec(last, SkFixedMul_lowprec(last, dY)) >> 1;
|
| + for (int i = R - 1; i > 0; i--) {
|
| + alphas[i] = alpha16 >> 8;
|
| + alpha16 += dY;
|
| + }
|
| + alphas[0] = getPartialAlpha(0xFF, rowHeight) - triangleToAlpha(first, SkFixedMul_lowprec(first, dY));
|
| + }
|
| +}
|
| +
|
| +// Blit antialiasing trapzoid (ul, y), (ur, y), (ll, y + rowHeight), (lr, y + rowHeight)
|
| +// ul = upper left, ur = upper rite, ll = lower left, lr = lower rite
|
| +// When rowHeight < SK_Fixed1, blit the partial row with that partial height.
|
| +// lDY is the dY for the left edge (ul, y) - (ll, y + rowHeight),
|
| +// and rDY is the dY for the right edge.
|
| +//
|
| +// NOTE! To increase performance, we use real blitter (without additive alphas)
|
| +// if rowHeight = SK_Fixed1. Therefore, we'll lose information if there are
|
| +// many thin vertical strips within the same pixel.
|
| +void blit_aaa_trapzoid_row(AdditiveBlitter* blitter, int y,
|
| + SkFixed ul, SkFixed ur, SkFixed ll, SkFixed lr,
|
| + SkFixed lDY, SkFixed rDY,
|
| + SkFixed rowHeight) {
|
| + SkASSERT(lDY >= 0 && rDY >= 0); // We should only send in the absolte value
|
| +
|
| + if (ul > ur) {
|
| +#ifdef SK_DEBUG
|
| + SkDebugf("ul = %f > ur = %f!\n", SkFixedToFloat(ul), SkFixedToFloat(ur));
|
| +#endif
|
| + return;
|
| + }
|
| +
|
| + // Edge crosses. Approximate it. This should only happend due to precision limit,
|
| + // so the approximation could be very coarse.
|
| + if (ll > lr) {
|
| +#ifdef SK_DEBUG
|
| + SkDebugf("approximate intersection: %d %f %f\n", y,
|
| + SkFixedToFloat(ll), SkFixedToFloat(lr));
|
| +#endif
|
| + ll = lr = approximateIntersection(ul, ll, ur, lr);
|
| + }
|
| +
|
| + if (ul == ur && ll == lr) {
|
| + return; // empty trapzoid
|
| + }
|
| +
|
| + bool isFullRow = rowHeight == SK_Fixed1;
|
| + SkAlpha fullAlpha = getPartialAlpha(0xFF, rowHeight);
|
| +
|
| + SkFixed joinLeft = SkFixedCeilToFixed(SkTMax(ul, ll));
|
| + SkFixed joinRite = SkFixedFloorToFixed(SkTMin(ur, lr));
|
| + if (joinLeft < joinRite) {
|
| + // There's a strip from joinLeft to joinRite that we can blit at once
|
| + blit_aaa_trapzoid_row(blitter, y, ul, joinLeft, ll, joinLeft, lDY, SK_MaxS32, rowHeight);
|
| + if (isFullRow) {
|
| + blitter->getRealBlitter()->blitH(joinLeft >> 16, y, (joinRite - joinLeft) >> 16);
|
| + } else {
|
| + blitter->blitAntiH(joinLeft >> 16, y, (joinRite - joinLeft) >> 16, fullAlpha);
|
| + }
|
| + blit_aaa_trapzoid_row(blitter, y, joinRite, ur, joinRite, lr, SK_MaxS32, rDY, rowHeight);
|
| + return;
|
| + }
|
| +
|
| + SkFixed left = SkTMin(ul, ll), rite = SkTMax(ur, lr);
|
| + int L = SkFixedFloorToInt(left), R = SkFixedCeilToInt(rite);
|
| + int len = R - L;
|
| +
|
| + #ifdef SK_DEBUG
|
| + // SkDebugf("y = %d, len = %d\n", y, len);
|
| + #endif
|
| +
|
| + if (len == 1) { // Most of the time, len is 1 so we accelerate it
|
| + SkAlpha alpha = trapezoidToAlpha(ur - ul, lr - ll);
|
| + if (isFullRow) {
|
| + blitter->getRealBlitter()->blitV(L, y, 1, alpha);
|
| + } else {
|
| + blitter->blitAntiH(L, y, getPartialAlpha(alpha, rowHeight));
|
| + }
|
| + return;
|
| + }
|
| +
|
| + SkAutoSMalloc<1024> storage((len + 1) * (sizeof(SkAlpha) * 2 + sizeof(int16_t)));
|
| + SkAlpha* alphas = (SkAlpha*)storage.get();
|
| + SkAlpha* tempAlphas = alphas + len + 1;
|
| + int16_t* runs = (int16_t*)(alphas + (len + 1) * 2);
|
| +
|
| + // We're going to use the left line ul-ll and the rite line ur-lr
|
| + // to exclude the area that's not covered by the path.
|
| + // Swapping (ul, ll) or (ur, lr) won't affect that exclusion
|
| + // so we'll do that for simplicity.
|
| + if (ul > ll) { SkTSwap(ul, ll); }
|
| + if (ur > lr) { SkTSwap(ur, lr); }
|
| +
|
| + for (int i = 0; i < len; i++) {
|
| + runs[i] = 1;
|
| + alphas[i] = fullAlpha;
|
| + }
|
| + runs[len] = 0;
|
| +
|
| + if (ul == ll && ll == L << 16) { // the left edge is vertical integer
|
| + computeAlphaBelowLine(alphas, ur - (L << 16), lr - (L << 16), rDY, rowHeight);
|
| + } else if (ur == lr && lr == R << 16) { // the right edge is vertical integer
|
| + computeAlphaAboveLine(alphas, ul - (L << 16), ll - (L << 16), lDY, rowHeight);
|
| + } else {
|
| + int uL = SkFixedFloorToInt(ul);
|
| + int lL = SkFixedCeilToInt(ll);
|
| + computeAlphaBelowLine(tempAlphas + uL - L, ul - (uL << 16), ll - (uL << 16),
|
| + lDY, rowHeight);
|
| + for (int i = uL; i < lL; i++) {
|
| + if (alphas[i - L] > tempAlphas[i - L]) {
|
| + alphas[i - L] -= tempAlphas[i - L];
|
| + } else {
|
| + alphas[i - L] = 0;
|
| + }
|
| + }
|
| +
|
| + int uR = SkFixedFloorToInt(ur);
|
| + int lR = SkFixedCeilToInt(lr);
|
| + computeAlphaAboveLine(tempAlphas + uR - L, ur - (uR << 16), lr - (uR << 16),
|
| + rDY, rowHeight);
|
| + for (int i = uR; i < lR; i++) {
|
| + if (alphas[i - L] > tempAlphas[i - L]) {
|
| + alphas[i - L] -= tempAlphas[i - L];
|
| + } else {
|
| + alphas[i - L] = 0;
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (isFullRow) {
|
| + blitter->getRealBlitter()->blitAntiH(L, y, alphas, runs);
|
| + } else {
|
| + blitter->blitAntiH(L, y, alphas, runs);
|
| + }
|
| +}
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +static bool operator<(const SkAnalyticEdge& a, const SkAnalyticEdge& b) {
|
| + int valuea = a.fUpperY;
|
| + int valueb = b.fUpperY;
|
| +
|
| + if (valuea == valueb) {
|
| + valuea = a.fX;
|
| + valueb = b.fX;
|
| + }
|
| +
|
| + if (valuea == valueb) {
|
| + valuea = a.fDX;
|
| + valueb = b.fDX;
|
| + }
|
| +
|
| + return valuea < valueb;
|
| +}
|
| +
|
| +static SkAnalyticEdge* sort_edges(SkAnalyticEdge* list[], int count, SkAnalyticEdge** last) {
|
| + SkTQSort(list, list + count - 1);
|
| +
|
| + // now make the edges linked in sorted order
|
| + for (int i = 1; i < count; i++) {
|
| + list[i - 1]->fNext = list[i];
|
| + list[i]->fPrev = list[i - 1];
|
| + }
|
| +
|
| + *last = list[count - 1];
|
| + return list[0];
|
| +}
|
| +
|
| +#ifdef SK_DEBUG
|
| + static void validate_sort(const SkAnalyticEdge* edge) {
|
| + SkFixed y = SkIntToFixed(-32768);
|
| +
|
| + while (edge->fUpperY != SK_MaxS32) {
|
| + edge->validate();
|
| + SkASSERT(y <= edge->fUpperY);
|
| +
|
| + y = edge->fUpperY;
|
| + edge = (SkAnalyticEdge*)edge->fNext;
|
| + }
|
| + }
|
| +#else
|
| + #define validate_sort(edge)
|
| +#endif
|
| +
|
| +// return true if we're done with this edge
|
| +static bool update_edge(SkAnalyticEdge* edge, SkFixed last_y) {
|
| + if (last_y >= edge->fLowerY) {
|
| + if (edge->fCurveCount < 0) {
|
| + if (static_cast<SkAnalyticCubicEdge*>(edge)->updateCubic()) {
|
| + return false;
|
| + }
|
| + } else if (edge->fCurveCount > 0) {
|
| + if (static_cast<SkAnalyticQuadraticEdge*>(edge)->updateQuadratic()) {
|
| + return false;
|
| + }
|
| + }
|
| + return true;
|
| + }
|
| + SkASSERT(false);
|
| + return false;
|
| +}
|
| +
|
| +void aaa_walk_convex_edges(SkAnalyticEdge* prevHead, AdditiveBlitter* blitter,
|
| + int start_y, int stop_y) {
|
| + validate_sort((SkAnalyticEdge*)prevHead->fNext);
|
| +
|
| + SkAnalyticEdge* leftE = (SkAnalyticEdge*) prevHead->fNext;
|
| + SkAnalyticEdge* riteE = (SkAnalyticEdge*) leftE->fNext;
|
| + SkAnalyticEdge* currE = (SkAnalyticEdge*) riteE->fNext;
|
| +
|
| + SkFixed y = SkTMax(leftE->fUpperY, riteE->fUpperY);
|
| + int local_top = SkFixedFloorToInt(y);
|
| + SkASSERT(local_top >= start_y);
|
| +
|
| + #ifdef SK_DEBUG
|
| + int frac_y_cnt = 0;
|
| + int total_y_cnt = 0;
|
| + #endif
|
| +
|
| + for (;;) {
|
| + SkASSERT(SkFixedFloorToInt(leftE->fUpperY) <= stop_y);
|
| + SkASSERT(SkFixedFloorToInt(riteE->fUpperY) <= stop_y);
|
| +
|
| + if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
|
| + leftE->fDX > riteE->fDX)) {
|
| + SkTSwap(leftE, riteE);
|
| + }
|
| +
|
| + SkFixed local_bot_fixed = SkMin32(leftE->fLowerY, riteE->fLowerY);
|
| + local_bot_fixed = SkMin32(local_bot_fixed, SkIntToFixed(stop_y + 1));
|
| +
|
| + SkFixed left = leftE->fX;
|
| + SkFixed dLeft = leftE->fDX;
|
| + SkFixed rite = riteE->fX;
|
| + SkFixed dRite = riteE->fDX;
|
| + // x may be out of range without snapping due to precision limit
|
| + SkFixed snappedLeft = SkAnalyticEdge::snapX(left);
|
| + SkFixed snappedRite = SkAnalyticEdge::snapX(rite);
|
| + if (0 == (dLeft | dRite)) {
|
| + int fullLeft = SkFixedCeilToInt(snappedLeft);
|
| + int fullRite = SkFixedFloorToInt(snappedRite);
|
| + SkFixed partialLeft = SkIntToFixed(fullLeft) - snappedLeft;
|
| + SkFixed partialRite = snappedRite - SkIntToFixed(fullRite);
|
| + int fullTop = SkFixedCeilToInt(y);
|
| + int fullBot = SkFixedFloorToInt(local_bot_fixed);
|
| + SkFixed partialTop = SkIntToFixed(fullTop) - y;
|
| + SkFixed partialBot = local_bot_fixed - SkIntToFixed(fullBot);
|
| +
|
| + if (fullRite >= fullLeft) {
|
| + // Blit all full-height rows from fullTop to fullBot
|
| + blitter->getRealBlitter()->blitAntiRect(fullLeft - 1, fullTop, fullRite - fullLeft,
|
| + fullBot - fullTop,
|
| + partialLeft >> 8, partialRite >> 8);
|
| +
|
| + if (partialTop > 0) { // blit first partial row
|
| + if (partialLeft > 0) {
|
| + blitter->blitAntiH(fullLeft - 1, fullTop - 1,
|
| + SkFixedMul_lowprec(partialTop, partialLeft) >> 8);
|
| + }
|
| + if (partialRite > 0) {
|
| + blitter->blitAntiH(fullRite, fullTop - 1,
|
| + SkFixedMul_lowprec(partialTop, partialRite) >> 8);
|
| + }
|
| + blitter->blitAntiH(fullLeft, fullTop - 1, fullRite - fullLeft, partialTop >> 8);
|
| + }
|
| +
|
| + if (partialBot > 0) { // blit last partial row
|
| + if (partialLeft > 0) {
|
| + blitter->blitAntiH(fullLeft - 1, fullBot,
|
| + SkFixedMul_lowprec(partialBot, partialLeft) >> 8);
|
| + }
|
| + if (partialRite > 0) {
|
| + blitter->blitAntiH(fullRite, fullBot,
|
| + SkFixedMul_lowprec(partialBot, partialRite) >> 8);
|
| + }
|
| + blitter->blitAntiH(fullLeft, fullBot, fullRite - fullLeft, partialBot >> 8);
|
| + }
|
| + } else {
|
| + if (partialTop > 0) {
|
| + blitter->getRealBlitter()->blitV(fullLeft - 1, fullTop - 1, 1,
|
| + SkFixedMul_lowprec(partialTop, rite - left) >> 8);
|
| + }
|
| + if (partialBot > 0) {
|
| + blitter->getRealBlitter()->blitV(fullLeft - 1, fullBot, 1,
|
| + SkFixedMul_lowprec(partialBot, snappedRite - snappedLeft) >> 8);
|
| + }
|
| + if (fullBot >= fullTop) {
|
| + blitter->getRealBlitter()->blitV(fullLeft - 1, fullTop, fullBot - fullTop,
|
| + (snappedRite - snappedLeft) >> 8);
|
| + }
|
| + }
|
| +
|
| + y = local_bot_fixed;
|
| + } else {
|
| + do {
|
| + #ifdef SK_DEBUG
|
| + if ((y >> 16 << 16) != y) {
|
| + frac_y_cnt++;
|
| + SkDebugf("frac_y = %f\n", SkFixedToFloat(y));
|
| + }
|
| + total_y_cnt++;
|
| + #endif
|
| +
|
| + local_top = SkFixedFloorToInt(y);
|
| + SkFixed nextY = SkIntToFixed(local_top + 1);
|
| + nextY = SkTMin(nextY, local_bot_fixed);
|
| + SkFixed dY = nextY - y;
|
| +
|
| + SkFixed nextLeft = left + dLeft;
|
| + SkFixed nextRite = rite + dRite;
|
| +
|
| + if (dY != SK_Fixed1) {
|
| + nextLeft = left + SkFixedMul_lowprec(dLeft, dY);
|
| + nextRite = rite + SkFixedMul_lowprec(dRite, dY);
|
| + }
|
| +
|
| + SkFixed snappedNextLeft = SkAnalyticEdge::snapX(nextLeft);
|
| + SkFixed snappedNextRite = SkAnalyticEdge::snapX(nextRite);
|
| +
|
| + blit_aaa_trapzoid_row(blitter, local_top, snappedLeft, snappedRite,
|
| + snappedNextLeft, snappedNextRite,
|
| + leftE->fDY, riteE->fDY, nextY - y);
|
| +
|
| + left = nextLeft;
|
| + rite = nextRite;
|
| + snappedLeft = snappedNextLeft;
|
| + snappedRite = snappedNextRite;
|
| + y = nextY;
|
| + } while (y < local_bot_fixed);
|
| + }
|
| +
|
| + leftE->fX = left;
|
| + riteE->fX = rite;
|
| +
|
| + while (leftE->fLowerY <= y) {
|
| + if (update_edge(leftE, y)) {
|
| + if (SkFixedFloorToInt(currE->fUpperY) >= stop_y) {
|
| + goto END_WALK;
|
| + }
|
| + leftE = currE;
|
| + leftE->goY(y);
|
| + currE = (SkAnalyticEdge*)currE->fNext;
|
| + }
|
| + }
|
| + while (riteE->fLowerY <= y) {
|
| + if (update_edge(riteE, y)) {
|
| + if (SkFixedFloorToInt(currE->fUpperY) >= stop_y) {
|
| + goto END_WALK;
|
| + }
|
| + riteE = currE;
|
| + riteE->goY(y);
|
| + currE = (SkAnalyticEdge*)currE->fNext;
|
| + }
|
| + }
|
| +
|
| + SkASSERT(leftE);
|
| + SkASSERT(riteE);
|
| +
|
| + // check our bottom clip
|
| + SkASSERT(y == local_bot_fixed);
|
| + if (SkFixedFloorToInt(y) >= stop_y) {
|
| + break;
|
| + }
|
| + }
|
| +
|
| +END_WALK:
|
| + ;
|
| + #ifdef SK_DEBUG
|
| + SkDebugf("frac_y_cnt = %d, total_y_cnt = %d\n", frac_y_cnt, total_y_cnt);
|
| + #endif
|
| +}
|
| +
|
| +void SkScan::aaa_fill_path(const SkPath& path, const SkIRect* clipRect, AdditiveBlitter* blitter,
|
| + int start_y, int stop_y, const SkRegion& clipRgn) {
|
| + SkASSERT(blitter);
|
| +
|
| + if (path.isInverseFillType() || !path.isConvex()) {
|
| + // fall back to supersampling AA
|
| + GlobalAAConfig::getInstance().fUseAnalyticAA = false;
|
| + SkScan::AntiFillPath(path, clipRgn, blitter->getRealBlitter(), false);
|
| + GlobalAAConfig::getInstance().fUseAnalyticAA = true; // turne analytic AA back on
|
| + return;
|
| + }
|
| +
|
| + SkEdgeBuilder builder;
|
| +
|
| + // If we're convex, then we need both edges, even the right edge is past the clip
|
| + const bool canCullToTheRight = !path.isConvex();
|
| +
|
| + SkASSERT(GlobalAAConfig::getInstance().fUseAnalyticAA);
|
| + int count = builder.build(path, clipRect, 0, canCullToTheRight, true);
|
| + SkASSERT(count >= 0);
|
| +
|
| + SkAnalyticEdge** list = (SkAnalyticEdge**)builder.analyticEdgeList();
|
| +
|
| + if (0 == count) {
|
| + if (path.isInverseFillType()) {
|
| + /*
|
| + * Since we are in inverse-fill, our caller has already drawn above
|
| + * our top (start_y) and will draw below our bottom (stop_y). Thus
|
| + * we need to restrict our drawing to the intersection of the clip
|
| + * and those two limits.
|
| + */
|
| + SkIRect rect = clipRgn.getBounds();
|
| + if (rect.fTop < start_y) {
|
| + rect.fTop = start_y;
|
| + }
|
| + if (rect.fBottom > stop_y) {
|
| + rect.fBottom = stop_y;
|
| + }
|
| + if (!rect.isEmpty()) {
|
| + blitter->blitRect(rect.fLeft, rect.fTop, rect.width(), rect.height());
|
| + }
|
| + }
|
| + return;
|
| + }
|
| +
|
| + SkAnalyticEdge headEdge, tailEdge, *last;
|
| + // this returns the first and last edge after they're sorted into a dlink list
|
| + SkAnalyticEdge* edge = sort_edges(list, count, &last);
|
| +
|
| + headEdge.fPrev = nullptr;
|
| + headEdge.fNext = edge;
|
| + headEdge.fUpperY = headEdge.fLowerY = SK_MinS32;
|
| + headEdge.fX = SK_MinS32;
|
| + headEdge.fDX = 0;
|
| + headEdge.fDY = SK_MaxS32;
|
| + headEdge.fUpperX = SK_MinS32;
|
| + edge->fPrev = &headEdge;
|
| +
|
| + tailEdge.fPrev = last;
|
| + tailEdge.fNext = nullptr;
|
| + tailEdge.fUpperY = tailEdge.fLowerY = SK_MaxS32;
|
| + headEdge.fX = SK_MaxS32;
|
| + headEdge.fDX = 0;
|
| + headEdge.fDY = SK_MaxS32;
|
| + headEdge.fUpperX = SK_MaxS32;
|
| + last->fNext = &tailEdge;
|
| +
|
| + // now edge is the head of the sorted linklist
|
| +
|
| + if (clipRect && start_y < clipRect->fTop) {
|
| + start_y = clipRect->fTop;
|
| + }
|
| + if (clipRect && stop_y > clipRect->fBottom) {
|
| + stop_y = clipRect->fBottom;
|
| + }
|
| +
|
| + if (!path.isInverseFillType() && path.isConvex()) {
|
| + SkASSERT(count >= 2); // convex walker does not handle missing right edges
|
| + aaa_walk_convex_edges(&headEdge, blitter, start_y, stop_y);
|
| + } else {
|
| + SkFAIL("Concave AAA is not yet implemented!");
|
| + }
|
| +}
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +void SkScan::AAAFillPath(const SkPath& path, const SkRegion& origClip, SkBlitter* blitter) {
|
| + if (origClip.isEmpty()) {
|
| + return;
|
| + }
|
| +
|
| + const bool isInverse = path.isInverseFillType();
|
| + SkIRect ir;
|
| + path.getBounds().roundOut(&ir);
|
| + if (ir.isEmpty()) {
|
| + if (isInverse) {
|
| + blitter->blitRegion(origClip);
|
| + }
|
| + return;
|
| + }
|
| +
|
| + SkIRect clippedIR;
|
| + if (isInverse) {
|
| + // If the path is an inverse fill, it's going to fill the entire
|
| + // clip, and we care whether the entire clip exceeds our limits.
|
| + clippedIR = origClip.getBounds();
|
| + } else {
|
| + if (!clippedIR.intersect(ir, origClip.getBounds())) {
|
| + return;
|
| + }
|
| + }
|
| +
|
| + // Our antialiasing can't handle a clip larger than 32767, so we restrict
|
| + // the clip to that limit here. (the runs[] uses int16_t for its index).
|
| + //
|
| + // A more general solution (one that could also eliminate the need to
|
| + // disable aa based on ir bounds (see overflows_short_shift) would be
|
| + // to tile the clip/target...
|
| + SkRegion tmpClipStorage;
|
| + const SkRegion* clipRgn = &origClip;
|
| + {
|
| + static const int32_t kMaxClipCoord = 32767;
|
| + const SkIRect& bounds = origClip.getBounds();
|
| + if (bounds.fRight > kMaxClipCoord || bounds.fBottom > kMaxClipCoord) {
|
| + SkIRect limit = { 0, 0, kMaxClipCoord, kMaxClipCoord };
|
| + tmpClipStorage.op(origClip, limit, SkRegion::kIntersect_Op);
|
| + clipRgn = &tmpClipStorage;
|
| + }
|
| + }
|
| + // for here down, use clipRgn, not origClip
|
| +
|
| + SkScanClipper clipper(blitter, clipRgn, ir);
|
| + const SkIRect* clipRect = clipper.getClipRect();
|
| +
|
| + if (clipper.getBlitter() == nullptr) { // clipped out
|
| + if (isInverse) {
|
| + blitter->blitRegion(*clipRgn);
|
| + }
|
| + return;
|
| + }
|
| +
|
| + // now use the (possibly wrapped) blitter
|
| + blitter = clipper.getBlitter();
|
| +
|
| + if (isInverse) {
|
| + sk_blit_above(blitter, ir, *clipRgn);
|
| + }
|
| +
|
| + SkASSERT(SkIntToScalar(ir.fTop) <= path.getBounds().fTop);
|
| +
|
| + AdditiveBlitter additiveBlitter(blitter, ir, *clipRgn, isInverse);
|
| + aaa_fill_path(path, clipRect, &additiveBlitter, ir.fTop, ir.fBottom, *clipRgn);
|
| +
|
| + if (isInverse) {
|
| + sk_blit_below(blitter, ir, *clipRgn);
|
| + }
|
| +}
|
| +
|
| +// This almost copies SkScan::AntiFillPath
|
| +void SkScan::AAAFillPath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
|
| + if (clip.isEmpty()) {
|
| + return;
|
| + }
|
| +
|
| + if (clip.isBW()) {
|
| + AAAFillPath(path, clip.bwRgn(), blitter);
|
| + } else {
|
| + SkRegion tmp;
|
| + SkAAClipBlitter aaBlitter;
|
| +
|
| + tmp.setRect(clip.getBounds());
|
| + aaBlitter.init(blitter, &clip.aaRgn());
|
| + AAAFillPath(path, tmp, &aaBlitter);
|
| + }
|
| +}
|
|
|