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Unified Diff: ui/gl/init/BUILD.gn

Issue 2221063003: Make ui/gl/... consistently use on Swiftshader includes on Windows official builds. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 4 months ago
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Index: ui/gl/init/BUILD.gn
diff --git a/ui/gl/init/BUILD.gn b/ui/gl/init/BUILD.gn
index baec674031088729bae8e37946b7023683546664..761c226cc44c4039e6afb0fca74878b432dd6139 100644
--- a/ui/gl/init/BUILD.gn
+++ b/ui/gl/init/BUILD.gn
@@ -18,8 +18,6 @@ component("init") {
]
defines = [ "GL_INIT_IMPLEMENTATION" ]
kylechar 2016/08/08 21:54:02 This include_dirs is still needed in //ui/gl/init
Kevin M 2016/08/08 22:06:55 Re-added include_dir to gl/init, and made the incl
- include_dirs = [ "//third_party/swiftshader/include" ]
-
deps = [
"//base",
"//ui/gfx",
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