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Side by Side Diff: ui/gl/init/BUILD.gn

Issue 2221063003: Make ui/gl/... consistently use on Swiftshader includes on Windows official builds. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Make swiftshader build on official builds only Created 4 years, 4 months ago
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1 # Copyright 2016 The Chromium Authors. All rights reserved. 1 # Copyright 2016 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 4
5 import("//build/config/ui.gni") 5 import("//build/config/ui.gni")
6 6
7 component("init") { 7 component("init") {
8 output_name = "gl_init" 8 output_name = "gl_init"
9 9
10 public = [ 10 public = [
11 "gl_factory.h", 11 "gl_factory.h",
12 ] 12 ]
13 13
14 sources = [ 14 sources = [
15 "gl_factory.cc", 15 "gl_factory.cc",
16 "gl_init_export.h", 16 "gl_init_export.h",
17 "gl_initializer.h", 17 "gl_initializer.h",
18 ] 18 ]
19 defines = [ "GL_INIT_IMPLEMENTATION" ] 19 defines = [ "GL_INIT_IMPLEMENTATION" ]
20 20
21 include_dirs = [ "//third_party/swiftshader/include" ]
22
23 deps = [ 21 deps = [
24 "//base", 22 "//base",
25 "//ui/gfx", 23 "//ui/gfx",
26 ] 24 ]
27 25
28 public_deps = [ 26 public_deps = [
29 "//ui/gl", 27 "//ui/gl",
30 ] 28 ]
31 29
32 if (is_android) { 30 if (is_android) {
33 sources += [ 31 sources += [
34 "gl_factory_android.cc", 32 "gl_factory_android.cc",
35 "gl_initializer_android.cc", 33 "gl_initializer_android.cc",
36 ] 34 ]
37 } else if (is_win) { 35 } else if (is_win) {
38 sources += [ 36 sources += [
39 "gl_factory_win.cc", 37 "gl_factory_win.cc",
40 "gl_initializer_win.cc", 38 "gl_initializer_win.cc",
41 ] 39 ]
42 40
43 libs = [ "dwmapi.lib" ] 41 libs = [ "dwmapi.lib" ]
44 ldflags = [ "/DELAYLOAD:dwmapi.dll" ] 42 ldflags = [ "/DELAYLOAD:dwmapi.dll" ]
43
44 if (is_official_build) {
45 include_dirs = [ "//third_party/swiftshader/include" ]
46 }
45 } else if (is_mac) { 47 } else if (is_mac) {
46 sources += [ 48 sources += [
47 "gl_factory_mac.cc", 49 "gl_factory_mac.cc",
48 "gl_initializer_mac.cc", 50 "gl_initializer_mac.cc",
49 ] 51 ]
50 52
51 libs = [ "OpenGL.framework" ] 53 libs = [ "OpenGL.framework" ]
52 } else if (use_x11) { 54 } else if (use_x11) {
53 sources += [ 55 sources += [
54 "gl_factory_x11.cc", 56 "gl_factory_x11.cc",
55 "gl_initializer_x11.cc", 57 "gl_initializer_x11.cc",
56 ] 58 ]
57 59
58 deps += [ "//ui/gfx/x" ] 60 deps += [ "//ui/gfx/x" ]
59 } else if (use_ozone) { 61 } else if (use_ozone) {
60 sources += [ 62 sources += [
61 "gl_factory_ozone.cc", 63 "gl_factory_ozone.cc",
62 "gl_initializer_ozone.cc", 64 "gl_initializer_ozone.cc",
63 ] 65 ]
64 66
65 deps += [ "//ui/ozone" ] 67 deps += [ "//ui/ozone" ]
66 } 68 }
67 } 69 }
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