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1 # Copyright 2016 The Chromium Authors. All rights reserved. | 1 # Copyright 2016 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 import("//build/config/ui.gni") | 5 import("//build/config/ui.gni") |
6 | 6 |
7 component("init") { | 7 component("init") { |
8 output_name = "gl_init" | 8 output_name = "gl_init" |
9 | 9 |
10 public = [ | 10 public = [ |
11 "gl_factory.h", | 11 "gl_factory.h", |
12 ] | 12 ] |
13 | 13 |
14 sources = [ | 14 sources = [ |
15 "gl_factory.cc", | 15 "gl_factory.cc", |
16 "gl_init_export.h", | 16 "gl_init_export.h", |
17 "gl_initializer.h", | 17 "gl_initializer.h", |
18 ] | 18 ] |
19 defines = [ "GL_INIT_IMPLEMENTATION" ] | 19 defines = [ "GL_INIT_IMPLEMENTATION" ] |
20 | 20 |
21 include_dirs = [ "//third_party/swiftshader/include" ] | |
22 | |
23 deps = [ | 21 deps = [ |
24 "//base", | 22 "//base", |
25 "//ui/gfx", | 23 "//ui/gfx", |
26 ] | 24 ] |
27 | 25 |
28 public_deps = [ | 26 public_deps = [ |
29 "//ui/gl", | 27 "//ui/gl", |
30 ] | 28 ] |
31 | 29 |
32 if (is_android) { | 30 if (is_android) { |
33 sources += [ | 31 sources += [ |
34 "gl_factory_android.cc", | 32 "gl_factory_android.cc", |
35 "gl_initializer_android.cc", | 33 "gl_initializer_android.cc", |
36 ] | 34 ] |
37 } else if (is_win) { | 35 } else if (is_win) { |
38 sources += [ | 36 sources += [ |
39 "gl_factory_win.cc", | 37 "gl_factory_win.cc", |
40 "gl_initializer_win.cc", | 38 "gl_initializer_win.cc", |
41 ] | 39 ] |
42 | 40 |
43 libs = [ "dwmapi.lib" ] | 41 libs = [ "dwmapi.lib" ] |
44 ldflags = [ "/DELAYLOAD:dwmapi.dll" ] | 42 ldflags = [ "/DELAYLOAD:dwmapi.dll" ] |
| 43 |
| 44 if (is_official_build) { |
| 45 include_dirs = [ "//third_party/swiftshader/include" ] |
| 46 } |
45 } else if (is_mac) { | 47 } else if (is_mac) { |
46 sources += [ | 48 sources += [ |
47 "gl_factory_mac.cc", | 49 "gl_factory_mac.cc", |
48 "gl_initializer_mac.cc", | 50 "gl_initializer_mac.cc", |
49 ] | 51 ] |
50 | 52 |
51 libs = [ "OpenGL.framework" ] | 53 libs = [ "OpenGL.framework" ] |
52 } else if (use_x11) { | 54 } else if (use_x11) { |
53 sources += [ | 55 sources += [ |
54 "gl_factory_x11.cc", | 56 "gl_factory_x11.cc", |
55 "gl_initializer_x11.cc", | 57 "gl_initializer_x11.cc", |
56 ] | 58 ] |
57 | 59 |
58 deps += [ "//ui/gfx/x" ] | 60 deps += [ "//ui/gfx/x" ] |
59 } else if (use_ozone) { | 61 } else if (use_ozone) { |
60 sources += [ | 62 sources += [ |
61 "gl_factory_ozone.cc", | 63 "gl_factory_ozone.cc", |
62 "gl_initializer_ozone.cc", | 64 "gl_initializer_ozone.cc", |
63 ] | 65 ] |
64 | 66 |
65 deps += [ "//ui/ozone" ] | 67 deps += [ "//ui/ozone" ] |
66 } | 68 } |
67 } | 69 } |
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