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1 # Copyright 2016 The Chromium Authors. All rights reserved. | 1 # Copyright 2016 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 import("//build/config/ui.gni") | 5 import("//build/config/ui.gni") |
6 | 6 |
7 component("init") { | 7 component("init") { |
8 output_name = "gl_init" | 8 output_name = "gl_init" |
9 | 9 |
10 public = [ | 10 public = [ |
11 "gl_factory.h", | 11 "gl_factory.h", |
12 ] | 12 ] |
13 | 13 |
14 sources = [ | 14 sources = [ |
15 "gl_factory.cc", | 15 "gl_factory.cc", |
16 "gl_init_export.h", | 16 "gl_init_export.h", |
17 "gl_initializer.h", | 17 "gl_initializer.h", |
18 ] | 18 ] |
19 defines = [ "GL_INIT_IMPLEMENTATION" ] | 19 defines = [ "GL_INIT_IMPLEMENTATION" ] |
20 | 20 |
kylechar
2016/08/08 21:54:02
This include_dirs is still needed in //ui/gl/init
Kevin M
2016/08/08 22:06:55
Re-added include_dir to gl/init, and made the incl
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21 include_dirs = [ "//third_party/swiftshader/include" ] | |
22 | |
23 deps = [ | 21 deps = [ |
24 "//base", | 22 "//base", |
25 "//ui/gfx", | 23 "//ui/gfx", |
26 ] | 24 ] |
27 | 25 |
28 public_deps = [ | 26 public_deps = [ |
29 "//ui/gl", | 27 "//ui/gl", |
30 ] | 28 ] |
31 | 29 |
32 if (is_android) { | 30 if (is_android) { |
(...skipping 25 matching lines...) Expand all Loading... | |
58 deps += [ "//ui/gfx/x" ] | 56 deps += [ "//ui/gfx/x" ] |
59 } else if (use_ozone) { | 57 } else if (use_ozone) { |
60 sources += [ | 58 sources += [ |
61 "gl_factory_ozone.cc", | 59 "gl_factory_ozone.cc", |
62 "gl_initializer_ozone.cc", | 60 "gl_initializer_ozone.cc", |
63 ] | 61 ] |
64 | 62 |
65 deps += [ "//ui/ozone" ] | 63 deps += [ "//ui/ozone" ] |
66 } | 64 } |
67 } | 65 } |
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