| Index: gpu/command_buffer/service/texture_definition.cc
|
| diff --git a/gpu/command_buffer/service/texture_definition.cc b/gpu/command_buffer/service/texture_definition.cc
|
| index 462131fdc12e4d0653da687b17922a51b46ac77f..9b31dac460dfc669a59bc94bb37565b9a424126e 100644
|
| --- a/gpu/command_buffer/service/texture_definition.cc
|
| +++ b/gpu/command_buffer/service/texture_definition.cc
|
| @@ -278,12 +278,8 @@ void NativeImageBuffer::DidRead(gfx::GLImage* client) {
|
|
|
| void NativeImageBuffer::DidWrite(gfx::GLImage* client) {
|
| base::AutoLock lock(lock_);
|
| - // TODO(sievers): crbug.com/352419
|
| - // This is super-risky. We need to somehow find out about when the current
|
| - // context gets flushed, so that we will only ever wait on the write fence
|
| - // (esp. from another context) if it was flushed and is guaranteed to clear.
|
| - // On the other hand, proactively flushing here is not feasible in terms
|
| - // of perf when there are multiple draw calls per frame.
|
| + // Sharing semantics require the client to flush in order to make changes
|
| + // visible to other clients.
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| write_fence_.reset(gfx::GLFence::CreateWithoutFlush());
|
| write_client_ = client;
|
| for (std::list<ClientInfo>::iterator it = client_infos_.begin();
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|
|