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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
| 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
| 7 | 7 |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
| 10 | 10 |
| (...skipping 23 matching lines...) Expand all Loading... |
| 34 public: | 34 public: |
| 35 // Include the auto-generated part of this class. We split this because | 35 // Include the auto-generated part of this class. We split this because |
| 36 // it means we can easily edit the non-auto generated parts right here in | 36 // it means we can easily edit the non-auto generated parts right here in |
| 37 // this file instead of having to edit some template or the code generator. | 37 // this file instead of having to edit some template or the code generator. |
| 38 #include "gl_bindings_api_autogen_gl.h" | 38 #include "gl_bindings_api_autogen_gl.h" |
| 39 | 39 |
| 40 protected: | 40 protected: |
| 41 GLApiBase(); | 41 GLApiBase(); |
| 42 virtual ~GLApiBase(); | 42 virtual ~GLApiBase(); |
| 43 void InitializeBase(DriverGL* driver); | 43 void InitializeBase(DriverGL* driver); |
| 44 void SignalFlush(); |
| 44 | 45 |
| 45 DriverGL* driver_; | 46 DriverGL* driver_; |
| 46 }; | 47 }; |
| 47 | 48 |
| 48 // Implemenents the GL API by calling directly into the driver. | 49 // Implemenents the GL API by calling directly into the driver. |
| 49 class RealGLApi : public GLApiBase { | 50 class RealGLApi : public GLApiBase { |
| 50 public: | 51 public: |
| 51 RealGLApi(); | 52 RealGLApi(); |
| 52 virtual ~RealGLApi(); | 53 virtual ~RealGLApi(); |
| 53 void Initialize(DriverGL* driver); | 54 void Initialize(DriverGL* driver); |
| 55 |
| 56 private: |
| 57 virtual void glFinishFn() OVERRIDE; |
| 58 virtual void glFlushFn() OVERRIDE; |
| 54 }; | 59 }; |
| 55 | 60 |
| 56 // Inserts a TRACE for every GL call. | 61 // Inserts a TRACE for every GL call. |
| 57 class TraceGLApi : public GLApi { | 62 class TraceGLApi : public GLApi { |
| 58 public: | 63 public: |
| 59 TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { } | 64 TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { } |
| 60 virtual ~TraceGLApi(); | 65 virtual ~TraceGLApi(); |
| 61 | 66 |
| 62 // Include the auto-generated part of this class. We split this because | 67 // Include the auto-generated part of this class. We split this because |
| 63 // it means we can easily edit the non-auto generated parts right here in | 68 // it means we can easily edit the non-auto generated parts right here in |
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| 87 public: | 92 public: |
| 88 VirtualGLApi(); | 93 VirtualGLApi(); |
| 89 virtual ~VirtualGLApi(); | 94 virtual ~VirtualGLApi(); |
| 90 void Initialize(DriverGL* driver, GLContext* real_context); | 95 void Initialize(DriverGL* driver, GLContext* real_context); |
| 91 | 96 |
| 92 // Sets the current virutal context. | 97 // Sets the current virutal context. |
| 93 bool MakeCurrent(GLContext* virtual_context, GLSurface* surface); | 98 bool MakeCurrent(GLContext* virtual_context, GLSurface* surface); |
| 94 | 99 |
| 95 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); | 100 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); |
| 96 | 101 |
| 102 private: |
| 97 // Overridden functions from GLApiBase | 103 // Overridden functions from GLApiBase |
| 98 virtual const GLubyte* glGetStringFn(GLenum name) OVERRIDE; | 104 virtual const GLubyte* glGetStringFn(GLenum name) OVERRIDE; |
| 105 virtual void glFinishFn() OVERRIDE; |
| 106 virtual void glFlushFn() OVERRIDE; |
| 99 | 107 |
| 100 private: | |
| 101 // The real context we're running on. | 108 // The real context we're running on. |
| 102 GLContext* real_context_; | 109 GLContext* real_context_; |
| 103 | 110 |
| 104 // The current virtual context. | 111 // The current virtual context. |
| 105 GLContext* current_context_; | 112 GLContext* current_context_; |
| 106 | 113 |
| 107 // The supported extensions being advertised for this virtual context. | 114 // The supported extensions being advertised for this virtual context. |
| 108 std::string extensions_; | 115 std::string extensions_; |
| 109 }; | 116 }; |
| 110 | 117 |
| 111 } // namespace gfx | 118 } // namespace gfx |
| 112 | 119 |
| 113 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 120 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
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