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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_FENCE_H_ | 5 #ifndef UI_GL_GL_FENCE_H_ |
6 #define UI_GL_GL_FENCE_H_ | 6 #define UI_GL_GL_FENCE_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "ui/gl/gl_export.h" | 9 #include "ui/gl/gl_export.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 | 12 |
13 class GL_EXPORT GLFence { | 13 class GL_EXPORT GLFence { |
14 public: | 14 public: |
15 GLFence(); | 15 GLFence(); |
16 virtual ~GLFence(); | 16 virtual ~GLFence(); |
17 | 17 |
18 static GLFence* Create(); | 18 static GLFence* Create(); |
| 19 |
19 // Creates a fence that is not guaranteed to signal until the current context | 20 // Creates a fence that is not guaranteed to signal until the current context |
20 // is flushed. Use with caution. | 21 // is flushed. It is illegal to call Client/ServerWait() on a fence without |
| 22 // having explicitly called glFlush() or glFinish() in the originating |
| 23 // context. |
21 static GLFence* CreateWithoutFlush(); | 24 static GLFence* CreateWithoutFlush(); |
| 25 |
22 virtual bool HasCompleted() = 0; | 26 virtual bool HasCompleted() = 0; |
23 virtual void ClientWait() = 0; | 27 virtual void ClientWait() = 0; |
| 28 |
24 // Will block the server if supported, but might fall back to blocking the | 29 // Will block the server if supported, but might fall back to blocking the |
25 // client. | 30 // client. |
26 virtual void ServerWait() = 0; | 31 virtual void ServerWait() = 0; |
27 | 32 |
28 protected: | 33 protected: |
29 static bool IsContextLost(); | 34 static bool IsContextLost(); |
30 | 35 |
31 private: | 36 private: |
32 DISALLOW_COPY_AND_ASSIGN(GLFence); | 37 DISALLOW_COPY_AND_ASSIGN(GLFence); |
33 }; | 38 }; |
34 | 39 |
35 } // namespace gfx | 40 } // namespace gfx |
36 | 41 |
37 #endif // UI_GL_GL_FENCE_H_ | 42 #endif // UI_GL_GL_FENCE_H_ |
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