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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_fence.h" | 5 #include "ui/gl/gl_fence.h" |
6 | 6 |
7 #include "base/compiler_specific.h" | 7 #include "base/compiler_specific.h" |
8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
9 #include "ui/gl/gl_context.h" | 9 #include "ui/gl/gl_context.h" |
10 | 10 |
11 namespace { | 11 namespace { |
12 | 12 |
13 class GLFenceNVFence: public gfx::GLFence { | 13 class GLFenceNVFence: public gfx::GLFence { |
14 public: | 14 public: |
15 GLFenceNVFence(bool flush) { | 15 GLFenceNVFence(bool flush) { |
16 // What if either of these GL calls fails? TestFenceNV will return true. | 16 // What if either of these GL calls fails? TestFenceNV will return true. |
17 // See spec: | 17 // See spec: |
18 // http://www.opengl.org/registry/specs/NV/fence.txt | 18 // http://www.opengl.org/registry/specs/NV/fence.txt |
19 // | 19 // |
20 // What should happen if TestFenceNV is called for a name before SetFenceNV | 20 // What should happen if TestFenceNV is called for a name before SetFenceNV |
21 // is called? | 21 // is called? |
22 // We generate an INVALID_OPERATION error, and return TRUE. | 22 // We generate an INVALID_OPERATION error, and return TRUE. |
23 // This follows the semantics for texture object names before | 23 // This follows the semantics for texture object names before |
24 // they are bound, in that they acquire their state upon binding. | 24 // they are bound, in that they acquire their state upon binding. |
25 // We will arbitrarily return TRUE for consistency. | 25 // We will arbitrarily return TRUE for consistency. |
26 glGenFencesNV(1, &fence_); | 26 glGenFencesNV(1, &fence_); |
27 glSetFenceNV(fence_, GL_ALL_COMPLETED_NV); | 27 glSetFenceNV(fence_, GL_ALL_COMPLETED_NV); |
28 if (flush) | 28 if (flush) { |
29 glFlush(); | 29 glFlush(); |
| 30 } else { |
| 31 flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); |
| 32 } |
30 } | 33 } |
31 | 34 |
32 virtual bool HasCompleted() OVERRIDE { | 35 virtual bool HasCompleted() OVERRIDE { |
33 return !!glTestFenceNV(fence_); | 36 return !!glTestFenceNV(fence_); |
34 } | 37 } |
35 | 38 |
36 virtual void ClientWait() OVERRIDE { | 39 virtual void ClientWait() OVERRIDE { |
37 glFinishFenceNV(fence_); | 40 if (!flush_event_ || flush_event_->IsSignaled()) { |
| 41 glFinishFenceNV(fence_); |
| 42 } else { |
| 43 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; |
| 44 } |
38 } | 45 } |
39 | 46 |
40 virtual void ServerWait() OVERRIDE { | 47 virtual void ServerWait() OVERRIDE { |
41 glFinishFenceNV(fence_); | 48 ClientWait(); |
42 } | 49 } |
43 | 50 |
44 private: | 51 private: |
45 virtual ~GLFenceNVFence() { | 52 virtual ~GLFenceNVFence() { |
46 glDeleteFencesNV(1, &fence_); | 53 glDeleteFencesNV(1, &fence_); |
47 } | 54 } |
48 | 55 |
49 GLuint fence_; | 56 GLuint fence_; |
| 57 scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; |
50 }; | 58 }; |
51 | 59 |
52 class GLFenceARBSync: public gfx::GLFence { | 60 class GLFenceARBSync: public gfx::GLFence { |
53 public: | 61 public: |
54 GLFenceARBSync(bool flush) { | 62 GLFenceARBSync(bool flush) { |
55 sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); | 63 sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
56 if (flush) | 64 if (flush) { |
57 glFlush(); | 65 glFlush(); |
| 66 } else { |
| 67 flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); |
| 68 } |
58 } | 69 } |
59 | 70 |
60 virtual bool HasCompleted() OVERRIDE { | 71 virtual bool HasCompleted() OVERRIDE { |
61 // Handle the case where FenceSync failed. | 72 // Handle the case where FenceSync failed. |
62 if (!sync_) | 73 if (!sync_) |
63 return true; | 74 return true; |
64 | 75 |
65 // We could potentially use glGetSynciv here, but it doesn't work | 76 // We could potentially use glGetSynciv here, but it doesn't work |
66 // on OSX 10.7 (always says the fence is not signaled yet). | 77 // on OSX 10.7 (always says the fence is not signaled yet). |
67 // glClientWaitSync works better, so let's use that instead. | 78 // glClientWaitSync works better, so let's use that instead. |
68 return glClientWaitSync(sync_, 0, 0) != GL_TIMEOUT_EXPIRED; | 79 return glClientWaitSync(sync_, 0, 0) != GL_TIMEOUT_EXPIRED; |
69 } | 80 } |
70 | 81 |
71 virtual void ClientWait() OVERRIDE { | 82 virtual void ClientWait() OVERRIDE { |
72 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); | 83 if (!flush_event_ || flush_event_->IsSignaled()) { |
| 84 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); |
| 85 } else { |
| 86 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; |
| 87 } |
73 } | 88 } |
74 | 89 |
75 virtual void ServerWait() OVERRIDE { | 90 virtual void ServerWait() OVERRIDE { |
76 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); | 91 if (!flush_event_ || flush_event_->IsSignaled()) { |
| 92 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); |
| 93 } else { |
| 94 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; |
| 95 } |
77 } | 96 } |
78 | 97 |
79 private: | 98 private: |
80 virtual ~GLFenceARBSync() { | 99 virtual ~GLFenceARBSync() { |
81 glDeleteSync(sync_); | 100 glDeleteSync(sync_); |
82 } | 101 } |
83 | 102 |
84 GLsync sync_; | 103 GLsync sync_; |
| 104 scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; |
85 }; | 105 }; |
86 | 106 |
87 #if !defined(OS_MACOSX) | 107 #if !defined(OS_MACOSX) |
88 class EGLFenceSync : public gfx::GLFence { | 108 class EGLFenceSync : public gfx::GLFence { |
89 public: | 109 public: |
90 EGLFenceSync(bool flush) { | 110 EGLFenceSync(bool flush) { |
91 display_ = eglGetCurrentDisplay(); | 111 display_ = eglGetCurrentDisplay(); |
92 sync_ = eglCreateSyncKHR(display_, EGL_SYNC_FENCE_KHR, NULL); | 112 sync_ = eglCreateSyncKHR(display_, EGL_SYNC_FENCE_KHR, NULL); |
93 if (flush) | 113 if (flush) { |
94 glFlush(); | 114 glFlush(); |
| 115 } else { |
| 116 flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); |
| 117 } |
95 } | 118 } |
96 | 119 |
97 virtual bool HasCompleted() OVERRIDE { | 120 virtual bool HasCompleted() OVERRIDE { |
98 EGLint value = 0; | 121 EGLint value = 0; |
99 eglGetSyncAttribKHR(display_, sync_, EGL_SYNC_STATUS_KHR, &value); | 122 eglGetSyncAttribKHR(display_, sync_, EGL_SYNC_STATUS_KHR, &value); |
100 DCHECK(value == EGL_SIGNALED_KHR || value == EGL_UNSIGNALED_KHR); | 123 DCHECK(value == EGL_SIGNALED_KHR || value == EGL_UNSIGNALED_KHR); |
101 return !value || value == EGL_SIGNALED_KHR; | 124 return !value || value == EGL_SIGNALED_KHR; |
102 } | 125 } |
103 | 126 |
104 virtual void ClientWait() OVERRIDE { | 127 virtual void ClientWait() OVERRIDE { |
105 EGLint flags = 0; | 128 if (!flush_event_ || flush_event_->IsSignaled()) { |
106 EGLTimeKHR time = EGL_FOREVER_KHR; | 129 EGLint flags = 0; |
107 eglClientWaitSyncKHR(display_, sync_, flags, time); | 130 EGLTimeKHR time = EGL_FOREVER_KHR; |
| 131 eglClientWaitSyncKHR(display_, sync_, flags, time); |
| 132 } else { |
| 133 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; |
| 134 } |
108 } | 135 } |
109 | 136 |
110 virtual void ServerWait() OVERRIDE { | 137 virtual void ServerWait() OVERRIDE { |
111 EGLint flags = 0; | 138 if (!flush_event_ || flush_event_->IsSignaled()) { |
112 eglWaitSyncKHR(display_, sync_, flags); | 139 EGLint flags = 0; |
| 140 eglWaitSyncKHR(display_, sync_, flags); |
| 141 } else { |
| 142 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; |
| 143 } |
113 } | 144 } |
114 | 145 |
115 | 146 |
116 private: | 147 private: |
117 virtual ~EGLFenceSync() { | 148 virtual ~EGLFenceSync() { |
118 eglDestroySyncKHR(display_, sync_); | 149 eglDestroySyncKHR(display_, sync_); |
119 } | 150 } |
120 | 151 |
121 EGLSyncKHR sync_; | 152 EGLSyncKHR sync_; |
122 EGLDisplay display_; | 153 EGLDisplay display_; |
| 154 scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; |
123 }; | 155 }; |
124 #endif // !OS_MACOSX | 156 #endif // !OS_MACOSX |
125 | 157 |
126 // static | 158 // static |
127 gfx::GLFence* CreateFence(bool flush) { | 159 gfx::GLFence* CreateFence(bool flush) { |
| 160 DCHECK(gfx::GLContext::GetCurrent()) |
| 161 << "Trying to create fence with no context"; |
| 162 |
128 #if !defined(OS_MACOSX) | 163 #if !defined(OS_MACOSX) |
129 if (gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync) | 164 if (gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync) |
130 return new EGLFenceSync(flush); | 165 return new EGLFenceSync(flush); |
131 #endif | 166 #endif |
132 // Prefer ARB_sync which supports server-side wait. | 167 // Prefer ARB_sync which supports server-side wait. |
133 if (gfx::g_driver_gl.ext.b_GL_ARB_sync) | 168 if (gfx::g_driver_gl.ext.b_GL_ARB_sync) |
134 return new GLFenceARBSync(flush); | 169 return new GLFenceARBSync(flush); |
135 if (gfx::g_driver_gl.ext.b_GL_NV_fence) | 170 if (gfx::g_driver_gl.ext.b_GL_NV_fence) |
136 return new GLFenceNVFence(flush); | 171 return new GLFenceNVFence(flush); |
137 return NULL; | 172 return NULL; |
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149 | 184 |
150 GLFence* GLFence::Create() { | 185 GLFence* GLFence::Create() { |
151 return CreateFence(true); | 186 return CreateFence(true); |
152 } | 187 } |
153 | 188 |
154 GLFence* GLFence::CreateWithoutFlush() { | 189 GLFence* GLFence::CreateWithoutFlush() { |
155 return CreateFence(false); | 190 return CreateFence(false); |
156 } | 191 } |
157 | 192 |
158 } // namespace gfx | 193 } // namespace gfx |
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