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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_CONTEXT_H_ | 5 #ifndef UI_GL_GL_CONTEXT_H_ |
6 #define UI_GL_GL_CONTEXT_H_ | 6 #define UI_GL_GL_CONTEXT_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
| 9 #include <vector> |
9 | 10 |
10 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
11 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
12 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 14 #include "base/synchronization/cancellation_flag.h" |
13 #include "ui/gl/gl_share_group.h" | 15 #include "ui/gl/gl_share_group.h" |
14 #include "ui/gl/gl_state_restorer.h" | 16 #include "ui/gl/gl_state_restorer.h" |
15 #include "ui/gl/gpu_preference.h" | 17 #include "ui/gl/gpu_preference.h" |
16 | 18 |
17 namespace gfx { | 19 namespace gfx { |
18 | 20 |
19 class GLSurface; | 21 class GLSurface; |
20 class VirtualGLApi; | 22 class VirtualGLApi; |
21 struct GLVersionInfo; | 23 struct GLVersionInfo; |
22 | 24 |
23 // Encapsulates an OpenGL context, hiding platform specific management. | 25 // Encapsulates an OpenGL context, hiding platform specific management. |
24 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { | 26 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { |
25 public: | 27 public: |
26 explicit GLContext(GLShareGroup* share_group); | 28 explicit GLContext(GLShareGroup* share_group); |
27 | 29 |
28 // Initializes the GL context to be compatible with the given surface. The GL | 30 // Initializes the GL context to be compatible with the given surface. The GL |
29 // context can be made with other surface's of the same type. The compatible | 31 // context can be made with other surface's of the same type. The compatible |
30 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It | 32 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It |
31 // should be specific for all platforms though. | 33 // should be specific for all platforms though. |
32 virtual bool Initialize( | 34 virtual bool Initialize( |
33 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; | 35 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; |
34 | 36 |
| 37 class FlushEvent : public base::RefCountedThreadSafe<FlushEvent> { |
| 38 public: |
| 39 bool IsSignaled(); |
| 40 |
| 41 private: |
| 42 friend class base::RefCountedThreadSafe<FlushEvent>; |
| 43 friend class GLContext; |
| 44 FlushEvent(); |
| 45 virtual ~FlushEvent(); |
| 46 void Signal(); |
| 47 |
| 48 base::CancellationFlag flag_; |
| 49 }; |
| 50 |
| 51 // Needs to be called with this context current. It will return a FlushEvent |
| 52 // that is initially unsignaled, but will transition to signaled after the |
| 53 // next glFlush() or glFinish() occurs in this context. |
| 54 scoped_refptr<FlushEvent> SignalFlush(); |
| 55 |
35 // Destroys the GL context. | 56 // Destroys the GL context. |
36 virtual void Destroy() = 0; | 57 virtual void Destroy() = 0; |
37 | 58 |
38 // Makes the GL context and a surface current on the current thread. | 59 // Makes the GL context and a surface current on the current thread. |
39 virtual bool MakeCurrent(GLSurface* surface) = 0; | 60 virtual bool MakeCurrent(GLSurface* surface) = 0; |
40 | 61 |
41 // Releases this GL context and surface as current on the current thread. | 62 // Releases this GL context and surface as current on the current thread. |
42 virtual void ReleaseCurrent(GLSurface* surface) = 0; | 63 virtual void ReleaseCurrent(GLSurface* surface) = 0; |
43 | 64 |
44 // Returns true if this context and surface is current. Pass a null surface | 65 // Returns true if this context and surface is current. Pass a null surface |
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107 // Notify this context that |virtual_context|, that was using us, is | 128 // Notify this context that |virtual_context|, that was using us, is |
108 // being released or destroyed. | 129 // being released or destroyed. |
109 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); | 130 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); |
110 | 131 |
111 // Returns the GL version string. The context must be current. | 132 // Returns the GL version string. The context must be current. |
112 virtual std::string GetGLVersion(); | 133 virtual std::string GetGLVersion(); |
113 | 134 |
114 // Returns the GL renderer string. The context must be current. | 135 // Returns the GL renderer string. The context must be current. |
115 virtual std::string GetGLRenderer(); | 136 virtual std::string GetGLRenderer(); |
116 | 137 |
| 138 // Called when glFlush()/glFinish() is called with this context current. |
| 139 void OnFlush(); |
| 140 |
117 protected: | 141 protected: |
118 virtual ~GLContext(); | 142 virtual ~GLContext(); |
119 | 143 |
120 // Will release the current context when going out of scope, unless canceled. | 144 // Will release the current context when going out of scope, unless canceled. |
121 class ScopedReleaseCurrent { | 145 class ScopedReleaseCurrent { |
122 public: | 146 public: |
123 ScopedReleaseCurrent(); | 147 ScopedReleaseCurrent(); |
124 ~ScopedReleaseCurrent(); | 148 ~ScopedReleaseCurrent(); |
125 | 149 |
126 void Cancel(); | 150 void Cancel(); |
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145 friend class base::RefCounted<GLContext>; | 169 friend class base::RefCounted<GLContext>; |
146 | 170 |
147 // For GetRealCurrent. | 171 // For GetRealCurrent. |
148 friend class VirtualGLApi; | 172 friend class VirtualGLApi; |
149 | 173 |
150 scoped_refptr<GLShareGroup> share_group_; | 174 scoped_refptr<GLShareGroup> share_group_; |
151 scoped_ptr<VirtualGLApi> virtual_gl_api_; | 175 scoped_ptr<VirtualGLApi> virtual_gl_api_; |
152 scoped_ptr<GLStateRestorer> state_restorer_; | 176 scoped_ptr<GLStateRestorer> state_restorer_; |
153 scoped_ptr<GLVersionInfo> version_info_; | 177 scoped_ptr<GLVersionInfo> version_info_; |
154 | 178 |
| 179 std::vector<scoped_refptr<FlushEvent> > flush_events_; |
| 180 |
155 DISALLOW_COPY_AND_ASSIGN(GLContext); | 181 DISALLOW_COPY_AND_ASSIGN(GLContext); |
156 }; | 182 }; |
157 | 183 |
158 class GL_EXPORT GLContextReal : public GLContext { | 184 class GL_EXPORT GLContextReal : public GLContext { |
159 public: | 185 public: |
160 explicit GLContextReal(GLShareGroup* share_group); | 186 explicit GLContextReal(GLShareGroup* share_group); |
161 | 187 |
162 protected: | 188 protected: |
163 virtual ~GLContextReal(); | 189 virtual ~GLContextReal(); |
164 | 190 |
165 virtual void SetCurrent(GLSurface* surface) OVERRIDE; | 191 virtual void SetCurrent(GLSurface* surface) OVERRIDE; |
166 | 192 |
167 private: | 193 private: |
168 DISALLOW_COPY_AND_ASSIGN(GLContextReal); | 194 DISALLOW_COPY_AND_ASSIGN(GLContextReal); |
169 }; | 195 }; |
170 | 196 |
171 } // namespace gfx | 197 } // namespace gfx |
172 | 198 |
173 #endif // UI_GL_GL_CONTEXT_H_ | 199 #endif // UI_GL_GL_CONTEXT_H_ |
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