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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_CONTEXT_H_ | 5 #ifndef UI_GL_GL_CONTEXT_H_ |
| 6 #define UI_GL_GL_CONTEXT_H_ | 6 #define UI_GL_GL_CONTEXT_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> |
| 9 | 10 |
| 10 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
| 11 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 12 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 14 #include "base/synchronization/cancellation_flag.h" |
| 13 #include "ui/gl/gl_share_group.h" | 15 #include "ui/gl/gl_share_group.h" |
| 14 #include "ui/gl/gl_state_restorer.h" | 16 #include "ui/gl/gl_state_restorer.h" |
| 15 #include "ui/gl/gpu_preference.h" | 17 #include "ui/gl/gpu_preference.h" |
| 16 | 18 |
| 17 namespace gfx { | 19 namespace gfx { |
| 18 | 20 |
| 19 class GLSurface; | 21 class GLSurface; |
| 20 class VirtualGLApi; | 22 class VirtualGLApi; |
| 21 struct GLVersionInfo; | 23 struct GLVersionInfo; |
| 22 | 24 |
| 23 // Encapsulates an OpenGL context, hiding platform specific management. | 25 // Encapsulates an OpenGL context, hiding platform specific management. |
| 24 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { | 26 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { |
| 25 public: | 27 public: |
| 26 explicit GLContext(GLShareGroup* share_group); | 28 explicit GLContext(GLShareGroup* share_group); |
| 27 | 29 |
| 28 // Initializes the GL context to be compatible with the given surface. The GL | 30 // Initializes the GL context to be compatible with the given surface. The GL |
| 29 // context can be made with other surface's of the same type. The compatible | 31 // context can be made with other surface's of the same type. The compatible |
| 30 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It | 32 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It |
| 31 // should be specific for all platforms though. | 33 // should be specific for all platforms though. |
| 32 virtual bool Initialize( | 34 virtual bool Initialize( |
| 33 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; | 35 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; |
| 34 | 36 |
| 37 class FlushEvent : public base::RefCountedThreadSafe<FlushEvent> { |
| 38 public: |
| 39 bool IsSignaled(); |
| 40 |
| 41 private: |
| 42 friend class base::RefCountedThreadSafe<FlushEvent>; |
| 43 friend class GLContext; |
| 44 FlushEvent(); |
| 45 virtual ~FlushEvent(); |
| 46 void Signal(); |
| 47 |
| 48 base::CancellationFlag flag_; |
| 49 }; |
| 50 |
| 51 // Needs to be called with this context current. It will return a FlushEvent |
| 52 // that is initially unsignaled, but will transition to signaled after the |
| 53 // next glFlush() or glFinish() occurs in this context. |
| 54 scoped_refptr<FlushEvent> SignalFlush(); |
| 55 |
| 35 // Destroys the GL context. | 56 // Destroys the GL context. |
| 36 virtual void Destroy() = 0; | 57 virtual void Destroy() = 0; |
| 37 | 58 |
| 38 // Makes the GL context and a surface current on the current thread. | 59 // Makes the GL context and a surface current on the current thread. |
| 39 virtual bool MakeCurrent(GLSurface* surface) = 0; | 60 virtual bool MakeCurrent(GLSurface* surface) = 0; |
| 40 | 61 |
| 41 // Releases this GL context and surface as current on the current thread. | 62 // Releases this GL context and surface as current on the current thread. |
| 42 virtual void ReleaseCurrent(GLSurface* surface) = 0; | 63 virtual void ReleaseCurrent(GLSurface* surface) = 0; |
| 43 | 64 |
| 44 // Returns true if this context and surface is current. Pass a null surface | 65 // Returns true if this context and surface is current. Pass a null surface |
| (...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 107 // Notify this context that |virtual_context|, that was using us, is | 128 // Notify this context that |virtual_context|, that was using us, is |
| 108 // being released or destroyed. | 129 // being released or destroyed. |
| 109 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); | 130 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); |
| 110 | 131 |
| 111 // Returns the GL version string. The context must be current. | 132 // Returns the GL version string. The context must be current. |
| 112 virtual std::string GetGLVersion(); | 133 virtual std::string GetGLVersion(); |
| 113 | 134 |
| 114 // Returns the GL renderer string. The context must be current. | 135 // Returns the GL renderer string. The context must be current. |
| 115 virtual std::string GetGLRenderer(); | 136 virtual std::string GetGLRenderer(); |
| 116 | 137 |
| 138 // Called when glFlush()/glFinish() is called with this context current. |
| 139 void OnFlush(); |
| 140 |
| 117 protected: | 141 protected: |
| 118 virtual ~GLContext(); | 142 virtual ~GLContext(); |
| 119 | 143 |
| 120 // Will release the current context when going out of scope, unless canceled. | 144 // Will release the current context when going out of scope, unless canceled. |
| 121 class ScopedReleaseCurrent { | 145 class ScopedReleaseCurrent { |
| 122 public: | 146 public: |
| 123 ScopedReleaseCurrent(); | 147 ScopedReleaseCurrent(); |
| 124 ~ScopedReleaseCurrent(); | 148 ~ScopedReleaseCurrent(); |
| 125 | 149 |
| 126 void Cancel(); | 150 void Cancel(); |
| (...skipping 18 matching lines...) Expand all Loading... |
| 145 friend class base::RefCounted<GLContext>; | 169 friend class base::RefCounted<GLContext>; |
| 146 | 170 |
| 147 // For GetRealCurrent. | 171 // For GetRealCurrent. |
| 148 friend class VirtualGLApi; | 172 friend class VirtualGLApi; |
| 149 | 173 |
| 150 scoped_refptr<GLShareGroup> share_group_; | 174 scoped_refptr<GLShareGroup> share_group_; |
| 151 scoped_ptr<VirtualGLApi> virtual_gl_api_; | 175 scoped_ptr<VirtualGLApi> virtual_gl_api_; |
| 152 scoped_ptr<GLStateRestorer> state_restorer_; | 176 scoped_ptr<GLStateRestorer> state_restorer_; |
| 153 scoped_ptr<GLVersionInfo> version_info_; | 177 scoped_ptr<GLVersionInfo> version_info_; |
| 154 | 178 |
| 179 std::vector<scoped_refptr<FlushEvent> > flush_events_; |
| 180 |
| 155 DISALLOW_COPY_AND_ASSIGN(GLContext); | 181 DISALLOW_COPY_AND_ASSIGN(GLContext); |
| 156 }; | 182 }; |
| 157 | 183 |
| 158 class GL_EXPORT GLContextReal : public GLContext { | 184 class GL_EXPORT GLContextReal : public GLContext { |
| 159 public: | 185 public: |
| 160 explicit GLContextReal(GLShareGroup* share_group); | 186 explicit GLContextReal(GLShareGroup* share_group); |
| 161 | 187 |
| 162 protected: | 188 protected: |
| 163 virtual ~GLContextReal(); | 189 virtual ~GLContextReal(); |
| 164 | 190 |
| 165 virtual void SetCurrent(GLSurface* surface) OVERRIDE; | 191 virtual void SetCurrent(GLSurface* surface) OVERRIDE; |
| 166 | 192 |
| 167 private: | 193 private: |
| 168 DISALLOW_COPY_AND_ASSIGN(GLContextReal); | 194 DISALLOW_COPY_AND_ASSIGN(GLContextReal); |
| 169 }; | 195 }; |
| 170 | 196 |
| 171 } // namespace gfx | 197 } // namespace gfx |
| 172 | 198 |
| 173 #endif // UI_GL_GL_CONTEXT_H_ | 199 #endif // UI_GL_GL_CONTEXT_H_ |
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