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Side by Side Diff: src/compiler/machine-operator.h

Issue 2220973002: [turbofan] Remove the FloatXXSubPreserveNan operators. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Reintroduce an optimization for arm. Created 4 years, 4 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_
6 #define V8_COMPILER_MACHINE_OPERATOR_H_ 6 #define V8_COMPILER_MACHINE_OPERATOR_H_
7 7
8 #include "src/base/flags.h" 8 #include "src/base/flags.h"
9 #include "src/machine-type.h" 9 #include "src/machine-type.h"
10 10
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335 // integer and vice versa. 335 // integer and vice versa.
336 const Operator* BitcastFloat32ToInt32(); 336 const Operator* BitcastFloat32ToInt32();
337 const Operator* BitcastFloat64ToInt64(); 337 const Operator* BitcastFloat64ToInt64();
338 const Operator* BitcastInt32ToFloat32(); 338 const Operator* BitcastInt32ToFloat32();
339 const Operator* BitcastInt64ToFloat64(); 339 const Operator* BitcastInt64ToFloat64();
340 340
341 // Floating point operators always operate with IEEE 754 round-to-nearest 341 // Floating point operators always operate with IEEE 754 round-to-nearest
342 // (single-precision). 342 // (single-precision).
343 const Operator* Float32Add(); 343 const Operator* Float32Add();
344 const Operator* Float32Sub(); 344 const Operator* Float32Sub();
345 const Operator* Float32SubPreserveNan();
346 const Operator* Float32Mul(); 345 const Operator* Float32Mul();
347 const Operator* Float32Div(); 346 const Operator* Float32Div();
348 const Operator* Float32Sqrt(); 347 const Operator* Float32Sqrt();
349 348
350 // Floating point operators always operate with IEEE 754 round-to-nearest 349 // Floating point operators always operate with IEEE 754 round-to-nearest
351 // (double-precision). 350 // (double-precision).
352 const Operator* Float64Add(); 351 const Operator* Float64Add();
353 const Operator* Float64Sub(); 352 const Operator* Float64Sub();
354 const Operator* Float64SubPreserveNan();
355 const Operator* Float64Mul(); 353 const Operator* Float64Mul();
356 const Operator* Float64Div(); 354 const Operator* Float64Div();
357 const Operator* Float64Mod(); 355 const Operator* Float64Mod();
358 const Operator* Float64Sqrt(); 356 const Operator* Float64Sqrt();
359 357
360 // Floating point comparisons complying to IEEE 754 (single-precision). 358 // Floating point comparisons complying to IEEE 754 (single-precision).
361 const Operator* Float32Equal(); 359 const Operator* Float32Equal();
362 const Operator* Float32LessThan(); 360 const Operator* Float32LessThan();
363 const Operator* Float32LessThanOrEqual(); 361 const Operator* Float32LessThanOrEqual();
364 362
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702 }; 700 };
703 701
704 702
705 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) 703 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags)
706 704
707 } // namespace compiler 705 } // namespace compiler
708 } // namespace internal 706 } // namespace internal
709 } // namespace v8 707 } // namespace v8
710 708
711 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ 709 #endif // V8_COMPILER_MACHINE_OPERATOR_H_
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