Chromium Code Reviews| Index: src/gpu/SkGpuDevice.cpp |
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
| index 61de9822f48ed44770b86534ae0da1906ca270a7..be56eb67dcd7eb0d877883142441dddfdee6e5c4 100644 |
| --- a/src/gpu/SkGpuDevice.cpp |
| +++ b/src/gpu/SkGpuDevice.cpp |
| @@ -1372,7 +1372,8 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
| static bool filter_texture(SkDevice* device, GrContext* context, |
| GrTexture* texture, SkImageFilter* filter, |
| - int w, int h, SkBitmap* result, SkIPoint* offset) { |
| + int w, int h, const SkMatrix& ctm, SkBitmap* result, |
| + SkIPoint* offset) { |
| GrAssert(filter); |
| SkDeviceImageFilterProxy proxy(device); |
| @@ -1380,7 +1381,7 @@ static bool filter_texture(SkDevice* device, GrContext* context, |
| // Save the render target and set it to NULL, so we don't accidentally draw to it in the |
| // filter. Also set the clip wide open and the matrix to identity. |
| GrContext::AutoWideOpenIdentityDraw awo(context, NULL); |
| - return filter->filterImageGPU(&proxy, wrap_texture(texture), result, offset); |
| + return filter->filterImageGPU(&proxy, wrap_texture(texture), ctm, result, offset); |
| } else { |
| return false; |
| } |
| @@ -1409,7 +1410,8 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
| SkBitmap filteredBitmap; |
| if (NULL != filter) { |
| - if (filter_texture(this, fContext, texture, filter, w, h, &filteredBitmap, &offset)) { |
| + if (filter_texture(this, fContext, texture, filter, w, h, SkMatrix::I(), &filteredBitmap, |
|
Stephen White
2013/08/05 15:19:11
As discussed, this is going to be problematic. dra
|
| + &offset)) { |
| texture = (GrTexture*) filteredBitmap.getTexture(); |
| w = filteredBitmap.width(); |
| h = filteredBitmap.height(); |
| @@ -1494,7 +1496,8 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device, |
| if (NULL != filter) { |
| SkIPoint offset = SkIPoint::Make(0, 0); |
| - if (filter_texture(this, fContext, devTex, filter, w, h, &filteredBitmap, &offset)) { |
| + if (filter_texture(this, fContext, devTex, filter, w, h, SkMatrix::I(), &filteredBitmap, |
| + &offset)) { |
| devTex = filteredBitmap.getTexture(); |
| w = filteredBitmap.width(); |
| h = filteredBitmap.height(); |
| @@ -1547,7 +1550,8 @@ bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src, |
| // must be pushed upstack. |
| SkAutoCachedTexture act(this, src, NULL, &texture); |
| - return filter_texture(this, fContext, texture, filter, src.width(), src.height(), result, offset); |
| + return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctm, result, |
| + offset); |
| } |
| /////////////////////////////////////////////////////////////////////////////// |