Chromium Code Reviews| Index: gm/shadowmaps.cpp |
| diff --git a/gm/shadowmaps.cpp b/gm/shadowmaps.cpp |
| index 1ae95fb68f5cee6e96e6ed2749faa173a4692de8..8787197dad857a96c38409105ac6aa7522d84c6b 100644 |
| --- a/gm/shadowmaps.cpp |
| +++ b/gm/shadowmaps.cpp |
| @@ -15,21 +15,6 @@ |
| #ifdef SK_EXPERIMENTAL_SHADOWING |
| -static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, |
| - sk_sp<SkImage> diffuse, |
| - sk_sp<SkLights> lights) { |
| - |
| - sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileMode, |
| - SkShader::kClamp_TileMode); |
| - |
| - sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMode, |
| - SkShader::kClamp_TileMode); |
| - |
| - return SkShadowShader::Make(std::move(povDepthShader), |
| - std::move(diffuseShader), |
| - std::move(lights), |
| - diffuse->width(), diffuse->height()); |
| -} |
| static sk_sp<SkPicture> make_test_picture(int width, int height) { |
| SkPictureRecorder recorder; |
| @@ -109,96 +94,13 @@ protected: |
| // This picture stores the picture of the scene. |
| // It's used to generate the depth maps. |
| sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); |
| - |
| - for (int i = 0; i < fLights->numLights(); ++i) { |
| - // skip over ambient lights; they don't cast shadows |
| - if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { |
| - continue; |
| - } |
| - // TODO: compute the correct size of the depth map from the light properties |
| - // TODO: maybe add a kDepth_8_SkColorType |
| - |
| - // TODO: find actual max depth of picture |
| - SkISize shMapSize = SkShadowPaintFilterCanvas:: |
| - ComputeDepthMapSize(fLights->light(i), 255, kWidth, kHeight); |
| - |
| - SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight, |
| - kBGRA_8888_SkColorType, |
| - kOpaque_SkAlphaType); |
| - |
| - // Create a new surface (that matches the backend of canvas) |
| - // for each shadow map |
| - sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| - |
| - // Wrap another SPFCanvas around the surface |
| - sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
| - sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
| - |
| - // set the depth map canvas to have the light we're drawing. |
| - SkLights::Builder builder; |
| - builder.add(fLights->light(i)); |
| - sk_sp<SkLights> curLight = builder.finish(); |
| - |
| - depthMapCanvas->setLights(std::move(curLight)); |
| - depthMapCanvas->drawPicture(pic); |
| - |
| - fLights->light(i).setShadowMap(surf->makeImageSnapshot()); |
| - } |
| - |
| - sk_sp<SkImage> povDepthMap; |
| - sk_sp<SkImage> diffuseMap; |
| - |
| - // TODO: pass the depth to the shader in vertices, or uniforms |
| - // so we don't have to render depth and color separately |
| - |
| - // povDepthMap |
| - { |
| - SkLights::Builder builder; |
| - builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| - SkVector3::Make(0.0f, 0.0f, 1.0f))); |
| - sk_sp<SkLights> povLight = builder.finish(); |
| - |
| - SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| - kBGRA_8888_SkColorType, |
| - kOpaque_SkAlphaType); |
| - |
| - // Create a new surface (that matches the backend of canvas) |
| - // to create the povDepthMap |
| - sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| - |
| - // Wrap another SPFCanvas around the surface |
| - sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
| - sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
| - |
| - // set the depth map canvas to have the light as the user's POV |
| - depthMapCanvas->setLights(std::move(povLight)); |
| - |
| - depthMapCanvas->drawPicture(pic); |
| - |
| - povDepthMap = surf->makeImageSnapshot(); |
| - } |
| - |
| - // diffuseMap |
| - { |
| - SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| - kBGRA_8888_SkColorType, |
| - kOpaque_SkAlphaType); |
| - |
| - sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| - surf->getCanvas()->drawPicture(pic); |
| - |
| - diffuseMap = surf->makeImageSnapshot(); |
| - } |
| - |
| + canvas->setLights(fLights); |
| SkPaint paint; |
|
robertphillips
2016/08/08 14:18:31
pass in nullptr for the paint parameter ?
vjiaoblack
2016/08/08 15:48:31
Done.
|
| - paint.setShader(make_shadow_shader(std::move(povDepthMap), std::move(diffuseMap), fLights)); |
| - |
| - canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); |
| + canvas->drawShadowedPicture(pic, nullptr, &paint); |
| } |
| private: |
| sk_sp<SkLights> fLights; |
| - |
| typedef GM INHERITED; |
| }; |