Index: gm/shadowmaps.cpp |
diff --git a/gm/shadowmaps.cpp b/gm/shadowmaps.cpp |
index 1ae95fb68f5cee6e96e6ed2749faa173a4692de8..b343d9b142221b60379c52901808e317462838d2 100644 |
--- a/gm/shadowmaps.cpp |
+++ b/gm/shadowmaps.cpp |
@@ -15,21 +15,6 @@ |
#ifdef SK_EXPERIMENTAL_SHADOWING |
-static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, |
- sk_sp<SkImage> diffuse, |
- sk_sp<SkLights> lights) { |
- |
- sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileMode, |
- SkShader::kClamp_TileMode); |
- |
- sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMode, |
- SkShader::kClamp_TileMode); |
- |
- return SkShadowShader::Make(std::move(povDepthShader), |
- std::move(diffuseShader), |
- std::move(lights), |
- diffuse->width(), diffuse->height()); |
-} |
static sk_sp<SkPicture> make_test_picture(int width, int height) { |
SkPictureRecorder recorder; |
@@ -109,96 +94,12 @@ protected: |
// This picture stores the picture of the scene. |
// It's used to generate the depth maps. |
sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); |
- |
- for (int i = 0; i < fLights->numLights(); ++i) { |
- // skip over ambient lights; they don't cast shadows |
- if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { |
- continue; |
- } |
- // TODO: compute the correct size of the depth map from the light properties |
- // TODO: maybe add a kDepth_8_SkColorType |
- |
- // TODO: find actual max depth of picture |
- SkISize shMapSize = SkShadowPaintFilterCanvas:: |
- ComputeDepthMapSize(fLights->light(i), 255, kWidth, kHeight); |
- |
- SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight, |
- kBGRA_8888_SkColorType, |
- kOpaque_SkAlphaType); |
- |
- // Create a new surface (that matches the backend of canvas) |
- // for each shadow map |
- sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
- |
- // Wrap another SPFCanvas around the surface |
- sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
- sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
- |
- // set the depth map canvas to have the light we're drawing. |
- SkLights::Builder builder; |
- builder.add(fLights->light(i)); |
- sk_sp<SkLights> curLight = builder.finish(); |
- |
- depthMapCanvas->setLights(std::move(curLight)); |
- depthMapCanvas->drawPicture(pic); |
- |
- fLights->light(i).setShadowMap(surf->makeImageSnapshot()); |
- } |
- |
- sk_sp<SkImage> povDepthMap; |
- sk_sp<SkImage> diffuseMap; |
- |
- // TODO: pass the depth to the shader in vertices, or uniforms |
- // so we don't have to render depth and color separately |
- |
- // povDepthMap |
- { |
- SkLights::Builder builder; |
- builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
- SkVector3::Make(0.0f, 0.0f, 1.0f))); |
- sk_sp<SkLights> povLight = builder.finish(); |
- |
- SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
- kBGRA_8888_SkColorType, |
- kOpaque_SkAlphaType); |
- |
- // Create a new surface (that matches the backend of canvas) |
- // to create the povDepthMap |
- sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
- |
- // Wrap another SPFCanvas around the surface |
- sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
- sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
- |
- // set the depth map canvas to have the light as the user's POV |
- depthMapCanvas->setLights(std::move(povLight)); |
- |
- depthMapCanvas->drawPicture(pic); |
- |
- povDepthMap = surf->makeImageSnapshot(); |
- } |
- |
- // diffuseMap |
- { |
- SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
- kBGRA_8888_SkColorType, |
- kOpaque_SkAlphaType); |
- |
- sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
- surf->getCanvas()->drawPicture(pic); |
- |
- diffuseMap = surf->makeImageSnapshot(); |
- } |
- |
- SkPaint paint; |
- paint.setShader(make_shadow_shader(std::move(povDepthMap), std::move(diffuseMap), fLights)); |
- |
- canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); |
+ canvas->setLights(fLights); |
+ canvas->drawShadowedPicture(pic, nullptr, nullptr); |
} |
private: |
sk_sp<SkLights> fLights; |
- |
typedef GM INHERITED; |
}; |