Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2008 The Android Open Source Project | 2 * Copyright 2008 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapDevice.h" | 8 #include "SkBitmapDevice.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkCanvasPriv.h" | 10 #include "SkCanvasPriv.h" |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 21 #include "SkImageFilterCache.h" | 21 #include "SkImageFilterCache.h" |
| 22 #include "SkLatticeIter.h" | 22 #include "SkLatticeIter.h" |
| 23 #include "SkMatrixUtils.h" | 23 #include "SkMatrixUtils.h" |
| 24 #include "SkMetaData.h" | 24 #include "SkMetaData.h" |
| 25 #include "SkPaintPriv.h" | 25 #include "SkPaintPriv.h" |
| 26 #include "SkPatchUtils.h" | 26 #include "SkPatchUtils.h" |
| 27 #include "SkPicture.h" | 27 #include "SkPicture.h" |
| 28 #include "SkRasterClip.h" | 28 #include "SkRasterClip.h" |
| 29 #include "SkReadPixelsRec.h" | 29 #include "SkReadPixelsRec.h" |
| 30 #include "SkRRect.h" | 30 #include "SkRRect.h" |
| 31 #include "SkShadowPaintFilterCanvas.h" | |
| 32 #include "SkShadowShader.h" | |
| 31 #include "SkSmallAllocator.h" | 33 #include "SkSmallAllocator.h" |
| 32 #include "SkSpecialImage.h" | 34 #include "SkSpecialImage.h" |
| 33 #include "SkSurface_Base.h" | 35 #include "SkSurface_Base.h" |
| 34 #include "SkTextBlob.h" | 36 #include "SkTextBlob.h" |
| 35 #include "SkTextFormatParams.h" | 37 #include "SkTextFormatParams.h" |
| 36 #include "SkTLazy.h" | 38 #include "SkTLazy.h" |
| 37 #include "SkTraceEvent.h" | 39 #include "SkTraceEvent.h" |
| 38 | 40 |
| 39 #include <new> | 41 #include <new> |
| 40 | 42 |
| 41 #if SK_SUPPORT_GPU | 43 #if SK_SUPPORT_GPU |
| 42 #include "GrContext.h" | 44 #include "GrContext.h" |
| 43 #include "GrRenderTarget.h" | 45 #include "GrRenderTarget.h" |
| 44 #include "SkGrPriv.h" | 46 #include "SkGrPriv.h" |
|
robertphillips
2016/08/08 16:28:25
stray '\n'
vjiaoblack
2016/08/09 13:28:03
Done.
| |
| 47 | |
| 45 #endif | 48 #endif |
| 46 | 49 |
| 47 #define RETURN_ON_NULL(ptr) do { if (nullptr == (ptr)) return; } while (0) | 50 #define RETURN_ON_NULL(ptr) do { if (nullptr == (ptr)) return; } while (0) |
| 48 | 51 |
| 49 //#define SK_SUPPORT_PRECHECK_CLIPRECT | 52 //#define SK_SUPPORT_PRECHECK_CLIPRECT |
| 50 | 53 |
| 51 /* | 54 /* |
| 52 * Return true if the drawing this rect would hit every pixels in the canvas. | 55 * Return true if the drawing this rect would hit every pixels in the canvas. |
| 53 * | 56 * |
| 54 * Returns false if | 57 * Returns false if |
| (...skipping 3007 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 3062 RETURN_ON_NULL(picture); | 3065 RETURN_ON_NULL(picture); |
| 3063 | 3066 |
| 3064 TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawShadowedPicture()"); | 3067 TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawShadowedPicture()"); |
| 3065 | 3068 |
| 3066 this->onDrawShadowedPicture(picture, matrix, paint); | 3069 this->onDrawShadowedPicture(picture, matrix, paint); |
| 3067 } | 3070 } |
| 3068 | 3071 |
| 3069 void SkCanvas::onDrawShadowedPicture(const SkPicture* picture, | 3072 void SkCanvas::onDrawShadowedPicture(const SkPicture* picture, |
| 3070 const SkMatrix* matrix, | 3073 const SkMatrix* matrix, |
| 3071 const SkPaint* paint) { | 3074 const SkPaint* paint) { |
| 3072 this->onDrawPicture(picture, matrix, paint); | 3075 if (!paint || paint->canComputeFastBounds()) { |
| 3076 SkRect bounds = picture->cullRect(); | |
| 3077 if (paint) { | |
| 3078 paint->computeFastBounds(bounds, &bounds); | |
| 3079 } | |
| 3080 if (matrix) { | |
| 3081 matrix->mapRect(&bounds); | |
| 3082 } | |
| 3083 if (this->quickReject(bounds)) { | |
| 3084 return; | |
| 3085 } | |
| 3086 } | |
| 3087 | |
|
robertphillips
2016/08/08 16:28:25
Use the SkAutoCanvasMatrixPaint object. You can me
vjiaoblack
2016/08/09 13:28:03
Done.
| |
| 3088 if (matrix) { | |
| 3089 this->setMatrix(*matrix); | |
| 3090 } | |
| 3091 for (int i = 0; i < fLights->numLights(); ++i) { | |
| 3092 // skip over ambient lights; they don't cast shadows | |
| 3093 // lights that have shadow maps do not need updating (because lights are immutable) | |
| 3094 | |
| 3095 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type() || | |
| 3096 fLights->light(i).getShadowMap() != nullptr) { | |
| 3097 continue; | |
| 3098 } | |
| 3099 | |
| 3100 // TODO: compute the correct size of the depth map from the light proper ties | |
| 3101 // TODO: maybe add a kDepth_8_SkColorType | |
| 3102 // TODO: find actual max depth of picture | |
| 3103 SkISize shMapSize = SkShadowPaintFilterCanvas::ComputeDepthMapSize( | |
| 3104 fLights->light(i), 255, | |
| 3105 picture->cullRect().width(), | |
| 3106 picture->cullRect().height()); | |
| 3107 | |
| 3108 SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight , | |
| 3109 kBGRA_8888_SkColorType, | |
| 3110 kOpaque_SkAlphaType); | |
| 3111 | |
| 3112 // Create a new surface (that matches the backend of canvas) | |
| 3113 // for each shadow map | |
| 3114 sk_sp<SkSurface> surf(this->makeSurface(info)); | |
| 3115 | |
| 3116 // Wrap another SPFCanvas around the surface | |
| 3117 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
| 3118 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
| 3119 | |
| 3120 // set the depth map canvas to have the light we're drawing. | |
| 3121 SkLights::Builder builder; | |
| 3122 builder.add(fLights->light(i)); | |
| 3123 sk_sp<SkLights> curLight = builder.finish(); | |
| 3124 | |
| 3125 depthMapCanvas->setLights(std::move(curLight)); | |
| 3126 depthMapCanvas->drawPicture(picture); | |
| 3127 | |
| 3128 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); | |
| 3129 } | |
| 3130 | |
| 3131 sk_sp<SkImage> povDepthMap; | |
| 3132 sk_sp<SkImage> diffuseMap; | |
| 3133 | |
| 3134 // TODO: pass the depth to the shader in vertices, or uniforms | |
| 3135 // so we don't have to render depth and color separately | |
| 3136 | |
| 3137 // povDepthMap | |
| 3138 { | |
| 3139 SkLights::Builder builder; | |
| 3140 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
| 3141 SkVector3::Make(0.0f, 0.0f, 1.0f))); | |
| 3142 sk_sp<SkLights> povLight = builder.finish(); | |
| 3143 | |
| 3144 SkImageInfo info = SkImageInfo::Make(picture->cullRect().width(), | |
| 3145 picture->cullRect().height(), | |
| 3146 kBGRA_8888_SkColorType, | |
| 3147 kOpaque_SkAlphaType); | |
| 3148 | |
| 3149 // Create a new surface (that matches the backend of canvas) | |
| 3150 // to create the povDepthMap | |
| 3151 sk_sp<SkSurface> surf(this->makeSurface(info)); | |
| 3152 | |
| 3153 // Wrap another SPFCanvas around the surface | |
| 3154 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
| 3155 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
| 3156 | |
| 3157 // set the depth map canvas to have the light as the user's POV | |
| 3158 depthMapCanvas->setLights(std::move(povLight)); | |
| 3159 | |
| 3160 depthMapCanvas->drawPicture(picture); | |
| 3161 | |
| 3162 povDepthMap = surf->makeImageSnapshot(); | |
| 3163 } | |
| 3164 | |
| 3165 // diffuseMap | |
| 3166 { | |
| 3167 SkImageInfo info = SkImageInfo::Make(picture->cullRect().width(), | |
| 3168 picture->cullRect().height(), | |
| 3169 kBGRA_8888_SkColorType, | |
| 3170 kOpaque_SkAlphaType); | |
| 3171 | |
| 3172 sk_sp<SkSurface> surf(this->makeSurface(info)); | |
| 3173 surf->getCanvas()->drawPicture(picture); | |
| 3174 | |
| 3175 diffuseMap = surf->makeImageSnapshot(); | |
| 3176 } | |
| 3177 | |
|
robertphillips
2016/08/08 16:28:25
Look at the documentation for drawPicture for what
vjiaoblack
2016/08/09 13:28:03
seems like SkAutoCanvasMatrixPaint doesn't handle
| |
| 3178 SkPaint shadowPaint; | |
| 3179 if (paint) { | |
| 3180 shadowPaint = *paint; | |
| 3181 } | |
| 3182 sk_sp<SkShader> povDepthShader = povDepthMap->makeShader(SkShader::kClamp_Ti leMode, | |
| 3183 SkShader::kClamp_Ti leMode); | |
| 3184 | |
| 3185 sk_sp<SkShader> diffuseShader = diffuseMap->makeShader(SkShader::kClamp_Tile Mode, | |
| 3186 SkShader::kClamp_Tile Mode); | |
| 3187 | |
| 3188 sk_sp<SkShader> shadowShader = SkShadowShader::Make(std::move(povDepthShader ), | |
| 3189 std::move(diffuseShader) , | |
| 3190 std::move(fLights), | |
| 3191 diffuseMap->width(), | |
| 3192 diffuseMap->height()); | |
| 3193 | |
| 3194 shadowPaint.setShader(shadowShader); | |
| 3195 | |
| 3196 this->drawRect(SkRect::MakeIWH(diffuseMap->width(), diffuseMap->height()), s hadowPaint); | |
| 3073 } | 3197 } |
| 3074 #endif | 3198 #endif |
| 3075 | 3199 |
| 3076 /////////////////////////////////////////////////////////////////////////////// | 3200 /////////////////////////////////////////////////////////////////////////////// |
| 3077 /////////////////////////////////////////////////////////////////////////////// | 3201 /////////////////////////////////////////////////////////////////////////////// |
| 3078 | 3202 |
| 3079 SkCanvas::LayerIter::LayerIter(SkCanvas* canvas, bool skipEmptyClips) { | 3203 SkCanvas::LayerIter::LayerIter(SkCanvas* canvas, bool skipEmptyClips) { |
| 3080 static_assert(sizeof(fStorage) >= sizeof(SkDrawIter), "fStorage_too_small"); | 3204 static_assert(sizeof(fStorage) >= sizeof(SkDrawIter), "fStorage_too_small"); |
| 3081 | 3205 |
| 3082 SkASSERT(canvas); | 3206 SkASSERT(canvas); |
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| 3176 | 3300 |
| 3177 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { | 3301 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { |
| 3178 fCanvas->restoreToCount(fSaveCount); | 3302 fCanvas->restoreToCount(fSaveCount); |
| 3179 } | 3303 } |
| 3180 | 3304 |
| 3181 #ifdef SK_SUPPORT_LEGACY_NEW_SURFACE_API | 3305 #ifdef SK_SUPPORT_LEGACY_NEW_SURFACE_API |
| 3182 SkSurface* SkCanvas::newSurface(const SkImageInfo& info, const SkSurfaceProps* p rops) { | 3306 SkSurface* SkCanvas::newSurface(const SkImageInfo& info, const SkSurfaceProps* p rops) { |
| 3183 return this->makeSurface(info, props).release(); | 3307 return this->makeSurface(info, props).release(); |
| 3184 } | 3308 } |
| 3185 #endif | 3309 #endif |
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