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Side by Side Diff: samplecode/SampleShadowing.cpp

Issue 2220633002: moved code into onDrawShadowedPic, only renders into shadow maps if needed (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: made req changes Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SampleCode.h" 8 #include "SampleCode.h"
9 #include "SkPictureRecorder.h" 9 #include "SkPictureRecorder.h"
10 #include "SkShadowPaintFilterCanvas.h" 10 #include "SkShadowPaintFilterCanvas.h"
11 #include "SkShadowShader.h" 11 #include "SkShadowShader.h"
12 #include "SkSurface.h" 12 #include "SkSurface.h"
13 13
14 #ifdef SK_EXPERIMENTAL_SHADOWING 14 #ifdef SK_EXPERIMENTAL_SHADOWING
15 15
16 static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth,
17 sk_sp<SkImage> diffuse,
18 sk_sp<SkLights> lights) {
19
20 sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileM ode,
21 SkShader::kClamp_TileM ode);
22
23 sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMod e,
24 SkShader::kClamp_TileMod e);
25
26 return SkShadowShader::Make(std::move(povDepthShader),
27 std::move(diffuseShader),
28 std::move(lights),
29 diffuse->width(), diffuse->height());
30 }
31
32 class ShadowingView : public SampleView { 16 class ShadowingView : public SampleView {
33 public: 17 public:
34 ShadowingView() { 18 ShadowingView() {
35 19
36 this->setBGColor(0xFFCCCCCC); 20 this->setBGColor(0xFFCCCCCC);
37 SkLights::Builder builder; 21 SkLights::Builder builder;
38 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), 22 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
39 SkVector3::Make(0.27f, 0.07f, 1.0f))); 23 SkVector3::Make(0.27f, 0.07f, 1.0f)));
40 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), 24 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
41 SkVector3::Make(0.03f, 0.27f, 1.0f))); 25 SkVector3::Make(0.03f, 0.27f, 1.0f)));
(...skipping 10 matching lines...) Expand all
52 36
53 fTestRects[2].fColor = 0xFF8888EE; 37 fTestRects[2].fColor = 0xFF8888EE;
54 fTestRects[2].fDepth = 240; 38 fTestRects[2].fDepth = 240;
55 fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250); 39 fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250);
56 40
57 fSceneChanged = true; 41 fSceneChanged = true;
58 fLightsChanged = true; 42 fLightsChanged = true;
59 43
60 fSelectedRect = -1; 44 fSelectedRect = -1;
61 fMoveLight = false; 45 fMoveLight = false;
46
47 fClearShadowMaps = false;
62 } 48 }
63 49
64 protected: 50 protected:
65 bool onQuery(SkEvent *evt) override { 51 bool onQuery(SkEvent *evt) override {
66 if (SampleCode::TitleQ(*evt)) { 52 if (SampleCode::TitleQ(*evt)) {
67 SampleCode::TitleR(evt, "shadowing"); 53 SampleCode::TitleR(evt, "shadowing");
68 return true; 54 return true;
69 } 55 }
70 56
71 SkUnichar uni; 57 SkUnichar uni;
72 if (SampleCode::CharQ(*evt, &uni)) { 58 if (SampleCode::CharQ(*evt, &uni)) {
73 switch (uni) { 59 switch (uni) {
74 case 'L': 60 case 'L':
75 fMoveLight = !fMoveLight; 61 fMoveLight = !fMoveLight;
76 break; 62 break;
63 case 'd':
robertphillips 2016/08/08 16:28:25 // Raster generated shadow maps have their origin
vjiaoblack 2016/08/09 13:28:03 Done.
64 // the draw canvas and default canvas have different origins
65 // thus this is necessary to redraw the shadowmaps to the
66 // correct orientation
67 fClearShadowMaps = true;
68 break;
77 default: 69 default:
78 break; 70 break;
79 } 71 }
80 } 72 }
81 return this->INHERITED::onQuery(evt); 73 return this->INHERITED::onQuery(evt);
82 } 74 }
83 75
84 sk_sp<SkPicture> makeTestPicture(int width, int height) { 76 sk_sp<SkPicture> makeTestPicture(int width, int height) {
85 SkPictureRecorder recorder; 77 SkPictureRecorder recorder;
86 78
(...skipping 17 matching lines...) Expand all
104 canvas->translateZ(fTestRects[0].fDepth); 96 canvas->translateZ(fTestRects[0].fDepth);
105 } else { 97 } else {
106 canvas->translateZ(fTestRects[i].fDepth - fTestRects[i-1].fDepth ); 98 canvas->translateZ(fTestRects[i].fDepth - fTestRects[i-1].fDepth );
107 } 99 }
108 canvas->drawRect(fTestRects[i].fGeometry, paint); 100 canvas->drawRect(fTestRects[i].fGeometry, paint);
109 } 101 }
110 102
111 return recorder.finishRecordingAsPicture(); 103 return recorder.finishRecordingAsPicture();
112 } 104 }
113 105
114 void updateDepthMaps(SkCanvas *canvas) { 106 void onDrawContent(SkCanvas *canvas) override {
115 for (int i = 0; i < fLights->numLights(); ++i) { 107 if (fSceneChanged) {
116 // skip over ambient lights; they don't cast shadows 108 fPicture = this->makeTestPicture(kWidth, kHeight);
117 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { 109 }
118 continue; 110
111 if (fSceneChanged || fLightsChanged) {
112 if (fClearShadowMaps) {
113 for (int i = 0; i < fLights->numLights(); i++) {
114 fLights->light(i).setShadowMap(nullptr);
115 }
116 fClearShadowMaps = false;
119 } 117 }
120 118
121 // TODO: maybe add a kDepth_8_SkColorType when vertices have depth 119 canvas->setLights(fLights);
122 // assume max depth is 255. 120 canvas->drawShadowedPicture(fPicture, nullptr, nullptr);
123 // TODO: find actual max depth of picture
124 SkISize shMapSize = SkShadowPaintFilterCanvas::
125 ComputeDepthMapSize(fLights->light(i), 255, kWid th, kHeight);
126
127 SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHe ight,
128 kBGRA_8888_SkColorType,
129 kOpaque_SkAlphaType);
130
131 // Create a new surface (that matches the backend of canvas)
132 // for each shadow map
133 sk_sp<SkSurface> surf(canvas->makeSurface(info));
134
135 // Wrap another SPFCanvas around the surface
136 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas =
137 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas());
138
139 // set the depth map canvas to have the light we're drawing.
140 SkLights::Builder builder;
141 builder.add(fLights->light(i));
142 sk_sp<SkLights> curLight = builder.finish();
143
144 depthMapCanvas->setLights(std::move(curLight));
145 depthMapCanvas->drawPicture(fPicture);
146
147 fLights->light(i).setShadowMap(surf->makeImageSnapshot());
148 } 121 }
149 } 122 }
150 123
151 void updatePovDepthMap(SkCanvas* canvas) {
152 // TODO: pass the depth to the shader in vertices, or uniforms
153 // so we don't have to render depth and color separately
154
155 SkLights::Builder builder;
156 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
157 SkVector3::Make(0.0f, 0.0f, 1.0f)));
158 sk_sp<SkLights> povLight = builder.finish();
159
160 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
161 kBGRA_8888_SkColorType,
162 kOpaque_SkAlphaType);
163
164 // Create a new surface (that matches the backend of canvas)
165 // to create the povDepthMap
166 sk_sp<SkSurface> surf(canvas->makeSurface(info));
167
168 // Wrap another SPFCanvas around the surface
169 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas =
170 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas());
171
172 // set the depth map canvas to have the light as the user's POV
173 depthMapCanvas->setLights(std::move(povLight));
174
175 depthMapCanvas->drawPicture(fPicture);
176
177 fPovDepthMap = surf->makeImageSnapshot();
178 }
179
180 void updateDiffuseMap(SkCanvas* canvas) {
181 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
182 kBGRA_8888_SkColorType,
183 kOpaque_SkAlphaType);
184
185 sk_sp<SkSurface> surf(canvas->makeSurface(info));
186 surf->getCanvas()->drawPicture(fPicture);
187
188 fDiffuseMap = surf->makeImageSnapshot();
189 }
190
191 void onDrawContent(SkCanvas *canvas) override {
192 if (fSceneChanged || !fPovDepthMap) {
193 fPicture = this->makeTestPicture(kWidth, kHeight);
194 this->updateDepthMaps(canvas);
195 this->updatePovDepthMap(canvas);
196 this->updateDiffuseMap(canvas);
197 }
198
199 if (fLightsChanged) {
200 this->updateDepthMaps(canvas);
201 }
202
203 if (fSceneChanged || fLightsChanged || !fShadowShader) {
204 fShadowShader = make_shadow_shader(fPovDepthMap, fDiffuseMap, fLight s);
205 }
206
207 SkPaint paint;
208 paint.setShader(fShadowShader);
209
210 canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint);
211 }
212
213 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { 124 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride {
214 return new SkView::Click(this); 125 return new SkView::Click(this);
215 } 126 }
216 127
217 bool onClick(Click *click) override { 128 bool onClick(Click *click) override {
218 SkScalar x = click->fCurr.fX; 129 SkScalar x = click->fCurr.fX;
219 SkScalar y = click->fCurr.fY; 130 SkScalar y = click->fCurr.fY;
220 131
221 SkScalar dx = x - click->fPrev.fX; 132 SkScalar dx = x - click->fPrev.fX;
222 SkScalar dy = y - click->fPrev.fY; 133 SkScalar dy = y - click->fPrev.fY;
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
270 } 181 }
271 182
272 return true; 183 return true;
273 } 184 }
274 185
275 private: 186 private:
276 static constexpr int kNumTestRects = 3; 187 static constexpr int kNumTestRects = 3;
277 188
278 static const int kWidth = 400; 189 static const int kWidth = 400;
279 static const int kHeight = 400; 190 static const int kHeight = 400;
191 bool fClearShadowMaps;
280 192
281 struct { 193 struct {
282 SkRect fGeometry; 194 SkRect fGeometry;
283 int fDepth; 195 int fDepth;
284 SkColor fColor; 196 SkColor fColor;
285 } fTestRects[kNumTestRects]; 197 } fTestRects[kNumTestRects];
286 198
287 int fSelectedRect; 199 int fSelectedRect;
288 bool fMoveLight; 200 bool fMoveLight;
289 201
290 sk_sp<SkImage> fPovDepthMap;
291 sk_sp<SkImage> fDiffuseMap;
292 sk_sp<SkPicture> fPicture; 202 sk_sp<SkPicture> fPicture;
293 sk_sp<SkShader> fShadowShader;
294 203
295 bool fSceneChanged; 204 bool fSceneChanged;
296 bool fLightsChanged; 205 bool fLightsChanged;
297 206
298 sk_sp<SkLights> fLights; 207 sk_sp<SkLights> fLights;
299 208
300 typedef SampleView INHERITED; 209 typedef SampleView INHERITED;
301 }; 210 };
302 211
303 ////////////////////////////////////////////////////////////////////////////// 212 //////////////////////////////////////////////////////////////////////////////
304 static SkView* MyFactory() { return new ShadowingView; } 213 static SkView* MyFactory() { return new ShadowingView; }
305 static SkViewRegister reg(MyFactory); 214 static SkViewRegister reg(MyFactory);
306 215
307 #endif 216 #endif
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