| Index: content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| index 70b154997827c92982410f166715b61ec8a841a9..bdaeb2649c2a6c86393772daa8cf1110296aa85f 100644
|
| --- a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| @@ -549,6 +549,10 @@ class WebGLConformanceExpectations(GpuTestExpectations):
|
| # ========================
|
| # Fails on all platforms
|
|
|
| + self.Fail('conformance/glsl/bugs/' +
|
| + 'invariant-does-not-leak-across-shaders.html',
|
| + bug=634813)
|
| +
|
| # We need to add WebGL 1 check in command buffer that format/type from
|
| # TexSubImage2D have to match the current texture's.
|
| self.Fail('conformance/textures/misc/tex-sub-image-2d-bad-args.html',
|
|
|