Index: content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
index 70b154997827c92982410f166715b61ec8a841a9..bdaeb2649c2a6c86393772daa8cf1110296aa85f 100644 |
--- a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
@@ -549,6 +549,10 @@ class WebGLConformanceExpectations(GpuTestExpectations): |
# ======================== |
# Fails on all platforms |
+ self.Fail('conformance/glsl/bugs/' + |
+ 'invariant-does-not-leak-across-shaders.html', |
+ bug=634813) |
+ |
# We need to add WebGL 1 check in command buffer that format/type from |
# TexSubImage2D have to match the current texture's. |
self.Fail('conformance/textures/misc/tex-sub-image-2d-bad-args.html', |