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Side by Side Diff: content/renderer/media/local_media_stream_audio_source.h

Issue 2219933003: Use LocalMediaStreamAudioSource for screen-casting use cases. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_RENDERER_MEDIA_LOCAL_MEDIA_STREAM_AUDIO_SOURCE_H_
6 #define CONTENT_RENDERER_MEDIA_LOCAL_MEDIA_STREAM_AUDIO_SOURCE_H_
7
8 #include "content/renderer/media/media_stream_audio_source.h"
9 #include "media/base/audio_capturer_source.h"
10
11 namespace content {
12
13 // Represents a local source of audio data generated by an AudioInputDevice.
14 // Uses content::AudioDeviceFactory to auto-create the AudioInputDevice, using
15 // the parameters and session ID found in StreamDeviceInfo, just before the
16 // first track is connected. Audio data is transported directly to the tracks
17 // (i.e., there is no audio processing).
18 class CONTENT_EXPORT LocalMediaStreamAudioSource
o1ka 2016/08/15 15:15:00 Should probably the naming match ProcessedLocalAud
miu 2016/08/16 04:30:02 I don't know if it's necessary to call-out in its
o1ka 2016/08/16 14:18:11 I just find it easier to read the code when naming
miu 2016/08/16 20:13:39 I can understand this concern. FWIW, the other two
19 : NON_EXPORTED_BASE(public MediaStreamAudioSource),
20 NON_EXPORTED_BASE(public media::AudioCapturerSource::CaptureCallback) {
21 public:
22 // |consumer_render_frame_id| references the RenderFrame that will consume the
23 // audio data. Audio parameters and (optionally) a pre-existing audio session
24 // ID are read from |device_info|.
25 LocalMediaStreamAudioSource(int consumer_render_frame_id,
26 const StreamDeviceInfo& device_info);
27
28 ~LocalMediaStreamAudioSource() final;
29
30 private:
31 // MediaStreamAudioSource implementation.
32 bool EnsureSourceIsStarted() final;
33 void EnsureSourceIsStopped() final;
34
35 // media::AudioCapturerSource::CaptureCallback implementation.
36 void Capture(const media::AudioBus* audio_bus,
37 int audio_delay_milliseconds,
38 double volume,
39 bool key_pressed) final;
40 void OnCaptureError(const std::string& message) final;
41
42 // The RenderFrame that will consume the audio data. Used when creating
43 // AudioInputDevices via the AudioDeviceFactory.
44 const int consumer_render_frame_id_;
45
46 // The device created by the AudioDeviceFactory in EnsureSourceIsStarted().
47 scoped_refptr<media::AudioCapturerSource> source_;
48
49 // In debug builds, check that all methods that could cause object graph
50 // or data flow changes are being called on the main thread.
51 base::ThreadChecker thread_checker_;
52
53 DISALLOW_COPY_AND_ASSIGN(LocalMediaStreamAudioSource);
54 };
55
56 } // namespace content
57
58 #endif // CONTENT_RENDERER_MEDIA_LOCAL_MEDIA_STREAM_AUDIO_SOURCE_H_
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