| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "gm.h" | 9 #include "gm.h" |
| 10 | 10 |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 49 virtual ~ShaderGM() { | 49 virtual ~ShaderGM() { |
| 50 SkSafeUnref(fShader); | 50 SkSafeUnref(fShader); |
| 51 } | 51 } |
| 52 | 52 |
| 53 protected: | 53 protected: |
| 54 virtual SkString onShortName() SK_OVERRIDE { | 54 virtual SkString onShortName() SK_OVERRIDE { |
| 55 return SkString("composeshader"); | 55 return SkString("composeshader"); |
| 56 } | 56 } |
| 57 | 57 |
| 58 virtual SkISize onISize() SK_OVERRIDE { | 58 virtual SkISize onISize() SK_OVERRIDE { |
| 59 return make_isize(640, 480); | 59 return make_isize(120, 120); |
| 60 } | 60 } |
| 61 | 61 |
| 62 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { | 62 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| 63 | 63 |
| 64 SkPaint paint; | 64 SkPaint paint; |
| 65 | 65 |
| 66 paint.setColor(SK_ColorGREEN); | 66 paint.setColor(SK_ColorGREEN); |
| 67 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai
nt); | 67 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai
nt); |
| 68 paint.setShader(fShader); | 68 paint.setShader(fShader); |
| 69 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai
nt); | 69 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai
nt); |
| 70 } | 70 } |
| 71 | 71 |
| 72 private: | 72 private: |
| 73 SkShader* fShader; | 73 SkShader* fShader; |
| 74 typedef GM INHERITED ; | 74 typedef GM INHERITED ; |
| 75 }; | 75 }; |
| 76 | 76 |
| 77 ////////////////////////////////////////////////////////////////////////////// | 77 ////////////////////////////////////////////////////////////////////////////// |
| 78 | 78 |
| 79 static GM* MyFactory(void*) { return new ShaderGM; } | 79 static GM* MyFactory(void*) { return new ShaderGM; } |
| 80 static GMRegistry reg(MyFactory); | 80 static GMRegistry reg(MyFactory); |
| 81 | 81 |
| 82 } // namespace | 82 } // namespace |
| OLD | NEW |