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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef SkPictureShader_DEFINED | |
| 9 #define SkPictureShader_DEFINED | |
| 10 | |
| 11 #include "SkShader.h" | |
| 12 | |
| 13 class SkBitmap; | |
| 14 class SkPicture; | |
| 15 | |
|
robertphillips
2014/04/02 18:15:35
// The SkPictureShader ...
f(malita)
2014/04/07 15:06:24
Done.
| |
| 16 class SkPictureShader : public SkShader { | |
|
reed1
2014/04/07 14:03:15
Defensively, lets keep this private, and just expo
f(malita)
2014/04/07 15:06:24
Done.
| |
| 17 public: | |
| 18 SkPictureShader(SkPicture*, TileMode, TileMode); | |
| 19 virtual ~SkPictureShader(); | |
| 20 | |
| 21 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK _OVERRIDE; | |
| 22 virtual void endContext() SK_OVERRIDE; | |
| 23 virtual uint32_t getFlags() SK_OVERRIDE; | |
| 24 | |
| 25 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; | |
| 26 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRID E; | |
| 27 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRI DE; | |
| 28 | |
| 29 SK_TO_STRING_OVERRIDE() | |
| 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) | |
| 31 | |
| 32 #if SK_SUPPORT_GPU | |
| 33 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; | |
| 34 #endif | |
| 35 | |
| 36 protected: | |
| 37 SkPictureShader(SkReadBuffer&); | |
| 38 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | |
| 39 | |
| 40 private: | |
| 41 bool buildBitmapShader(const SkMatrix&) const; | |
| 42 | |
|
robertphillips
2014/04/02 18:15:35
this should go last.
f(malita)
2014/04/07 15:06:24
Done.
| |
| 43 typedef SkShader INHERITED; | |
| 44 | |
| 45 SkPicture* fPicture; | |
| 46 TileMode fTmx, fTmy; | |
| 47 | |
| 48 mutable SkAutoTUnref<SkShader> fCachedShader; | |
| 49 mutable SkSize fCachedTileScale; | |
| 50 }; | |
| 51 | |
| 52 #endif // SkPictureShader_DEFINED | |
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