Chromium Code Reviews| Index: device/vr/android/gvr/gvr_device.cc |
| diff --git a/device/vr/android/gvr/gvr_device.cc b/device/vr/android/gvr/gvr_device.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..16174b3be6c7f2f5eb0a8e86695f269e264ec901 |
| --- /dev/null |
| +++ b/device/vr/android/gvr/gvr_device.cc |
| @@ -0,0 +1,127 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "device/vr/android/gvr/gvr_device.h" |
| + |
| +#include <math.h> |
| +#include <algorithm> |
| + |
| +#include "base/strings/string_util.h" |
| +#include "base/strings/utf_string_conversions.h" |
| +#include "base/time/time.h" |
| +#include "base/trace_event/trace_event.h" |
| +#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr.h" |
| +#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr_types.h" |
| +#include "ui/gfx/transform.h" |
| +#include "ui/gfx/transform_util.h" |
| + |
| +namespace device { |
| + |
| +GvrDevice::GvrDevice(VRDeviceProvider* provider, gvr::GvrApi* gvr) |
| + : VRDevice(provider), gvr_(gvr) {} |
| + |
| +GvrDevice::~GvrDevice() {} |
| + |
| +VRDisplayPtr GvrDevice::GetVRDevice() { |
| + TRACE_EVENT0("input", "GvrDevice::GetVRDevice"); |
| + VRDisplayPtr device = VRDisplay::New(); |
| + |
| + device->capabilities = VRDisplayCapabilities::New(); |
| + device->capabilities->hasOrientation = true; |
| + device->capabilities->hasPosition = false; |
| + device->capabilities->hasExternalDisplay = false; |
| + device->capabilities->canPresent = true; |
| + |
| + device->leftEye = VREyeParameters::New(); |
| + device->rightEye = VREyeParameters::New(); |
| + VREyeParametersPtr& left_eye = device->leftEye; |
| + VREyeParametersPtr& right_eye = device->rightEye; |
| + |
| + device->displayName = gvr_->GetViewerModel(); |
| + |
| + gvr::BufferViewportList gvr_buffer_viewports = |
| + gvr_->CreateEmptyBufferViewportList(); |
| + gvr_buffer_viewports.SetToRecommendedBufferViewports(); |
| + |
| + gvr::BufferViewport eye_viewport = gvr_->CreateBufferViewport(); |
| + gvr_buffer_viewports.GetBufferViewport(GVR_LEFT_EYE, &eye_viewport); |
| + gvr::Rectf eye_fov = eye_viewport.GetSourceFov(); |
| + left_eye->fieldOfView = VRFieldOfView::New(); |
| + left_eye->fieldOfView->upDegrees = eye_fov.top; |
| + left_eye->fieldOfView->downDegrees = eye_fov.bottom; |
| + left_eye->fieldOfView->leftDegrees = eye_fov.left; |
| + left_eye->fieldOfView->rightDegrees = eye_fov.right; |
| + |
| + eye_viewport = gvr_->CreateBufferViewport(); |
| + gvr_buffer_viewports.GetBufferViewport(GVR_RIGHT_EYE, &eye_viewport); |
| + eye_fov = eye_viewport.GetSourceFov(); |
| + right_eye->fieldOfView = VRFieldOfView::New(); |
| + right_eye->fieldOfView->upDegrees = eye_fov.top; |
| + right_eye->fieldOfView->downDegrees = eye_fov.bottom; |
| + right_eye->fieldOfView->leftDegrees = eye_fov.left; |
| + right_eye->fieldOfView->rightDegrees = eye_fov.right; |
| + |
| + gvr::Mat4f left_eye_mat = gvr_->GetEyeFromHeadMatrix(GVR_LEFT_EYE); |
| + gvr::Mat4f right_eye_mat = gvr_->GetEyeFromHeadMatrix(GVR_RIGHT_EYE); |
| + |
| + left_eye->offset = mojo::Array<float>::New(3); |
| + left_eye->offset[0] = -left_eye_mat.m[0][3]; |
| + left_eye->offset[1] = -left_eye_mat.m[1][3]; |
| + left_eye->offset[2] = -left_eye_mat.m[2][3]; |
| + |
| + right_eye->offset = mojo::Array<float>::New(3); |
| + right_eye->offset[0] = -right_eye_mat.m[0][3]; |
| + right_eye->offset[1] = -right_eye_mat.m[1][3]; |
| + right_eye->offset[2] = -right_eye_mat.m[2][3]; |
| + |
| + gvr::Sizei render_target_size = gvr_->GetRecommendedRenderTargetSize(); |
| + |
| + left_eye->renderWidth = render_target_size.width / 2; |
| + left_eye->renderHeight = render_target_size.height; |
| + |
| + right_eye->renderWidth = render_target_size.width / 2; |
| + right_eye->renderHeight = render_target_size.height; |
| + |
| + return device; |
| +} |
| + |
| +VRPosePtr GvrDevice::GetPose() { |
| + TRACE_EVENT0("input", "GvrDevice::GetSensorState"); |
| + VRPosePtr pose = VRPose::New(); |
| + |
| + pose->timestamp = base::Time::Now().ToJsTime(); |
| + |
| + gvr::Mat4f head_mat = gvr_->GetHeadPoseInStartSpace(gvr_get_time_point_now()); |
|
mthiesse
2016/08/09 14:51:55
You're not doing any prediction? Most apps would c
|
| + |
| + gfx::Transform inv_transform( |
| + head_mat.m[0][0], head_mat.m[0][1], head_mat.m[0][2], head_mat.m[0][3], |
| + head_mat.m[1][0], head_mat.m[1][1], head_mat.m[1][2], head_mat.m[1][3], |
| + head_mat.m[2][0], head_mat.m[2][1], head_mat.m[2][2], head_mat.m[2][3], |
| + head_mat.m[3][0], head_mat.m[3][1], head_mat.m[3][2], head_mat.m[3][3]); |
| + |
| + gfx::Transform transform; |
| + if (inv_transform.GetInverse(&transform)) { |
| + gfx::DecomposedTransform decomposed_transform; |
| + gfx::DecomposeTransform(&decomposed_transform, transform); |
| + |
| + pose->orientation = mojo::Array<float>::New(4); |
| + pose->orientation[0] = decomposed_transform.quaternion[0]; |
| + pose->orientation[1] = decomposed_transform.quaternion[1]; |
| + pose->orientation[2] = decomposed_transform.quaternion[2]; |
| + pose->orientation[3] = decomposed_transform.quaternion[3]; |
| + |
| + pose->position = mojo::Array<float>::New(3); |
| + pose->position[0] = decomposed_transform.translate[0]; |
| + pose->position[1] = decomposed_transform.translate[1]; |
| + pose->position[2] = decomposed_transform.translate[2]; |
| + } |
| + |
| + return pose; |
| +} |
| + |
| +void GvrDevice::ResetPose() { |
| + gvr_->ResetTracking(); |
| +} |
| + |
| +} // namespace device |