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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/TableSectionPainter.h" | 5 #include "core/paint/TableSectionPainter.h" |
6 | 6 |
7 #include "core/layout/LayoutTableCell.h" | 7 #include "core/layout/LayoutTableCell.h" |
8 #include "core/layout/LayoutTableCol.h" | 8 #include "core/layout/LayoutTableCol.h" |
9 #include "core/layout/LayoutTableRow.h" | 9 #include "core/layout/LayoutTableRow.h" |
10 #include "core/paint/BoxClipper.h" | 10 #include "core/paint/BoxClipper.h" |
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38 void TableSectionPainter::paintRepeatingHeaderGroup(const PaintInfo& paintInfo,
const LayoutPoint& paintOffset, const CollapsedBorderValue& currentBorderValue,
ItemToPaint itemToPaint) | 38 void TableSectionPainter::paintRepeatingHeaderGroup(const PaintInfo& paintInfo,
const LayoutPoint& paintOffset, const CollapsedBorderValue& currentBorderValue,
ItemToPaint itemToPaint) |
39 { | 39 { |
40 if (!m_layoutTableSection.hasRepeatingHeaderGroup()) | 40 if (!m_layoutTableSection.hasRepeatingHeaderGroup()) |
41 return; | 41 return; |
42 | 42 |
43 LayoutTable* table = m_layoutTableSection.table(); | 43 LayoutTable* table = m_layoutTableSection.table(); |
44 LayoutPoint paginationOffset = paintOffset; | 44 LayoutPoint paginationOffset = paintOffset; |
45 LayoutUnit pageHeight = table->pageLogicalHeightForOffset(LayoutUnit()); | 45 LayoutUnit pageHeight = table->pageLogicalHeightForOffset(LayoutUnit()); |
46 | 46 |
47 // Move paginationOffset to the top of the next page. | 47 // Move paginationOffset to the top of the next page. |
48 LayoutUnit offsetToNextPage = pageHeight - intMod(table->pageLogicalOffset()
, pageHeight); | 48 // The header may have a pagination strut before it so we need to account fo
r that when establishing its position. |
| 49 LayoutUnit headerGroupOffset = table->pageLogicalOffset(); |
| 50 if (LayoutTableRow* row = m_layoutTableSection.firstRow()) |
| 51 headerGroupOffset += m_layoutTableSection.paginationStrutForRow(row, tab
le->pageLogicalOffset()); |
| 52 LayoutUnit offsetToNextPage = pageHeight - intMod(headerGroupOffset, pageHei
ght); |
49 paginationOffset.move(0, offsetToNextPage); | 53 paginationOffset.move(0, offsetToNextPage); |
50 // Now move paginationOffset to the top of the page the cull rect starts on. | 54 // Now move paginationOffset to the top of the page the cull rect starts on. |
51 if (paintInfo.cullRect().m_rect.y() > paginationOffset.y()) | 55 if (paintInfo.cullRect().m_rect.y() > paginationOffset.y()) |
52 paginationOffset.move(0, pageHeight * static_cast<int>((paintInfo.cullRe
ct().m_rect.y() - paginationOffset.y()) / pageHeight)); | 56 paginationOffset.move(0, pageHeight * static_cast<int>((paintInfo.cullRe
ct().m_rect.y() - paginationOffset.y()) / pageHeight)); |
53 LayoutUnit bottomBound = std::min(LayoutUnit(paintInfo.cullRect().m_rect.max
Y()), paintOffset.y() + table->logicalHeight()); | 57 LayoutUnit bottomBound = std::min(LayoutUnit(paintInfo.cullRect().m_rect.max
Y()), paintOffset.y() + table->logicalHeight()); |
54 while (paginationOffset.y() < bottomBound) { | 58 while (paginationOffset.y() < bottomBound) { |
55 LayoutPoint nestedOffset = paginationOffset + LayoutPoint(0, m_layoutTab
leSection.offsetForRepeatingHeader()); | 59 LayoutPoint nestedOffset = paginationOffset + LayoutPoint(0, m_layoutTab
leSection.offsetForRepeatingHeader()); |
56 if (itemToPaint == PaintCollapsedBorders) | 60 if (itemToPaint == PaintCollapsedBorders) |
57 paintCollapsedSectionBorders(paintInfo, nestedOffset, currentBorderV
alue); | 61 paintCollapsedSectionBorders(paintInfo, nestedOffset, currentBorderV
alue); |
58 else | 62 else |
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296 DisplayItem::Type type = shadowStyle == Normal ? DisplayItem::TableSectionBo
xShadowNormal : DisplayItem::TableSectionBoxShadowInset; | 300 DisplayItem::Type type = shadowStyle == Normal ? DisplayItem::TableSectionBo
xShadowNormal : DisplayItem::TableSectionBoxShadowInset; |
297 if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(paintInfo.contex
t, m_layoutTableSection, type)) | 301 if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(paintInfo.contex
t, m_layoutTableSection, type)) |
298 return; | 302 return; |
299 | 303 |
300 LayoutRect bounds = BoxPainter(m_layoutTableSection).boundsForDrawingRecorde
r(paintOffset); | 304 LayoutRect bounds = BoxPainter(m_layoutTableSection).boundsForDrawingRecorde
r(paintOffset); |
301 LayoutObjectDrawingRecorder recorder(paintInfo.context, m_layoutTableSection
, type, bounds); | 305 LayoutObjectDrawingRecorder recorder(paintInfo.context, m_layoutTableSection
, type, bounds); |
302 BoxPainter::paintBoxShadow(paintInfo, LayoutRect(paintOffset, m_layoutTableS
ection.size()), m_layoutTableSection.styleRef(), shadowStyle); | 306 BoxPainter::paintBoxShadow(paintInfo, LayoutRect(paintOffset, m_layoutTableS
ection.size()), m_layoutTableSection.styleRef(), shadowStyle); |
303 } | 307 } |
304 | 308 |
305 } // namespace blink | 309 } // namespace blink |
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