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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/test/in_process_context_factory.h" | 5 #include "ui/compositor/test/in_process_context_factory.h" |
6 | 6 |
7 #include "cc/output/output_surface.h" | 7 #include "cc/output/output_surface.h" |
8 #include "ui/compositor/reflector.h" | 8 #include "ui/compositor/reflector.h" |
9 #include "ui/gl/gl_implementation.h" | 9 #include "ui/gl/gl_implementation.h" |
10 #include "ui/gl/gl_surface.h" | 10 #include "ui/gl/gl_surface.h" |
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22 | 22 |
23 scoped_ptr<cc::OutputSurface> InProcessContextFactory::CreateOutputSurface( | 23 scoped_ptr<cc::OutputSurface> InProcessContextFactory::CreateOutputSurface( |
24 Compositor* compositor, | 24 Compositor* compositor, |
25 bool software_fallback) { | 25 bool software_fallback) { |
26 DCHECK(!software_fallback); | 26 DCHECK(!software_fallback); |
27 blink::WebGraphicsContext3D::Attributes attrs; | 27 blink::WebGraphicsContext3D::Attributes attrs; |
28 attrs.depth = false; | 28 attrs.depth = false; |
29 attrs.stencil = false; | 29 attrs.stencil = false; |
30 attrs.antialias = false; | 30 attrs.antialias = false; |
31 attrs.shareResources = true; | 31 attrs.shareResources = true; |
32 bool lose_context_when_out_of_memory = true; | |
33 | 32 |
34 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl; | 33 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl; |
35 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d( | 34 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d( |
36 WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext( | 35 WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext( |
37 attrs, lose_context_when_out_of_memory, compositor->widget())); | 36 attrs, compositor->widget())); |
38 CHECK(context3d); | 37 CHECK(context3d); |
39 | 38 |
40 using webkit::gpu::ContextProviderInProcess; | 39 using webkit::gpu::ContextProviderInProcess; |
41 scoped_refptr<ContextProviderInProcess> context_provider = | 40 scoped_refptr<ContextProviderInProcess> context_provider = |
42 ContextProviderInProcess::Create(context3d.Pass(), "UICompositor"); | 41 ContextProviderInProcess::Create(context3d.Pass(), "UICompositor"); |
43 | 42 |
44 return make_scoped_ptr(new cc::OutputSurface(context_provider)); | 43 return make_scoped_ptr(new cc::OutputSurface(context_provider)); |
45 } | 44 } |
46 | 45 |
47 scoped_refptr<Reflector> InProcessContextFactory::CreateReflector( | 46 scoped_refptr<Reflector> InProcessContextFactory::CreateReflector( |
48 Compositor* mirroed_compositor, | 47 Compositor* mirroed_compositor, |
49 Layer* mirroring_layer) { | 48 Layer* mirroring_layer) { |
50 return new Reflector(); | 49 return new Reflector(); |
51 } | 50 } |
52 | 51 |
53 void InProcessContextFactory::RemoveReflector( | 52 void InProcessContextFactory::RemoveReflector( |
54 scoped_refptr<Reflector> reflector) {} | 53 scoped_refptr<Reflector> reflector) {} |
55 | 54 |
56 scoped_refptr<cc::ContextProvider> | 55 scoped_refptr<cc::ContextProvider> |
57 InProcessContextFactory::OffscreenCompositorContextProvider() { | 56 InProcessContextFactory::OffscreenCompositorContextProvider() { |
58 if (!offscreen_compositor_contexts_.get() || | 57 if (!offscreen_compositor_contexts_.get() || |
59 !offscreen_compositor_contexts_->DestroyedOnMainThread()) { | 58 !offscreen_compositor_contexts_->DestroyedOnMainThread()) { |
60 bool lose_context_when_out_of_memory = true; | |
61 offscreen_compositor_contexts_ = | 59 offscreen_compositor_contexts_ = |
62 webkit::gpu::ContextProviderInProcess::CreateOffscreen( | 60 webkit::gpu::ContextProviderInProcess::CreateOffscreen(); |
63 lose_context_when_out_of_memory); | |
64 } | 61 } |
65 return offscreen_compositor_contexts_; | 62 return offscreen_compositor_contexts_; |
66 } | 63 } |
67 | 64 |
68 scoped_refptr<cc::ContextProvider> | 65 scoped_refptr<cc::ContextProvider> |
69 InProcessContextFactory::SharedMainThreadContextProvider() { | 66 InProcessContextFactory::SharedMainThreadContextProvider() { |
70 if (shared_main_thread_contexts_ && | 67 if (shared_main_thread_contexts_ && |
71 !shared_main_thread_contexts_->DestroyedOnMainThread()) | 68 !shared_main_thread_contexts_->DestroyedOnMainThread()) |
72 return shared_main_thread_contexts_; | 69 return shared_main_thread_contexts_; |
73 | 70 |
74 if (ui::Compositor::WasInitializedWithThread()) { | 71 if (ui::Compositor::WasInitializedWithThread()) { |
75 bool lose_context_when_out_of_memory = false; | |
76 shared_main_thread_contexts_ = | 72 shared_main_thread_contexts_ = |
77 webkit::gpu::ContextProviderInProcess::CreateOffscreen( | 73 webkit::gpu::ContextProviderInProcess::CreateOffscreen(); |
78 lose_context_when_out_of_memory); | |
79 } else { | 74 } else { |
80 shared_main_thread_contexts_ = | 75 shared_main_thread_contexts_ = |
81 static_cast<webkit::gpu::ContextProviderInProcess*>( | 76 static_cast<webkit::gpu::ContextProviderInProcess*>( |
82 OffscreenCompositorContextProvider().get()); | 77 OffscreenCompositorContextProvider().get()); |
83 } | 78 } |
84 if (shared_main_thread_contexts_ && | 79 if (shared_main_thread_contexts_ && |
85 !shared_main_thread_contexts_->BindToCurrentThread()) | 80 !shared_main_thread_contexts_->BindToCurrentThread()) |
86 shared_main_thread_contexts_ = NULL; | 81 shared_main_thread_contexts_ = NULL; |
87 | 82 |
88 return shared_main_thread_contexts_; | 83 return shared_main_thread_contexts_; |
89 } | 84 } |
90 | 85 |
91 void InProcessContextFactory::RemoveCompositor(Compositor* compositor) {} | 86 void InProcessContextFactory::RemoveCompositor(Compositor* compositor) {} |
92 | 87 |
93 bool InProcessContextFactory::DoesCreateTestContexts() { return false; } | 88 bool InProcessContextFactory::DoesCreateTestContexts() { return false; } |
94 | 89 |
95 } // namespace ui | 90 } // namespace ui |
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